هزّاز الروحActive
SOULSHAKER
لزلزلة الأرض في خط يبلغ 20 طوله في الاتجاه المستهدف، ما يلحق 452 من الضرر البدني.
يترك وراءه جدارًا من الطاقة يستمر 3.5s، يشل جميع الأعداء بدون مطية الذين يلمسونه طوال مدته.
الأعداء على المطية يتم شلهم لمدة 3.41s ثواني بدلاً من ذلك.
يمكن إعادة إطلاق التعويذة مرة أخرى خلال 5s، ما يزيد فترة انتظارها بمقدار 20s.
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 20 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[1].rectangle[0].height_max | 20 | — | 20 |
| {1} | $SOULSHAKER_EFFECT.directattributechange[0].change | -125 | ×3.615 | 452 |
| {2} | spelleffectarea[0].time | 3.5 | — | 3.5s |
| {3} | $SOULSHAKER_CC.root[1].time | 2 | ×1.704 | 3.41s |
| {4} | $SOULSHAKER.multispell[0].timewindow | 5 | — | 5s |
| {5} | $SOULSHAKER.dummy.time | 20 | — | 20s |
Ability definition
{
"@uniquename": "SOULSHAKER",
"@target": "ground",
"@castupperbodyblendtime": "0.0045",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.5",
"@standtime": "1",
"@disruptionfactor": "0",
"@recastdelay": "20",
"@energyusage": "12",
"@castrange": "20",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@unlockedtoequip": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_SOULSHAKER_V2_DESC",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$spelleffectarea[1].rectangle[0].height_max$"
},
{
"@tag": "$$SOULSHAKER_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$spelleffectarea[0].time$"
},
{
"@tag": "$$SOULSHAKER_CC.root[1].time$"
},
{
"@tag": "$$SOULSHAKER.multispell[0].timewindow$"
},
{
"@tag": "$$SOULSHAKER.dummy.time$"
}
]
}
},
"dummy": {
"@target": "ground",
"@time": "20"
},
"resetcooldowns": {
"@target": "self",
"@slot": "offhandormainhand3",
"@amount": "1",
"@relative": "true"
},
"multispell": {
"@spell": "SOULSHAKER_MULTI2",
"@slot": "offhandormainhand3",
"@castableonlyonce": "true",
"@timeoutcooldown": "15",
"@extendtimewindowaftersuccessfulcastbyseconds": "1",
"@timewindow": "5"
},
"spelleffectarea": [
{
"@target": "enemy",
"@effect": "SOULSHAKER_CC",
"@time": "3.5",
"@visible": "true",
"@removeonleave": "true",
"@position": "atcaster",
"@skillshotindicatormax": "20",
"@skillshotindicatormin": "20",
"@applyeffectonlyoncepertarget": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@distance": "10",
"rectangle": {
"@width": "2",
"@height": "20"
}
}
}
}
},
{
"@target": "enemy",
"@effect": "SOULSHAKER_EFFECT",
"@time": "0.2",
"@visible": "false",
"@position": "atcaster",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@distance": "10",
"rectangle": {
"@height": "20",
"@width": "2"
}
}
}
}
}
],
"screenshakeinfo": {
"@name": "SPELLHIT_MEDIUM_IMPACT"
}
}