Perlindungan ArcaneActive
SHIELDFRIENDLY
Melindungi sekutu yang ditargetkan dengan energi arcane, menerapkan perisai yang menyerap hingga 861 damage (sebelum resistansi) selama 2s berikutnya.
Memberikan kekebalan terhadap efek Gerakan Paksaan.
Stats
| Energy cost | 17 |
|---|---|
| Cooldown | 6 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ally |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Tongkat Arcane TetuaTongkat Arcane Besar TetuaTongkat Enigma TetuaTongkat Sihir TetuaTongkat Gaib TetuaLokus Jahat TetuaEvensong TetuaTongkat Astral Tetua
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | damageshield[0].damageabsorbed | 300 | ×2.870 | 861 |
| {1} | damageshield[0].time | 2 | — | 2s |
Ability definition
{
"@uniquename": "SHIELDFRIENDLY",
"@target": "friendall",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "6",
"@castrange": "11",
"@energyusage": "6",
"@uitype": "buff",
"@category": "buff_damageshield",
"@hidespelleffecticon": "false",
"@showrange": "true",
"@assessment": "positive",
"@descriptionlocatag": "@SPELLS_SHIELDFRIENDLY_TEST_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELL_SHIELDFRIENDLY_BUFF_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerselfcastable": "true",
"damageshield": {
"@target": "friendall",
"@damageabsorbed": "300.00",
"@time": "2",
"@effectname": "SHIELD"
},
"cceffectimmunity": {
"@target": "friendall",
"@type": "forcedmovement",
"@time": "2",
"@effectname": "CCIMMUNITY"
},
"removeeffectoneventactive": {
"@target": "friendall",
"@time": "2",
"@event": "EffectRemoved_TerminatedPrematurely",
"@eventtriggereffectname": "SHIELD",
"@removespelleffectnames": "CCIMMUNITY"
},
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}