内心专注Active
CHARGINGBLADE
施展最多两段的组合技能。连技状态于6s后重置。
第一段内心专注:
每0.2s集中你的精神,使你造成的伤害与移动速度提高8%(最多可堆叠5次),最多持续6s。
引导0.8s后可以使用下一段连技。
第二段潜能释放:
使你的移动速度提高30%,并对击晕、定身与减速免疫,持续2s。
在2s后,你会失去内心专注的效果。
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Target | Self |
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CHARGINGBLADE_OVERCHARGE_MULTI.multispell[0].timewindow | 6 | — | 6s |
| {1} | $CHARGINGBLADE.channeling[0].totalduration | 0.8 | — | 0.8s |
| {2} | $CHARGINGBLADE.channeling[0].effectinterval | 0.2 | — | 0.2s |
| {3} | $CHARGINGBLADE_EFFECT.buffovertime[0].value | 0.08 | — | 8% |
| {4} | $CHARGINGBLADE_EFFECT.buffovertime[0].time | 6 | — | 6s |
| {5} | $CHARGINGBLADE_EFFECT.maxcharges | 5 | — | 5 |
| {6} | $CHARGINGBLADE_OVERCHARGE.buffovertime[0].value | 0.3 | — | 30% |
| {7} | $CHARGINGBLADE_OVERCHARGE.buffovertime[0].time | 2 | — | 2s |
| {8} | $CHARGINGBLADE_OVERCHARGE_PREMULTI_REMOVE.hitdelay | 2 | — | 2s |
Ability definition
{
"@uniquename": "CHARGINGBLADE",
"@bindtoitem": "true",
"@keepmovingaftercast": "false",
"@target": "self",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@castrange": "0",
"@energyusage": "13",
"@uitype": "buff",
"@category": "instant",
"@hidespelleffecticon": "false",
"@maxstack": "1",
"@unlockedtoequip": "false",
"@assessment": "positive",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK_V2_MULTI",
"@descriptionlocatag": "@SPELLS_CHARGINGBLADE_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CHARGINGBLADE_OVERCHARGE_MULTI.multispell[0].timewindow$"
},
{
"@tag": "$$CHARGINGBLADE.channeling[0].totalduration$"
},
{
"@tag": "$$CHARGINGBLADE.channeling[0].effectinterval$"
},
{
"@tag": "$$CHARGINGBLADE_EFFECT.buffovertime[0].value$"
},
{
"@tag": "$$CHARGINGBLADE_EFFECT.buffovertime[0].time$"
},
{
"@tag": "$$CHARGINGBLADE_EFFECT.maxcharges$"
},
{
"@tag": "$$CHARGINGBLADE_OVERCHARGE.buffovertime[0].value$"
},
{
"@tag": "$$CHARGINGBLADE_OVERCHARGE.buffovertime[0].time$"
},
{
"@tag": "$$CHARGINGBLADE_OVERCHARGE_PREMULTI_REMOVE.hitdelay$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$$CHARGINGBLADE.energyusage$"
},
{
"@tag": "$$CHARGINGBLADE.castingtime$"
},
{
"@tag": "$$CHARGINGBLADE.channeling[0].totalduration$"
},
{
"@tag": "$$CHARGINGBLADE.castrange$"
},
{
"@tag": "$$CHARGINGBLADE.recastdelay$"
},
{
"@tag": "$$CHARGINGBLADE_OVERCHARGE.energyusage$"
},
{
"@tag": "$$CHARGINGBLADE_OVERCHARGE.castingtime$"
},
{
"@tag": "$$CHARGINGBLADE_OVERCHARGE.castingtime$"
},
{
"@tag": "$$CHARGINGBLADE_OVERCHARGE.castrange$"
},
{
"@tag": "$$CHARGINGBLADE_OVERCHARGE.recastdelay$"
}
]
}
},
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "0.2",
"@effectcount": "5",
"@energyusage": "0",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@endeffect": "CHARGINGBLADE_OVERCHARGE_MULTI",
"applyspell": {
"@target": "self",
"@spell": "CHARGINGBLADE_EFFECT"
}
}
}