奥术防护Active
SHIELDFRIENDLY
以奥术能量保护目标友军,施加可于2s内吸收最多861伤害(于伤害抗性前计算)的护盾。
使其免疫所有强制位移效果。
Stats
| Energy cost | 17 |
|---|---|
| Cooldown | 6 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | damageshield[0].damageabsorbed | 300 | ×2.870 | 861 |
| {1} | damageshield[0].time | 2 | — | 2s |
Ability definition
{
"@uniquename": "SHIELDFRIENDLY",
"@target": "friendall",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "6",
"@castrange": "11",
"@energyusage": "6",
"@uitype": "buff",
"@category": "buff_damageshield",
"@hidespelleffecticon": "false",
"@showrange": "true",
"@assessment": "positive",
"@descriptionlocatag": "@SPELLS_SHIELDFRIENDLY_TEST_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELL_SHIELDFRIENDLY_BUFF_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerselfcastable": "true",
"damageshield": {
"@target": "friendall",
"@damageabsorbed": "300.00",
"@time": "2",
"@effectname": "SHIELD"
},
"cceffectimmunity": {
"@target": "friendall",
"@type": "forcedmovement",
"@time": "2",
"@effectname": "CCIMMUNITY"
},
"removeeffectoneventactive": {
"@target": "friendall",
"@time": "2",
"@event": "EffectRemoved_TerminatedPrematurely",
"@eventtriggereffectname": "SHIELD",
"@removespelleffectnames": "CCIMMUNITY"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}