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All Things Albion
猛袭

猛袭Active

SPINNING_SMASH

朝目标位置旋转前进,过程中,在你周围3.5m半径范围的区域挥舞战锤,持续1.2s
将你在过程中穿越的最多10名敌人拉拽至你身边,击晕他们1.3s
0.2s造成93物理伤害

抵达目标位置0.5s后,你用战锤猛击地面,击飞所有5m半径范围内的敌人,持续0.5s
造成386物理伤害

Stats

Energy cost72
Cooldown30 s
Cast timeInstant
Range13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级正义之手大锤

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} aura[0].auraradius 3.5 3.5m
{1} pulsingspell[0].time 1.2 1.2s
{2} $SPINNING_SMASH_EFFECT2.pull[0].maxeffectareatargets 10 10
{3} $SPINNING_SMASH_EFFECT.stun[0].time 0.8 ×1.623 1.3s
{4} $SPINNING_SMASH_EFFECT2.directattributechange.change -27 ×3.443 93
{5} pulsingspell.interval 0.2 0.2s
{6} $SPINNING_SMASH_END.hitdelay 0.5 0.5s
{7} $SPINNING_SMASH_KNOCKBACK.knockback[0].effectarearadius 5 5m
{8} $SPINNING_SMASH_KNOCKBACK.knockback[0].duration 0.5 0.5s
{9} $SPINNING_SMASH_END.directattributechange[0].change -112 ×3.443 386

Ability definition

{
 "@uniquename": "SPINNING_SMASH",
 "@target": "ground",
 "@castingtime": "0",
 "@recastdelay": "30",
 "@energyusage": "21",
 "@castrange": "13",
 "@hitdelay": "0",
 "@standtime": "0",
 "@category": "instant",
 "@uitype": "crowdcontrol",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@interruptiblebyspell": "false",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "alwayslookdirection",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "ground",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "aura": {
  "@target": "self",
  "@spell": "SPINNING_SMASH_EFFECT",
  "@auraradius": "3.5",
  "@time": "1",
  "@applyeffectonlyoncepertarget": "true",
  "@removeonleave": "false"
 },
 "pulsingspell": {
  "@spell": "SPINNING_SMASH_EFFECT2",
  "@target": "self",
  "@initialinterval": "0",
  "@interval": "0.2",
  "@count": "6"
 },
 "dash": {
  "@movespeed": "13",
  "@endpositionoffset": "-3",
  "@ruleset": "constanttime",
  "@standtime": "1",
  "@scaleAnim": "true",
  "@animID": "spinattack",
  "@endeffect": "SPINNING_SMASH_END",
  "@endeffecttarget": "moving"
 }
}

Abilities