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Situs ini masih dalam tahap awal pengembangan. Beberapa bagian masih ditulis dan angka-angkanya bisa berubah.

Cakaran MenyeramkanDi bilah statusDi bilah status

Cakaran MenyeramkanAktif

PANTHER_CLAWS

Menggabungkan hingga dua kemampuan. Kombo reset setelah 3s.

Pertama dan Kedua Cakaran
Menerjang melewati musuh tertarget, memberikan 284 damage fisik.
Mengonsumsi 2 Charge Peralihan memungkinkanmu melanjutkan kombo.

Ketiga Cakaran Menyeramkan
Menerjang melewati musuh tertarget, memberikan 284 damage fisik. Juga memberikan -25% dari HP hilang musuh sebagai true damage (vs. pemain) / -40% dari HP hilang musuh sebagai damage fisik, hingga maks -300 damage fisik (vs. mob).
Mengatur cooldown transformasi kamu menjadi 15.

Statistik

Cooldown3 s
Waktu rapalInstan
Jangkauan5 m
TargetMusuh

Angka untuk

Damage dan penyembuhan kemampuan bergantung pada senjata tempat kemampuan itu berada. Pedang mengalikannya lebih besar daripada busur. Pilih senjata untuk melihat angkanya.

Tongkat Mengintai Tetua

Diberikan oleh(1)

Purge, cleanse, kekebalan, dan pantulan

Game menghapus efek berdasarkan kategorinya, bukan berdasarkan apa yang dilakukannya. Purge mengangkat sebagian kategori dari musuh, cleanse mengangkat kategori lain dari dirimu dan sekutumu, dan efek yang kategorinya tidak disebut oleh kemampuan mana pun akan tetap ada sampai habis.

Pantulan

Serangan langsung: bisa dipantulkan

Tampilan lanjutan

Asal setiap angka dan cara menghitungnya. Cara kerjanya

# Sumber Dasar Perkembangan Hasil
{0} $PANTHER_CLAWS_COOLDOWN_REDUCTION.multispell[0].timewindow 3 — 3s
{1} $PANTHER_CLAWS.directattributechange[0].change -90 ×3.153 284
{2} $PANTHER_CLAWS.applyspell[0].IfConsumeCharges[0].charges 2 — 2
{3} $PANTHER_CLAWS_MAX_DAMAGE.directattributechange[0].change -0.25 — -25%
{4} $PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].change -0.4 — -40%
{5} $PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].changevaluecap -300 — -300
{6} $PANTHER_CLAWS_COOLDOWN_PENALTY.setcooldowns[0].amount 15 — 15

Definisi kemampuan

{
 "@uniquename": "PANTHER_CLAWS",
 "@target": "enemy",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0.1",
 "@standtime": "0.1",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "0",
 "@castrange": "5",
 "@uitype": "damage",
 "@animIgnoreHitDelay": "true",
 "@category": "damage",
 "@maxcharges": "3",
 "@showrange": "true",
 "@assessment": "negative",
 "@buffpriority": "2",
 "@statblock": "@SPELLS_CHARGECONSUMING_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$PANTHER_CLAWS_COOLDOWN_REDUCTION.multispell[0].timewindow$"
    },
    {
     "@tag": "$$PANTHER_CLAWS.directattributechange[0].change$"
    },
    {
     "@tag": "$$PANTHER_CLAWS.applyspell[0].IfConsumeCharges[0].charges$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_MAX_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].change$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_MAX_DAMAGE.directattributechange[1].changevaluecap$"
    },
    {
     "@tag": "$$PANTHER_CLAWS_COOLDOWN_PENALTY.setcooldowns[0].amount$"
    }
   ]
  }
 },
 "dash": {
  "@movespeed": "18",
  "@scaleAnim": "false",
  "@animID": "rapierstab",
  "@ruleset": "constanttime",
  "@endpositionoffset": "2",
  "@standtime": "0.2",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "applyspell": [
  {
   "@spell": "PANTHER_CLAWS_COOLDOWN_REDUCTION",
   "@target": "self",
   "IfConsumeCharges": {
    "@spell": "SHAPE_FEROCITY_STACK",
    "@who": "Caster",
    "@charges": "2"
   }
  },
  {
   "@spell": "PANTHER_CLAWS_MAX_DAMAGE",
   "@target": "enemy",
   "IfConsumeCharges": {
    "@spell": "PANTHER_CLAWS_STACK",
    "@charges": "2",
    "@who": "Caster"
   }
  }
 ],
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-90",
  "@effecttype": "physical"
 }
}

Mantra yang dipicunya

Efek yang diterapkan kemampuan ini melalui entri lain, sesuai urutan game mencapainya, dengan jeda, durasi, dan syarat yang hanya disebut namanya oleh entri di atas. Klik sebuah baris untuk melihat entri lengkapnya.

PANTHER_CLAWS
  1. PANTHER_CLAWS_COOLDOWN_REDUCTION melalui applyspell IfConsumeCharges spell=SHAPE_FEROCITY_STACK who=Caster charges=2
    {
     "@uniquename": "PANTHER_CLAWS_COOLDOWN_REDUCTION",
     "@target": "all",
     "@castingtime": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@category": "instant",
     "@uitype": "crowdcontrol",
     "@maxcharges": "1",
     "@assessment": "positive",
     "@namelocatag": "@SPELLS_PANTHER_CLAWS",
     "multispell": {
      "@spell": "PANTHER_CLAWS",
      "@slot": "transformationmainhand1",
      "@castableonlyonce": "true",
      "@timeoutcooldown": "0",
      "@extendtimewindowaftersuccessfulcastbyseconds": "3",
      "@timewindow": "3"
     },
     "resetcooldowns": {
      "@target": "self",
      "@slot": "transformationmainhand1",
      "@relative": "true",
      "@amount": "0.5"
     },
     "applyspell": {
      "@spell": "PANTHER_CLAWS_STACK",
      "@target": "self"
     }
    }
  2. PANTHER_CLAWS_STACK melalui applyspell
    {
     "@uniquename": "PANTHER_CLAWS_STACK",
     "@target": "all",
     "@castingtime": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@disruptionfactor": "1",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "damage",
     "@category": "instant",
     "@maxcharges": "3",
     "@assessment": "positive",
     "@spelleffectlocatag": "@SPELLS_PANTHER_CLAWS",
     "@hidespelleffecticon": "true",
     "dummy": {
      "@target": "self",
      "@time": "3.2"
     }
    }
  3. PANTHER_CLAWS_MAX_DAMAGE melalui applyspell IfConsumeCharges spell=PANTHER_CLAWS_STACK charges=2 who=Caster jeda 0,5 s health -0,25 health -0,4
    {
     "@uniquename": "PANTHER_CLAWS_MAX_DAMAGE",
     "@target": "enemy",
     "@castingtime": "0",
     "@hitdelay": "0.5",
     "@standtime": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "damage",
     "@category": "damage",
     "@maxcharges": "3",
     "@showrange": "true",
     "@assessment": "negative",
     "@namelocatag": "@SPELLS_PANTHER_CLAWS",
     "applyspell": {
      "@spell": "PANTHER_CLAWS_COOLDOWN_PENALTY",
      "@target": "self"
     },
     "directattributechange": [
      {
       "@target": "enemyplayers",
       "@attribute": "health",
       "@change": "-0.25",
       "@effecttype": "physical",
       "@ignorearmor": "true",
       "@ignoreabilitypowerscaling": "true",
       "@ignorebonusdamagescaling": "true",
       "@changetype": "relativemissing"
      },
      {
       "@target": "enemymobs",
       "@attribute": "health",
       "@change": "-0.40",
       "@changevaluecap": "-300",
       "@effecttype": "physical",
       "@ignorearmor": "false",
       "@ignoreabilitypowerscaling": "true",
       "@ignorebonusdamagescaling": "true",
       "@changetype": "relativemissing",
       "@changevaluecapabilitypowerprogressionfactor": "0.5"
      }
     ]
    }
  4. PANTHER_CLAWS_COOLDOWN_PENALTY melalui applyspell
    {
     "@uniquename": "PANTHER_CLAWS_COOLDOWN_PENALTY",
     "@target": "all",
     "@castingtime": "0",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@category": "instant",
     "@uitype": "crowdcontrol",
     "@maxcharges": "1",
     "@assessment": "positive",
     "@namelocatag": "@SPELLS_PANTHER_CLAWS",
     "setcooldowns": {
      "@target": "self",
      "@slot": "offhandormainhand3",
      "@amount": "15",
      "@relative": "false"
     }
    }

Apa yang berubah di sini6

  1. 2 Nov 2026

    • Deskripsi kata-katanya diubah
    • Batas damage (makhluk) · #1 150 → 300
    • Batas damage (makhluk) tidak ada → 300 +300
    Teks dalam bahasa Inggris.

    SebelumCombine up to two abilities. The combo resets after 3s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    SesudahCombine up to two abilities. The combo resets after 3s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage, up to a maximum of -300 physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Cooldown3 sWaktu rapalInstanDiam saat merapal0,1 sJeda kena0,1 sJangkauan5 m

  2. 23 Feb 2026

    • Jendela rapal ulang 2 s → 3 s +50%
    • Damage 76 → 90 +18,4%
    Teks dalam bahasa Inggris.

    SebelumCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    SesudahCombine up to two abilities. The combo resets after 3s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Cooldown3 sWaktu rapalInstanDiam saat merapal0,1 sJeda kena0,1 sJangkauan5 m

  3. 20 Nov 2024

    • Jangkauan 4 m → 5 m +25%
    Teks dalam bahasa Inggris.

    SebelumCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    SesudahCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Cooldown3 sWaktu rapalInstanDiam saat merapal0,1 sJeda kena0,1 sJangkauan4 m→5 m

Tampilkan 3 lagi
  1. 24 Jan 2024

    • Damage 90 → 76 -15,6%
    Teks dalam bahasa Inggris.

    SebelumCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    SesudahCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 154 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 154 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Cooldown3 sWaktu rapalInstanDiam saat merapal0,1 sJeda kena0,1 sJangkauan4 m

  2. 6 Nov 2023

    • Damage 120 → 90 -25%
    Teks dalam bahasa Inggris.

    SebelumCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 244 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 244 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    SesudahCombine up to two abilities. The combo resets after 2s.

    1st and 2nd Swipe
    Charge through the targeted enemy, dealing 183 physical damage.
    Consuming 2 Shift Charges lets you continue the combo.

    3rd Sinister Swipe
    Charge through the targeted enemy, dealing 183 physical damage. Additionally deal -25% of the target's missing health as true damage (vs. players) / -40% of the target's missing health as physical damage (vs. mobs).
    Sets your cooldown of your transformation to 15.

    Cooldown3 sWaktu rapalInstanDiam saat merapal0,1 sJeda kena0,1 sJangkauan4 m

  3. 16 Okt 2023

    Ditambahkan ke game

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