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All Things Albion
Maldição Mortal

Maldição MortalActive

DEATHCURSE2

Coloque uma Maldição Mortal no inimigo alvo após 0.15s, causando dano mágico baseado na quantidade de Cargas de Maldição Vil no alvo após 1s (o dano não pode ser refletido).

Cargas: 0 | 1 | 2 | 3 | 4
Dano: 453 | 680 | 907 | 1179 | 1541

Consome todas as Cargas de Maldição Vil no inimigo.

Stats

Energy cost43
Cooldown15 s
Cast time0.6 s
Range11 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Cajado Amaldiçoado do Ancião

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} hitdelay 0.15 0.15s
{1} pulsingspell[0].time 1 1s
{2} $DEATHCURSE2_EFFECT.directattributechange[0].change -157.95 ×2.870 453
{3} $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value -236.93 ×2.870 680
{4} $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value -315.9 ×2.870 907
{5} $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value -410.67 ×2.870 1179
{6} $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[3].value -537.03 ×2.870 1541

Ability definition

{
 "@uniquename": "DEATHCURSE2",
 "@target": "enemy",
 "@castingtime": "0.6",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.15",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "15",
 "@energyusage": "15",
 "@castrange": "11",
 "@uitype": "damage",
 "@category": "instant",
 "@animIgnoreHitDelay": "true",
 "@maxstack": "1",
 "@showrange": "true",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_DEATHCURSE2_COUNTDOWN_REWORK_DESC",
 "@descriptionlocatag": "@SPELLS_DEATHCURSE2_REWORK_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "pulsingspell": {
  "@target": "enemy",
  "@interval": "1",
  "@initialinterval": "5",
  "@count": "1",
  "@spell": "DEATHCURSE2_EFFECT"
 },
 "projectile": {
  "@flyspeed": "45",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage"
 },
 "spelleffectfx": [
  {
   "@constraintpreset": "default"
  },
  {
   "@ignoresocketscale": "true",
   "@constraintpreset": "default"
  }
 ]
}

Abilities