التدخل القدسيActive
DIVINE_JUMP
القفز تجاه الموقع المستهدف يمنحك حصانة ضد الضرر وتثبيطات التعزيزات وتأثيرات السيطرة على الحشود حتى يتم الاصطدام.
يلقي جميع الأعداء في نطاق 5m في الهواء لمدة 0.8s.
تستعيد 286 من الصحة لما يصل إلى 10 من الحلفاء في نطاق 5m.
علاج حليف على الأقل يقلل فترة انتظار هذه القدرة بمقدار 25%.
Stats
| Energy cost | 56 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DIVINE_JUMP_EFFECT.applyspell[0].effectarearadius | 5 | — | 5m |
| {1} | $DIVINE_JUMP_KNOCKBACK.knockback[0].duration | 0.8 | — | 0.8s |
| {2} | $DIVINE_JUMP_HEAL.directattributechange[0].change | 135 | ×2.121 | 286 |
| {3} | $DIVINE_JUMP_HEAL.directattributechange[0].maxeffectareatargets | 10 | — | 10 |
| {4} | $DIVINE_JUMP_EFFECT.applyspell[1].effectarearadius | 5 | — | 5m |
| {5} | $DIVINE_JUMP_COOLDOWN_REDUCTION.resetcooldowns[0].amount | 0.25 | — | 25% |
Ability definition
{
"@uniquename": "DIVINE_JUMP",
"@keepmovingaftercast": "true",
"@target": "ground",
"@castingtime": "0",
"@standtime": "0",
"@hitdelay": "0",
"@interruptiblebyspell": "false",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "18",
"@castrange": "11",
"@showgizmo": "false",
"@uitype": "heal",
"@category": "instant",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@hidespelleffecticon": "true",
"@descriptionlocatag": "@SPELLS_TEST_DIVINE_JUMP_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"dummy": {
"@target": "ground",
"@time": "1",
"@showarearadius": "true",
"@effectarearadius": "5"
},
"invincibility": {
"@target": "self",
"@time": "1"
},
"spellimmunity": [
{
"@target": "self",
"@category": "forcedmovement",
"@time": "1"
},
{
"@target": "self",
"@category": "debuff",
"@time": "1"
},
{
"@target": "self",
"@category": "crowdcontrol",
"@time": "1"
}
],
"dash": {
"@movespeed": "22",
"@standtime": "0.3",
"@animID": "jump_attack",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@endeffect": "DIVINE_JUMP_EFFECT",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}