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All Things Albion
撕裂打击

撕裂打击Active

RENDINGSTRIKE

攻击目标敌人,造成195物理伤害
施加一层撕裂流血叠层

每一层撕裂流血叠层6s内造成83物理伤害(最多可堆叠3次)。
当达到最大堆叠后,受影响的敌人受到的治疗效果降低-12%,持续5s

Stats

Energy cost5
Cooldown2 s
Cast timeInstant
Range3 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级战斧Khor之手禅师级战戟禅师级腐蚀召唤神斧禅师级赤炎镰刀禅师级熊爪神斧禅师级裂域斧禅师级水晶收割者

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -59 ×3.301 195
{1} $AXE_BLEED.attributechangeovertime[0].totalchange -25.2 ×3.301 83
{2} $AXE_BLEED.attributechangeovertime[0].time 6 6s
{3} $AXE_BLEED.maxcharges 3 3
{4} $AXE_BLEED_DEBUFF.buffovertime[0].value -0.12 -12%
{5} $AXE_BLEED_DEBUFF.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "RENDINGSTRIKE",
 "@target": "enemy",
 "@castupperbodyblendtime": "0.065",
 "@keepmovingaftercast": "true",
 "@recastdelay": "2",
 "@energyusage": "1.6",
 "@castingtime": "0",
 "@hitdelay": "0.15",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@castrange": "3",
 "@uitype": "damage",
 "@category": "damage",
 "@maxstack": "3",
 "@showrange": "true",
 "@assessment": "negative",
 "@buffpriority": "2",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-59",
  "@effecttype": "physical"
 },
 "applyspell": {
  "@spell": "AXE_BLEED",
  "@target": "enemy"
 }
}

Abilities