神圣干涉Active
DIVINE_JUMP
朝目标位置跳跃,在落地前免疫所有伤害、减益状态和群体控制效果。
击飞5m半径范围内的所有敌人,持续0.8s。
为5m半径范围内最多10名友军回复286生命。
若成功治疗至少一个友军,则此技能的冷却时间降低25%。
Stats
| Energy cost | 56 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DIVINE_JUMP_EFFECT.applyspell[0].effectarearadius | 5 | — | 5m |
| {1} | $DIVINE_JUMP_KNOCKBACK.knockback[0].duration | 0.8 | — | 0.8s |
| {2} | $DIVINE_JUMP_HEAL.directattributechange[0].change | 135 | ×2.121 | 286 |
| {3} | $DIVINE_JUMP_HEAL.directattributechange[0].maxeffectareatargets | 10 | — | 10 |
| {4} | $DIVINE_JUMP_EFFECT.applyspell[1].effectarearadius | 5 | — | 5m |
| {5} | $DIVINE_JUMP_COOLDOWN_REDUCTION.resetcooldowns[0].amount | 0.25 | — | 25% |
Ability definition
{
"@uniquename": "DIVINE_JUMP",
"@keepmovingaftercast": "true",
"@target": "ground",
"@castingtime": "0",
"@standtime": "0",
"@hitdelay": "0",
"@interruptiblebyspell": "false",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "18",
"@castrange": "11",
"@showgizmo": "false",
"@uitype": "heal",
"@category": "instant",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@hidespelleffecticon": "true",
"@descriptionlocatag": "@SPELLS_TEST_DIVINE_JUMP_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"dummy": {
"@target": "ground",
"@time": "1",
"@showarearadius": "true",
"@effectarearadius": "5"
},
"invincibility": {
"@target": "self",
"@time": "1"
},
"spellimmunity": [
{
"@target": "self",
"@category": "forcedmovement",
"@time": "1"
},
{
"@target": "self",
"@category": "debuff",
"@time": "1"
},
{
"@target": "self",
"@category": "crowdcontrol",
"@time": "1"
}
],
"dash": {
"@movespeed": "22",
"@standtime": "0.3",
"@animID": "jump_attack",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@endeffect": "DIVINE_JUMP_EFFECT",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}