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Serwis jest we wczesnej fazie budowy. Kolejne sekcje wciąż powstają, a liczby mogą się zmieniać.

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Mroczne CięciaAktywna

PANTHER_CLAWS

Łączysz do dwóch umiejętności. Combo resetuje się po 3s.

1-sze i 2-gie Cięcie
Szarżujesz przez wybranego wroga, zadając 284 obrażeń fizycznych.
Zużycie 2 Ładunków Przemiany pozwala kontynuować combo.

3-cie Mroczne Cięcie
Szarżujesz przez wybranego wroga, zadając 284 obrażeń fizycznych. Dodatkowo zadajesz -25% brakującego zdrowia celu jako obrażenia rzeczywiste (przeciwko graczom) / -40% brakującego zdrowia celu jako obrażenia fizyczne, maksymalnie -300 obrażeń fizycznych (przeciwko mobom).
Ustawia czas odnowienia przemiany na 15.

Statystyki

Odnowienie3 s
Czas rzucaniaNatychmiastowa
Zasięg5 m
CelWróg

Liczby policzone dla

Obrażenia i leczenie umiejętności zależą od broni, na której jest ta umiejętność. Miecz mnoży je mocniej niż łuk. Wybierz broń, aby zobaczyć jej wartości.

Poszukujący Kostur Starszego

Dostajesz z(1)

Oczyszczanie, odporności i odbijanie

Gra zdejmuje efekt według jego kategorii, a nie według tego, co robi. Oczyszczenie wroga zdejmuje z niego jedne kategorie, oczyszczenie siebie i sojuszników inne. Efekt, którego kategorii nie zdejmuje żadna umiejętność, trwa do końca.

Odbijanie

Trafienia: mogą być odbite

Widok zaawansowany

Skąd bierze się każda liczba i jak ją obliczono. Jak to działa

# Źródło Baza Progresja Wynik
{0} $PANTHER_CLAWS_COOLDOWN_REDUCTION.multispell[0].timewindow 3 — 3s
{1} $PANTHER_CLAWS.directattributechange[0].change -90 ×3.153 284
{2} $PANTHER_CLAWS.applyspell[0].IfConsumeCharges[0].charges 2 — 2
{3} $PANTHER_CLAWS_MAX_DAMAGE.directattributechange[0].change -0.25 — -25%
{4} $PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].change -0.4 — -40%
{5} $PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].changevaluecap -300 — -300
{6} $PANTHER_CLAWS_COOLDOWN_PENALTY.setcooldowns[0].amount 15 — 15

Definicja umiejętności

{
 "@uniquename": "PANTHER_CLAWS",
 "@target": "enemy",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0.1",
 "@standtime": "0.1",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "0",
 "@castrange": "5",
 "@uitype": "damage",
 "@animIgnoreHitDelay": "true",
 "@category": "damage",
 "@maxcharges": "3",
 "@showrange": "true",
 "@assessment": "negative",
 "@buffpriority": "2",
 "@statblock": "@SPELLS_CHARGECONSUMING_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$PANTHER_CLAWS_COOLDOWN_REDUCTION.multispell[0].timewindow$"
    },
    {
     "@tag": "$$PANTHER_CLAWS.directattributechange[0].change$"
    },
    {
     "@tag": "$$PANTHER_CLAWS.applyspell[0].IfConsumeCharges[0].charges$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_MAX_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].change$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].changevaluecap$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_COOLDOWN_PENALTY.setcooldowns[0].amount$"
    }
   ]
  }
 },
 "dash": {
  "@movespeed": "18",
  "@scaleAnim": "false",
  "@animID": "rapierstab",
  "@ruleset": "constanttime",
  "@endpositionoffset": "2",
  "@standtime": "0.2",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "applyspell": [
  {
   "@spell": "PANTHER_CLAWS_COOLDOWN_REDUCTION",
   "@target": "self",
   "IfConsumeCharges": {
    "@spell": "SHAPE_FEROCITY_STACK",
    "@who": "Caster",
    "@charges": "2"
   }
  },
  {
   "@spell": "PANTHER_CLAWS_MAX_DAMAGE",
   "@target": "enemy",
   "IfConsumeCharges": {
    "@spell": "PANTHER_CLAWS_STACK",
    "@charges": "2",
    "@who": "Caster"
   }
  }
 ],
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-90",
  "@effecttype": "physical"
 }
}

Wywoływane zaklęcia

Efekty, które umiejętność nakłada przez inne wpisy, w kolejności, w jakiej gra do nich dochodzi, razem z opóźnieniami, czasami trwania i warunkami, które definicja wyżej tylko nazywa. Kliknij wiersz, aby zobaczyć cały wpis.

PANTHER_CLAWS
  1. PANTHER_CLAWS_COOLDOWN_REDUCTION przez applyspell IfConsumeCharges spell=SHAPE_FEROCITY_STACK who=Caster charges=2
    {
     "@uniquename": "PANTHER_CLAWS_COOLDOWN_REDUCTION",
     "@target": "all",
     "@castingtime": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@category": "instant",
     "@uitype": "crowdcontrol",
     "@maxcharges": "1",
     "@assessment": "positive",
     "@namelocatag": "@SPELLS_PANTHER_CLAWS",
     "multispell": {
      "@spell": "PANTHER_CLAWS",
      "@slot": "transformationmainhand1",
      "@castableonlyonce": "true",
      "@timeoutcooldown": "0",
      "@extendtimewindowaftersuccessfulcastbyseconds": "3",
      "@timewindow": "3"
     },
     "resetcooldowns": {
      "@target": "self",
      "@slot": "transformationmainhand1",
      "@relative": "true",
      "@amount": "0.5"
     },
     "applyspell": {
      "@spell": "PANTHER_CLAWS_STACK",
      "@target": "self"
     }
    }
  2. PANTHER_CLAWS_STACK przez applyspell
    {
     "@uniquename": "PANTHER_CLAWS_STACK",
     "@target": "all",
     "@castingtime": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@disruptionfactor": "1",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "damage",
     "@category": "instant",
     "@maxcharges": "3",
     "@assessment": "positive",
     "@spelleffectlocatag": "@SPELLS_PANTHER_CLAWS",
     "@hidespelleffecticon": "true",
     "dummy": {
      "@target": "self",
      "@time": "3.2"
     }
    }
  3. PANTHER_CLAWS_MAX_DAMAGE przez applyspell IfConsumeCharges spell=PANTHER_CLAWS_STACK charges=2 who=Caster opóźnienie 0,5 s health -0,25 health -0,4
    {
     "@uniquename": "PANTHER_CLAWS_MAX_DAMAGE",
     "@target": "enemy",
     "@castingtime": "0",
     "@hitdelay": "0.5",
     "@standtime": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "damage",
     "@category": "damage",
     "@maxcharges": "3",
     "@showrange": "true",
     "@assessment": "negative",
     "@namelocatag": "@SPELLS_PANTHER_CLAWS",
     "applyspell": {
      "@spell": "PANTHER_CLAWS_COOLDOWN_PENALTY",
      "@target": "self"
     },
     "directattributechange": [
      {
       "@target": "enemyplayers",
       "@attribute": "health",
       "@change": "-0.25",
       "@effecttype": "physical",
       "@ignorearmor": "true",
       "@ignoreabilitypowerscaling": "true",
       "@ignorebonusdamagescaling": "true",
       "@changetype": "relativemissing"
      },
      {
       "@target": "enemymobs",
       "@attribute": "health",
       "@change": "-0.40",
       "@changevaluecap": "-300",
       "@effecttype": "physical",
       "@ignorearmor": "false",
       "@ignoreabilitypowerscaling": "true",
       "@ignorebonusdamagescaling": "true",
       "@changetype": "relativemissing",
       "@changevaluecapabilitypowerprogressionfactor": "0.5"
      }
     ]
    }
  4. PANTHER_CLAWS_COOLDOWN_PENALTY przez applyspell
    {
     "@uniquename": "PANTHER_CLAWS_COOLDOWN_PENALTY",
     "@target": "all",
     "@castingtime": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@category": "instant",
     "@uitype": "crowdcontrol",
     "@maxcharges": "1",
     "@assessment": "positive",
     "@namelocatag": "@SPELLS_PANTHER_CLAWS",
     "setcooldowns": {
      "@target": "self",
      "@slot": "offhandormainhand3",
      "@amount": "15",
      "@relative": "false"
     }
    }

Co się tu zmieniało6

  1. 2 lis 2026

    • Opis zmieniony opis
    • Limit obrażeń (potwory) · #1 150 → 300
    • Limit obrażeń (potwory) brak → 300 +300
    Opis jest po angielsku.

    PrzedCombine up to two abilities. The combo resets after 3s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    PoCombine up to two abilities. The combo resets after 3s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage, up to a maximum of -300 physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Odnowienie3 sCzas rzucaniaNatychmiastowaUnieruchomienie przy rzucaniu0,1 sOpóźnienie trafienia0,1 sZasięg5 m

  2. 23 lut 2026

    • Okno ponownego użycia 2 s → 3 s +50%
    • Obrażenia 76 → 90 +18,4%
    Opis jest po angielsku.

    PrzedCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    PoCombine up to two abilities. The combo resets after 3s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Odnowienie3 sCzas rzucaniaNatychmiastowaUnieruchomienie przy rzucaniu0,1 sOpóźnienie trafienia0,1 sZasięg5 m

  3. 20 lis 2024

    • Zasięg 4 m → 5 m +25%
    Opis jest po angielsku.

    PrzedCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    PoCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Odnowienie3 sCzas rzucaniaNatychmiastowaUnieruchomienie przy rzucaniu0,1 sOpóźnienie trafienia0,1 sZasięg4 m→5 m

Pokaż jeszcze 3
  1. 24 sty 2024

    • Obrażenia 90 → 76 -15,6%
    Opis jest po angielsku.

    PrzedCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    PoCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Odnowienie3 sCzas rzucaniaNatychmiastowaUnieruchomienie przy rzucaniu0,1 sOpóźnienie trafienia0,1 sZasięg4 m

  2. 6 lis 2023

    • Obrażenia 120 → 90 -25%
    Opis jest po angielsku.

    PrzedCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 244 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 244 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    PoCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Odnowienie3 sCzas rzucaniaNatychmiastowaUnieruchomienie przy rzucaniu0,1 sOpóźnienie trafienia0,1 sZasięg4 m

  3. 16 paź 2023

    Dodane do gry

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