Skip to content

Este sitio está en una fase temprana de desarrollo. Aún se están escribiendo secciones y las cifras pueden cambiar.

Golpes siniestrosEn la barra de estadoEn la barra de estado

Golpes siniestrosActiva

PANTHER_CLAWS

Combina hasta dos habilidades. El combo se reinicia después de 3s.

1er y 2do Golpe
Embiste al enemigo objetivo e inflige 284 de daño físico.
Consumir 2 cargas de cambio te permite continuar el combo.

3er Golpe siniestro
Embiste al enemigo objetivo e inflige 284 de daño físico. Adicionalmente inflige -25% de la salud que le falte al objetivo como daño verdadero (contra jugadores) / -40% de la salud que le falte al objetivo como daño físico, hasta un máximo de -300 de daño físico (contra monstruos).
Fija el tiempo de espera de tu transformación a 15.

Estadísticas

Tiempo de espera3 s
Tiempo de lanzamientoInstantáneo
Alcance5 m
ObjetivoEnemigo

Cifras mostradas para

El daño y la curación de una habilidad dependen del arma en la que está. Una espada los multiplica más que un arco. Elige un arma para ver sus cifras.

Bastón de merodeador del anciano

Otorgada por(1)

Purga, purificación, inmunidad y reflejo

El juego elimina un efecto según su categoría, no según lo que hace. Una purga quita algunas categorías a un enemigo, una purificación te quita otras a ti y a tus aliados, y un efecto cuya categoría no nombra ninguna habilidad dura hasta que se agota.

Reflejo

Golpes directos: se pueden reflejar

Vista avanzada

De dónde sale cada cifra y cómo se calcula. Cómo funciona

# Fuente Base Progresión Resultado
{0} $PANTHER_CLAWS_COOLDOWN_REDUCTION.multispell[0].timewindow 3 — 3s
{1} $PANTHER_CLAWS.directattributechange[0].change -90 ×3.153 284
{2} $PANTHER_CLAWS.applyspell[0].IfConsumeCharges[0].charges 2 — 2
{3} $PANTHER_CLAWS_MAX_DAMAGE.directattributechange[0].change -0.25 — -25%
{4} $PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].change -0.4 — -40%
{5} $PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].changevaluecap -300 — -300
{6} $PANTHER_CLAWS_COOLDOWN_PENALTY.setcooldowns[0].amount 15 — 15

Definición de la habilidad

{
 "@uniquename": "PANTHER_CLAWS",
 "@target": "enemy",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0.1",
 "@standtime": "0.1",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "0",
 "@castrange": "5",
 "@uitype": "damage",
 "@animIgnoreHitDelay": "true",
 "@category": "damage",
 "@maxcharges": "3",
 "@showrange": "true",
 "@assessment": "negative",
 "@buffpriority": "2",
 "@statblock": "@SPELLS_CHARGECONSUMING_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$PANTHER_CLAWS_COOLDOWN_REDUCTION.multispell[0].timewindow$"
    },
    {
     "@tag": "$$PANTHER_CLAWS.directattributechange[0].change$"
    },
    {
     "@tag": "$$PANTHER_CLAWS.applyspell[0].IfConsumeCharges[0].charges$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_MAX_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].change$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].changevaluecap$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_COOLDOWN_PENALTY.setcooldowns[0].amount$"
    }
   ]
  }
 },
 "dash": {
  "@movespeed": "18",
  "@scaleAnim": "false",
  "@animID": "rapierstab",
  "@ruleset": "constanttime",
  "@endpositionoffset": "2",
  "@standtime": "0.2",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "applyspell": [
  {
   "@spell": "PANTHER_CLAWS_COOLDOWN_REDUCTION",
   "@target": "self",
   "IfConsumeCharges": {
    "@spell": "SHAPE_FEROCITY_STACK",
    "@who": "Caster",
    "@charges": "2"
   }
  },
  {
   "@spell": "PANTHER_CLAWS_MAX_DAMAGE",
   "@target": "enemy",
   "IfConsumeCharges": {
    "@spell": "PANTHER_CLAWS_STACK",
    "@charges": "2",
    "@who": "Caster"
   }
  }
 ],
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-90",
  "@effecttype": "physical"
 }
}

Hechizos que desencadena

Efectos que esta habilidad aplica a través de otras entradas, en el orden en que el juego llega a ellas, con los retrasos, duraciones y condiciones que la entrada de arriba solo nombra. Haz clic en una fila para ver su entrada completa.

PANTHER_CLAWS
  1. PANTHER_CLAWS_COOLDOWN_REDUCTION mediante applyspell IfConsumeCharges spell=SHAPE_FEROCITY_STACK who=Caster charges=2
    {
     "@uniquename": "PANTHER_CLAWS_COOLDOWN_REDUCTION",
     "@target": "all",
     "@castingtime": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@category": "instant",
     "@uitype": "crowdcontrol",
     "@maxcharges": "1",
     "@assessment": "positive",
     "@namelocatag": "@SPELLS_PANTHER_CLAWS",
     "multispell": {
      "@spell": "PANTHER_CLAWS",
      "@slot": "transformationmainhand1",
      "@castableonlyonce": "true",
      "@timeoutcooldown": "0",
      "@extendtimewindowaftersuccessfulcastbyseconds": "3",
      "@timewindow": "3"
     },
     "resetcooldowns": {
      "@target": "self",
      "@slot": "transformationmainhand1",
      "@relative": "true",
      "@amount": "0.5"
     },
     "applyspell": {
      "@spell": "PANTHER_CLAWS_STACK",
      "@target": "self"
     }
    }
  2. PANTHER_CLAWS_STACK mediante applyspell
    {
     "@uniquename": "PANTHER_CLAWS_STACK",
     "@target": "all",
     "@castingtime": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@disruptionfactor": "1",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "damage",
     "@category": "instant",
     "@maxcharges": "3",
     "@assessment": "positive",
     "@spelleffectlocatag": "@SPELLS_PANTHER_CLAWS",
     "@hidespelleffecticon": "true",
     "dummy": {
      "@target": "self",
      "@time": "3.2"
     }
    }
  3. PANTHER_CLAWS_MAX_DAMAGE mediante applyspell IfConsumeCharges spell=PANTHER_CLAWS_STACK charges=2 who=Caster retraso 0,5 s health -0,25 health -0,4
    {
     "@uniquename": "PANTHER_CLAWS_MAX_DAMAGE",
     "@target": "enemy",
     "@castingtime": "0",
     "@hitdelay": "0.5",
     "@standtime": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "damage",
     "@category": "damage",
     "@maxcharges": "3",
     "@showrange": "true",
     "@assessment": "negative",
     "@namelocatag": "@SPELLS_PANTHER_CLAWS",
     "applyspell": {
      "@spell": "PANTHER_CLAWS_COOLDOWN_PENALTY",
      "@target": "self"
     },
     "directattributechange": [
      {
       "@target": "enemyplayers",
       "@attribute": "health",
       "@change": "-0.25",
       "@effecttype": "physical",
       "@ignorearmor": "true",
       "@ignoreabilitypowerscaling": "true",
       "@ignorebonusdamagescaling": "true",
       "@changetype": "relativemissing"
      },
      {
       "@target": "enemymobs",
       "@attribute": "health",
       "@change": "-0.40",
       "@changevaluecap": "-300",
       "@effecttype": "physical",
       "@ignorearmor": "false",
       "@ignoreabilitypowerscaling": "true",
       "@ignorebonusdamagescaling": "true",
       "@changetype": "relativemissing",
       "@changevaluecapabilitypowerprogressionfactor": "0.5"
      }
     ]
    }
  4. PANTHER_CLAWS_COOLDOWN_PENALTY mediante applyspell
    {
     "@uniquename": "PANTHER_CLAWS_COOLDOWN_PENALTY",
     "@target": "all",
     "@castingtime": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@category": "instant",
     "@uitype": "crowdcontrol",
     "@maxcharges": "1",
     "@assessment": "positive",
     "@namelocatag": "@SPELLS_PANTHER_CLAWS",
     "setcooldowns": {
      "@target": "self",
      "@slot": "offhandormainhand3",
      "@amount": "15",
      "@relative": "false"
     }
    }

Qué cambió aquí6

  1. 2 nov 2026

    • Descripción reformulada
    • Límite de daño (criaturas) · #1 150 → 300
    • Límite de daño (criaturas) ninguno → 300 +300
    Redacción en inglés.

    AntesCombine up to two abilities. The combo resets after 3s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    DespuésCombine up to two abilities. The combo resets after 3s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage, up to a maximum of -300 physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Tiempo de espera3 sTiempo de lanzamientoInstantáneoTiempo inmóvil0,1 sRetraso del impacto0,1 sAlcance5 m

  2. 23 feb 2026

    • Ventana de relanzamiento 2 s → 3 s +50%
    • Daño 76 → 90 +18,4%
    Redacción en inglés.

    AntesCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    DespuésCombine up to two abilities. The combo resets after 3s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Tiempo de espera3 sTiempo de lanzamientoInstantáneoTiempo inmóvil0,1 sRetraso del impacto0,1 sAlcance5 m

  3. 20 nov 2024

    • Alcance 4 m → 5 m +25%
    Redacción en inglés.

    AntesCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    DespuésCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Tiempo de espera3 sTiempo de lanzamientoInstantáneoTiempo inmóvil0,1 sRetraso del impacto0,1 sAlcance4 m→5 m

Mostrar 3 más
  1. 24 ene 2024

    • Daño 90 → 76 -15,6%
    Redacción en inglés.

    AntesCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    DespuésCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Tiempo de espera3 sTiempo de lanzamientoInstantáneoTiempo inmóvil0,1 sRetraso del impacto0,1 sAlcance4 m

  2. 6 nov 2023

    • Daño 120 → 90 -25%
    Redacción en inglés.

    AntesCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 244 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 244 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    DespuésCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Tiempo de espera3 sTiempo de lanzamientoInstantáneoTiempo inmóvil0,1 sRetraso del impacto0,1 sAlcance4 m

  3. 16 oct 2023

    Añadido al juego

Back to abilities