حافة الظلActive
SKILLSHOT_TELEPORT
لإلقاء سكين في الاتجاه المستهدف وصعق أول عدو يُصاب لمدة 1.84s.
إصابة أحد الأعداء ستسحبك خلف العدو المصاب، ما يمنحك حصانة من كل تأثيرات التحكم في الحشود والتثبيطات حتى الوصول.
إصابة أحد اللاعبين ستقلل فترة انتظار هذه القدرة بمقدار 25%.
Stats
| Energy cost | 45 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 22 m |
| Target | Ground |
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SKILLSHOT_TELEPORT_EFFECT2.stun[0].time | 1 | ×1.843 | 1.84s |
| {1} | $SKILLSHOT_TELEPORT_CD_REDUCTION.resetcooldowns[0].amount | 0.25 | — | 25% |
Ability definition
{
"@uniquename": "SKILLSHOT_TELEPORT",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.8",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "12",
"@castrange": "22",
"@adjustgroundtargettorange": "true",
"@uitype": "movement",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "0.85",
"@effect": "SKILLSHOT_TELEPORT_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "22",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:3.5;0.8:20",
"rectangle": {
"@width": "2",
"@height": "3"
}
}
}
}
}
}