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Activities
The things you go and do in the game, one page each: what it is, how to get in, the rules inside, and what you bring out.
Hell
Three instanced activities entered from an Antiquarian's Den, the hub beside each city.
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Hellgates PvE and PvP for groups of different sizes. Enter a Hellgate and fight for the loot against monsters and another group. -
The Depths Three levels for duos and trios. Fight creatures and other players for Souls and chests, and find the way out. -
Corrupted Dungeons Solo dungeons full of demons, at three levels: Hunter, Stalker and Slayer. Another player can invade your dungeon, and you can invade theirs.
Dragons
The islands of the Ancient Lands, the Dragon Sanctuary raid, and dragons attacking in the open world.
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Ancient Lands PvE and PvP for groups of different sizes. Explore islands linked by Leygates. -
Dragon Sanctuary Instanced PvE for groups of 15-20 players. It takes well-coordinated tanks, healers and damage dealers. -
Dragon Attack A Fire Dragon lands in a yellow, red or black zone and fights everyone nearby. Knock it down far enough and it flies off, leaving a chest for everyone who took part.
Dungeons
Instanced dungeons for solo players and groups.
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Solo Randomized Dungeons An entrance opens somewhere in the open world and leads one player into a dungeon of one faction, assembled from rooms. Its rarity, the zone and the tier decide what it pays. -
Group Randomized Dungeons Veteran dungeons for a party of five, opened in the open world as a faction's own entrance or a portal. The entrance closes shortly after the first player enters, so go in together. -
Avalonian Dungeons Generated dungeons for a large group. Two or three floors, five room bosses and Sir Bedivere at the end. -
Expeditions Short PvE missions from the Expedition Master - solo, group from the queue, and Hardcore with a map. A small map for you or your party alone, a kill list, a clock and a reward, and the first one you finish each day pays the Daily Bonus.
Arenas and ranked PvP
Queued, instanced fights between teams of players.
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Arena Unranked 5v5 matches with no gear loss. Queue alone or with up to four friends; every team has exactly one healer, and a win pays a reward pouch and Challenge Points. -
Crystal Arena The Arena's ranked queue. 5v5 with no gear loss on the Crystal League's map, seventeen ranks from Iron I to Crystal, and rewards that grow with your rank. -
Crystal League Scheduled 5v5 and 20v20 battles bound to the Guild Season. A token buys a match at its level; winners get silver, tomes and the next level's token.
Roads of Avalon and the Mists
Open-world zones reached through portals rather than across a border.
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Roads of Avalon A shifting network of 400 hidden maps behind portals that open and close all over Albion. Avalonian camps guard chests for every group size, and guilds build hideouts here. Full-loot PvP everywhere. -
The Mists Solo and duo regions behind a Will o' Wisp. The rarity of the wisp decides the tier of the region; inside are treasures, Mythical creatures, camps and the doors of Knightfall Abbey, and everyone is a Mysterious Stranger.
Open world PvE
Creatures and dungeons out in the zones, where other players can find you too.
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Static Dungeons Fixed dungeons in the open world, full of veterans, bosses and chests. They grow stronger while nobody clears them, and from time to time their forces rally. -
Dynamic Encampments Camps of one faction's mobs that settle on free spots of open-world zones, stay a few hours and leave again. Earn the camp's Fame and you unlock a Cache of your own. -
Boss Lairs Hidden one-boss dungeons reached through a Lair Map, a table in a mob camp. The map opens an entrance for ten minutes, and past the boss waits a vault with three times the loot. -
World Bosses Eleven open-world strongholds, each with two bosses that come back every two hours, guarded by elites and mini-bosses. Built for a party of ten; bring more and the boss rages. -
Tracking Follow a trail across the open world to a creature before time runs out. Each track shows which creature it leads to and what group size it is meant for. If the hunt goes badly, the creature runs away. -
Crystal Creatures The Crystal Spider, Cobra and Beetle are rare bosses for small groups, rolled in Outlands zones and on the Roads of Avalon. They pay fame, loot and Might for the Guild Season. -
S.A.F.E. Portal The portal in each of the five Portal Towns throws a solo player deep into the Outlands. Where each town's portal can send you, what a trip costs, the way back, and why no region has a chance printed beside it.
Open world PvP and conquest
Fighting other players for loot, factions and land, from ganking to guild wars.
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Open World PvP Fighting other players in the open-world zones. The zone colour decides who may attack and what the loser gives up, from a knockdown in yellow zones to full loot in red and black ones, and treasure chests draw players into the fight. -
Faction Warfare Six cities at war over twenty provinces of the Royal Continent. Outposts, camps and chests earn Supply, Siege Times settle each conflict, and a province is taken by besieging its Fortress. -
Bandit Assault A Faction Warfare event in the five lethal Provinces around Caerleon. A few times a day bandits take every Outpost, the Factions race for Supplies, and at the end two Fortresses open with a valuable chest inside. -
Territories 268 Watchtowers across the Outlands that guilds fight over. A territory pays energy and Season Points every day and its Power Level lifts the whole region; rival guilds can raid it or conquer it. -
Castles & Castle Outposts 23 Castles and 95 Castle Outposts in the black zones of the Outlands. A guild takes one by beating its guards and its Lord, then opens its chests, which roll every two hours around prime time, with a guaranteed Legendary at the weekend. -
Hideouts A guild base under an Outlands black zone or on the Roads of Avalon, with a bank, a marketplace and plots to build on. It needs food and Power Cores, and once a day, in the zone's prime time, it can be attacked. -
Smugglers An Outlands faction with 35 dens, safe places with a bank, a Smuggler's Market and the trader Maggy Slade. Smuggler Standing comes from carrying Smuggler Crates to a Stash, freeing Captured Smugglers and buying rounds with Smuggler's Coins. -
Guild Season Eight weeks of guilds competing for Season Points, finishing in one of five brackets from Iron to Crystal. Alongside runs the Conqueror's Challenge: your Might unlocks rewards and Conqueror's Chests, and your guild's rank upgrades them.
Gathering, crafting and the islands
The other half of the game: resources, what is made from them, and the market.
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Gathering Fiber, hide, ore, stone and wood from nodes and animals. A calculator for items and Fame an hour, the nodes, tools, gatherer gear, the Destiny Board, zones and treasures. -
Fishing Rod, water and the minigame: what you catch in every biome and tier, where the schools, sunken treasure and the Shark are, and what gear, bait and the Destiny Board add. -
Islands A personal or guild island from the Island Merchant, upgraded up to level 6. Its plots hold a house, a guild hall, farms and crafting stations. -
Farming Seeds and young animals on your island. What each grows into, how long it takes, what it eats, and what Premium and Focus change. -
Island Laborers Laborers live in a house on your island and work while you are offline. Each job needs a full journal, lasts 22 hours, and returns resources plus the empty journal. -
Refining Ore, wood, hide, fiber and stone into bars, planks, leather, cloth and blocks. Where, how much raw resource a chain takes, Focus, fame, transmutation and market prices. -
Crafting Where to craft, how much comes back, and what Focus, quality, journals and the station fee do. The simulator's own figures, one step at a time. -
Reroll Quality The Repair Station rolls an item's quality again for silver. The game's odds for every quality, what one try costs, how many tries a goal takes, and a simulator. -
Trading City markets, orders, the tax and Premium, the Black Market in Caerleon, Luxury Goods, the roads between cities and carry weight. Calculators on the game files' numbers, and live prices. -
Premium What Premium gives, in the game files' numbers. Fame, Silver, loot, gathering, Focus, Learning Points, the market tax and crops, the first-purchase bonus, and what you cannot do without it.
Seasonal events
Events the game runs once a year for a few weeks, each with its own creatures, places and rewards, and the short bonuses it rotates all year.
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Allhallows Albion's autumn Halloween event. For a few weeks, pumpkin-decorated entrances to the Hallowed Ground dungeons open in tier 4 to 8 zones, and Bob waits at the end of each with Treats and rare mount skins. -
Yuletide Albion's winter event at the turn of the year. For a few weeks Uncle Frost can wait in any tier 4 to 8 Solo or Group Randomized Dungeon, and he drops Snowballs, his hat, holiday decorations and the rare Yule Stag skin. -
Rites of Spring Albion's spring event. For two weeks Colored Eggs and Spring Treasure Chests appear in the open world, their Surprise Eggs are traded at the Vanity Merchant, and rare eggs grow into the Spring Cottontail and the Caerleon Cottontail. -
Albion’s Living Legacy Albion's summer anniversary event. For a few weeks the statues of past Guild Season champions awake in tier 5 and higher zones as Constructs, Colossi and Titans, dropping a horse skin, a banner, the Chromacannon and Anniversary Cake. -
Rotating bonuses Short bonuses the game rotates by itself all year. Every few days one activity and one kind of gathering give more Fame, loot or resources, and every day two crafting categories have a Daily Production Bonus.
Challenges
Two personal challenges that reward the activities above: one every month, one every Guild Season.
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Adventurer's Challenge A monthly challenge for every player. Challenge Points from PvE, gathering, fishing and farming, a Daily Bonus, and each month a different mount, avatar ring and four chests. A reward calendar and a month planner. -
Conqueror's Challenge A personal challenge that runs the whole Guild Season. Might from risky activities unlocks Fame buffs, avatars and Conqueror's Chests, each week pays Favor and a Grand Conqueror's Chest, and Favor is spent at the Energy Manipulator. Who claims what, what Premium adds, and Might calculators.