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All Things Albion
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CONEPUNCH2

Melesat ke musuh tertarget, melepaskan Gelombang energi mentah, memberikan 170 damage sihir.
Mengurangi HP Maks dan HP Saat Ini sebesar -3% selama 5s (bertumpuk hingga 5 kali).
Mendapatkan 3 Charge Gelombang selama 3s berikutnya.

Charge Gelombang melepaskan Gelombang tambahan dengan tiap Kemampuan senjata atau Auto-Serang.

Kemampuan ini dapat di rapal ulang dalam 5s, meningkatkan cooldown-nya sebesar 30s (waktu yang terlewat sebelum merapal ulang akan dikembalikan).

Stats

Energy cost36
Cooldown15 s
Cast timeInstant
Range9 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Bracer Denyut Kekuatan Tetua

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CONEPUNCH2_AREA_DAMAGE.directattributechange.change -43 ×3.959 170
{1} $CONEPUNCH2_AREA_DEBUFF.buffovertime.value -0.03 -3%
{2} $CONEPUNCH2_AREA_DEBUFF.buffovertime.time 5 5s
{3} $CONEPUNCH2_AREA_DEBUFF.maxcharges 5 5
{4} $CONEPUNCH2_CHARGES.maxcharges 3 3
{5} $CONEPUNCH2.multispell[0].timewindow 5 5s
{6} $CONEPUNCH2_DASH2.recastdelay 30 30s
{7} $CONEPUNCH2_CHARGES.applyeffectoneventactive[0].time 3 3s

Ability definition

{
 "@uniquename": "CONEPUNCH2",
 "@target": "enemy",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "15",
 "@energyusage": "9",
 "@castrange": "9",
 "@uitype": "buff",
 "@category": "instant",
 "@cancelautoattackaftercasting": "false",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@castupperbodyblendtime": "0.001",
 "@autoattackcooldownaftercasting": "Trigger",
 "@descriptionlocatag": "@SPELLS_CONEPUNCH2_V2_DESC",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$CONEPUNCH2_AREA_DAMAGE.directattributechange.change$"
    },
    {
     "@tag": "$$CONEPUNCH2_AREA_DEBUFF.buffovertime.value$"
    },
    {
     "@tag": "$$CONEPUNCH2_AREA_DEBUFF.buffovertime.time$"
    },
    {
     "@tag": "$$CONEPUNCH2_AREA_DEBUFF.maxcharges$"
    },
    {
     "@tag": "$$CONEPUNCH2_CHARGES.maxcharges$"
    },
    {
     "@tag": "$$CONEPUNCH2.multispell[0].timewindow$"
    },
    {
     "@tag": "$$CONEPUNCH2_DASH2.recastdelay$"
    },
    {
     "@tag": "$$CONEPUNCH2_CHARGES.applyeffectoneventactive[0].time$"
    }
   ]
  }
 },
 "dummy": {
  "@time": "0.3",
  "@target": "self"
 },
 "applyspell": {
  "@spell": "CONEPUNCH2_CHARGES",
  "@target": "self"
 },
 "dash": {
  "@animID": "lunge",
  "@ruleset": "timebasedondistance",
  "@movespeed": "20",
  "@standtime": "0.2",
  "@scaleAnim": "false",
  "@instantAnimTransition": "true",
  "@endpositionoffset": "-1.5",
  "@endeffect": "CONEPUNCH2_DASH_END",
  "@maxdistance": "7",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "multispell": {
  "@spell": "CONEPUNCH2_DASH2",
  "@slot": "offhandormainhand3",
  "@autoactivatenextmultispell": "false",
  "@castableonlyonce": "true",
  "@timeoutcooldown": "10",
  "@timewindow": "5",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@refundlapsedtimewindowexpenditure": "true"
 },
 "resetcooldowns": {
  "@target": "self",
  "@slot": "offhandormainhand3",
  "@amount": "1",
  "@relative": "true"
 },
 "spelleffectfx": {}
}

Abilities