نصال الدورانActive
SPINATTACK
القفز تجاه الموقع المستهدف يمنحك حصانة ضد كل تأثيرات السيطرة على الحشود حتى الاصطدام.
تلحق 580 من الضرر البدني في نطاق 5m من الأمتار عند الاصطدام.
إن ضرب عدو واحد على الأقل سيزيد سرعة الهجوم التلقائي لديك بمقدار 30% وضرر الهجوم التلقائي البدني بمقدار 65% لمدة 4s.
Stats
| Energy cost | 62 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 3–13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SPINATTACK_EFFECT.directattributechange[0].change | -160 | ×3.626 | 580 |
| {1} | nop[0].effectarearadius | 5 | — | 5m |
| {2} | $SPINATTACK_BUFF.buffovertime[0].value | 0.3 | — | 30% |
| {3} | $SPINATTACK_BUFF.buffovertime[1].value | 0.65 | — | 65% |
| {4} | $SPINATTACK_BUFF.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "SPINATTACK",
"@keepmovingaftercast": "true",
"@target": "ground",
"@castingtime": "0",
"@standtime": "0",
"@hitdelay": "0",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "17",
"@castrange": "13",
"@castrangemin": "3",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_SPINATTACK_V3_DESC",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SPINATTACK_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$nop[0].effectarearadius$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[1].value$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[0].time$"
}
]
}
},
"nop": {
"@target": "ground",
"@showarearadius": "true",
"@effectarearadius": "5"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "1"
},
{
"@target": "self",
"@type": "root",
"@time": "1"
},
{
"@target": "self",
"@type": "forcedmovement",
"@time": "1"
},
{
"@target": "self",
"@type": "slow",
"@time": "1"
},
{
"@target": "self",
"@type": "silence",
"@time": "1"
}
],
"dash": {
"@movespeed": "20",
"@animID": "spinattack",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@endeffect": "SPINATTACK_AREA",
"@endpositionoffset": "-3",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}