撕裂打击Active
RENDINGSTRIKE
攻击目标敌人,造成234物理伤害。
施加一层撕裂流血叠层。
每一层撕裂流血叠层在6s内造成100物理伤害(最多可堆叠3次)。
当达到最大堆叠后,受影响的敌人受到的治疗效果降低-12%,持续5s。
Stats
| Energy cost | 6 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 3 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -59 | ×3.959 | 234 |
| {1} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×3.959 | 100 |
| {2} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {3} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {4} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | -12% |
| {5} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "RENDINGSTRIKE",
"@target": "enemy",
"@castupperbodyblendtime": "0.065",
"@keepmovingaftercast": "true",
"@recastdelay": "2",
"@energyusage": "1.6",
"@castingtime": "0",
"@hitdelay": "0.15",
"@standtime": "0",
"@disruptionfactor": "1",
"@castrange": "3",
"@uitype": "damage",
"@category": "damage",
"@maxstack": "3",
"@showrange": "true",
"@assessment": "negative",
"@buffpriority": "2",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-59",
"@effecttype": "physical"
},
"applyspell": {
"@spell": "AXE_BLEED",
"@target": "enemy"
}
}