This site is in early development. Sections are still being written and figures may change.

All Things Albion
اندفاع لا يمكن إيقافه

اندفاع لا يمكن إيقافهActive

CONEPUNCH2

الاندفاع إلى عدو مستهدف، مطلقًا نبضة من الطاقة الخام، محدثًا 170ضررًا سحريًا.
تقلل الصحة القصوى و الحالية بمقدار -3% لمدة 5s (تتكدس لما يصل إلى 5 من المرات).
احصل على 3 الشحنات النبضية في 3sثواني التالية.

تطلق شحنات النبضنبضة إضافية مع كل قدرة سلاح أو هجوم تلقائي.

يمكن إعادة إطلاق القدرة في غضون 5s، مما يزيد من فترة الإنتظار بمقدار 30s (الوقت المنقضي قبل إعادة الأطلاق يتم استرداد قيمته).

Stats

Energy cost36
Cooldown15 s
Cast timeInstant
Range9 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

أساور القوة النابضة للحكيم

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CONEPUNCH2_AREA_DAMAGE.directattributechange.change -43 ×3.959 170
{1} $CONEPUNCH2_AREA_DEBUFF.buffovertime.value -0.03 -3%
{2} $CONEPUNCH2_AREA_DEBUFF.buffovertime.time 5 5s
{3} $CONEPUNCH2_AREA_DEBUFF.maxcharges 5 5
{4} $CONEPUNCH2_CHARGES.maxcharges 3 3
{5} $CONEPUNCH2.multispell[0].timewindow 5 5s
{6} $CONEPUNCH2_DASH2.recastdelay 30 30s
{7} $CONEPUNCH2_CHARGES.applyeffectoneventactive[0].time 3 3s

Ability definition

{
 "@uniquename": "CONEPUNCH2",
 "@target": "enemy",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "15",
 "@energyusage": "9",
 "@castrange": "9",
 "@uitype": "buff",
 "@category": "instant",
 "@cancelautoattackaftercasting": "false",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@castupperbodyblendtime": "0.001",
 "@autoattackcooldownaftercasting": "Trigger",
 "@descriptionlocatag": "@SPELLS_CONEPUNCH2_V2_DESC",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$CONEPUNCH2_AREA_DAMAGE.directattributechange.change$"
    },
    {
     "@tag": "$$CONEPUNCH2_AREA_DEBUFF.buffovertime.value$"
    },
    {
     "@tag": "$$CONEPUNCH2_AREA_DEBUFF.buffovertime.time$"
    },
    {
     "@tag": "$$CONEPUNCH2_AREA_DEBUFF.maxcharges$"
    },
    {
     "@tag": "$$CONEPUNCH2_CHARGES.maxcharges$"
    },
    {
     "@tag": "$$CONEPUNCH2.multispell[0].timewindow$"
    },
    {
     "@tag": "$$CONEPUNCH2_DASH2.recastdelay$"
    },
    {
     "@tag": "$$CONEPUNCH2_CHARGES.applyeffectoneventactive[0].time$"
    }
   ]
  }
 },
 "dummy": {
  "@time": "0.3",
  "@target": "self"
 },
 "applyspell": {
  "@spell": "CONEPUNCH2_CHARGES",
  "@target": "self"
 },
 "dash": {
  "@animID": "lunge",
  "@ruleset": "timebasedondistance",
  "@movespeed": "20",
  "@standtime": "0.2",
  "@scaleAnim": "false",
  "@instantAnimTransition": "true",
  "@endpositionoffset": "-1.5",
  "@endeffect": "CONEPUNCH2_DASH_END",
  "@maxdistance": "7",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "multispell": {
  "@spell": "CONEPUNCH2_DASH2",
  "@slot": "offhandormainhand3",
  "@autoactivatenextmultispell": "false",
  "@castableonlyonce": "true",
  "@timeoutcooldown": "10",
  "@timewindow": "5",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@refundlapsedtimewindowexpenditure": "true"
 },
 "resetcooldowns": {
  "@target": "self",
  "@slot": "offhandormainhand3",
  "@amount": "1",
  "@relative": "true"
 },
 "spelleffectfx": {}
}

Abilities