Move AlmasActive
SOULSHAKER
Bate o seu cajado no chão em uma linha de 20 de comprimento na direção alvo, causando 452 de dano físico.
Deixa uma parede de energia que dura por 3.5s, enraizando todos os inimigos desmontados que a tocam por sua duração.
Inimigos montados são enraizados por 3.41s.
A habilidade pode ser relançada novamente em 5s, aumentando sua recarga em 20s.
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 20 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[1].rectangle[0].height_max | 20 | — | 20 |
| {1} | $SOULSHAKER_EFFECT.directattributechange[0].change | -125 | ×3.615 | 452 |
| {2} | spelleffectarea[0].time | 3.5 | — | 3.5s |
| {3} | $SOULSHAKER_CC.root[1].time | 2 | ×1.704 | 3.41s |
| {4} | $SOULSHAKER.multispell[0].timewindow | 5 | — | 5s |
| {5} | $SOULSHAKER.dummy.time | 20 | — | 20s |
Ability definition
{
"@uniquename": "SOULSHAKER",
"@target": "ground",
"@castupperbodyblendtime": "0.0045",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.5",
"@standtime": "1",
"@disruptionfactor": "0",
"@recastdelay": "20",
"@energyusage": "12",
"@castrange": "20",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@unlockedtoequip": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@descriptionlocatag": "@SPELLS_SOULSHAKER_V2_DESC",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$spelleffectarea[1].rectangle[0].height_max$"
},
{
"@tag": "$$SOULSHAKER_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$spelleffectarea[0].time$"
},
{
"@tag": "$$SOULSHAKER_CC.root[1].time$"
},
{
"@tag": "$$SOULSHAKER.multispell[0].timewindow$"
},
{
"@tag": "$$SOULSHAKER.dummy.time$"
}
]
}
},
"dummy": {
"@target": "ground",
"@time": "20"
},
"resetcooldowns": {
"@target": "self",
"@slot": "offhandormainhand3",
"@amount": "1",
"@relative": "true"
},
"multispell": {
"@spell": "SOULSHAKER_MULTI2",
"@slot": "offhandormainhand3",
"@castableonlyonce": "true",
"@timeoutcooldown": "15",
"@extendtimewindowaftersuccessfulcastbyseconds": "1",
"@timewindow": "5"
},
"spelleffectarea": [
{
"@target": "enemy",
"@effect": "SOULSHAKER_CC",
"@time": "3.5",
"@visible": "true",
"@removeonleave": "true",
"@position": "atcaster",
"@skillshotindicatormax": "20",
"@skillshotindicatormin": "20",
"@applyeffectonlyoncepertarget": "true",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@distance": "10",
"rectangle": {
"@width": "2",
"@height": "20"
}
}
}
}
},
{
"@target": "enemy",
"@effect": "SOULSHAKER_EFFECT",
"@time": "0.2",
"@visible": "false",
"@position": "atcaster",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"node": {
"@distance": "10",
"rectangle": {
"@height": "20",
"@width": "2"
}
}
}
}
}
],
"screenshakeinfo": {
"@name": "SPELLHIT_MEDIUM_IMPACT"
}
}