Lame roteantiActive
SPINATTACK
Balza verso la posizione selezionata, diventando immune agli effetti di controllo fino all'impatto.
Infligge 580 danni fisici in un raggio di 5m all' impatto.
Colpire almeno un nemico aumenterà la tua velocità d'attacco automatico del 30% e il tuo danno degli attacchi automatici del 65% per 4s.
Stats
| Energy cost | 62 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 3–13 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SPINATTACK_EFFECT.directattributechange[0].change | -160 | ×3.626 | 580 |
| {1} | nop[0].effectarearadius | 5 | — | 5m |
| {2} | $SPINATTACK_BUFF.buffovertime[0].value | 0.3 | — | 30% |
| {3} | $SPINATTACK_BUFF.buffovertime[1].value | 0.65 | — | 65% |
| {4} | $SPINATTACK_BUFF.buffovertime[0].time | 4 | — | 4s |
Ability definition
{
"@uniquename": "SPINATTACK",
"@keepmovingaftercast": "true",
"@target": "ground",
"@castingtime": "0",
"@standtime": "0",
"@hitdelay": "0",
"@disruptionfactor": "0",
"@recastdelay": "15",
"@energyusage": "17",
"@castrange": "13",
"@castrangemin": "3",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_SPINATTACK_V3_DESC",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SPINATTACK_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$nop[0].effectarearadius$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[1].value$"
},
{
"@tag": "$$SPINATTACK_BUFF.buffovertime[0].time$"
}
]
}
},
"nop": {
"@target": "ground",
"@showarearadius": "true",
"@effectarearadius": "5"
},
"cceffectimmunity": [
{
"@target": "self",
"@type": "stun",
"@time": "1"
},
{
"@target": "self",
"@type": "root",
"@time": "1"
},
{
"@target": "self",
"@type": "forcedmovement",
"@time": "1"
},
{
"@target": "self",
"@type": "slow",
"@time": "1"
},
{
"@target": "self",
"@type": "silence",
"@time": "1"
}
],
"dash": {
"@movespeed": "20",
"@animID": "spinattack",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@endeffect": "SPINATTACK_AREA",
"@endpositionoffset": "-3",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}