漩涡式Active
IMPULSE_PUNCH
朝你正前方锥形区域释放一技沉重的拳击,基于敌人穿着的护甲类型,对所有被击中的敌人造成魔法伤害,并使其减速,持续2s。
护甲类型:板甲或野怪 / 皮甲 / 其他
伤害:1171 | 740 | 432
减速:-75% | -50% | -25%
被击中的敌人在1s内免疫其他漩涡式的效果。
Stats
| Energy cost | 73 |
|---|---|
| Cooldown | 20 s |
| Cast time | 0.6 s |
| Range | 13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $IMPULSE_PUNCH_CLOTH.buffovertime[0].time | 2 | — | 2s |
| {1} | $IMPULSE_PUNCH_PLATE.directattributechange[0].change | -323 | ×3.626 | 1171 |
| {2} | $IMPULSE_PUNCH_LEATHER.directattributechange[0].change | -204 | ×3.626 | 740 |
| {3} | $IMPULSE_PUNCH_CLOTH.directattributechange[0].change | -119 | ×3.626 | 432 |
| {4} | $IMPULSE_PUNCH_PLATE.buffovertime[0].value | -0.75 | — | -75% |
| {5} | $IMPULSE_PUNCH_LEATHER.buffovertime[0].value | -0.5 | — | -50% |
| {6} | $IMPULSE_PUNCH_CLOTH.buffovertime[0].value | -0.25 | — | -25% |
| {7} | $IMPULSE_PUNCH_IMMUNITY.spellimmunity[0].time | 1 | — | 1s |
Ability definition
{
"@uniquename": "IMPULSE_PUNCH",
"@target": "ground",
"@castingtime": "0.6",
"@hitdelay": "0",
"@standtime": "0.4",
"@disruptionfactor": "0",
"@recastdelay": "20",
"@energyusage": "20",
"@castrange": "13",
"@uitype": "damage",
"@category": "instant",
"@adjustgroundtargettorange": "true",
"@interruptiblebyspell": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"node": {
"@distance": "-5.8",
"arc": {
"@angle": "45",
"@innerradius": "6",
"@outerradius": "18"
}
}
},
"fill": {
"circle": {
"@radius": "0-16"
}
}
}
},
"spelleffectarea": {
"@time": "1",
"@target": "enemy",
"@effect": "IMPULSE_PUNCH_CONDITION",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "true",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormin": "13",
"@skillshotindicatormax": "13",
"area": {
"shape": {
"node": {
"@distance": "-5.8",
"arc": {
"@angle": "45",
"@innerradius": "6",
"@outerradius": "18"
}
}
}
}
}
}