强力余震Active
LETHAL_CLEAVER
朝目标位置跳跃,并以斧头重击地面,对4m半径范围内的所有敌人造成839物理伤害。
撕裂冲击位置正前方锥形区域的地面,击飞所有被击中的敌人,持续0.6s。
最大与当前生命值降低-15%,持续5s。
Stats
| Energy cost | 79 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $LETHAL_CLEAVER_EFFECT.directattributechange[0].change | -212 | ×3.959 | 839 |
| {1} | $LETHAL_CLEAVER_AREA.spelleffectarea[1].circle[0].radius_end | 4 | — | 4m |
| {2} | $LETHAL_CLEAVER_EFFECT2.knockback[0].duration | 0.6 | — | 0.6s |
| {3} | $LETHAL_CLEAVER_DEBUFF.buffovertime[0].value | -0.15 | — | -15% |
| {4} | $LETHAL_CLEAVER_DEBUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "LETHAL_CLEAVER",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@castrange": "10",
"@recastdelay": "25",
"@energyusage": "20",
"@category": "instant",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"nop": {
"@target": "ground",
"@effectarearadius": "4",
"@showarearadius": "true"
},
"dash": {
"@animID": "melee_sweepingblow2",
"@endeffect": "LETHAL_CLEAVER_AREA",
"@scaleAnim": "true",
"@movespeed": "20",
"@standtime": "1",
"@endpositionoffset": "-4",
"@ruleset": "constanttime"
}
}