Maledizione letaleActive
DEATHCURSE2
Affliggi il nemico bersaglio con una Maledizione letale dopo 0.15s, infliggendodanni magici in base al numero di cariche di Maledizione vile sul bersaglio dopo 1s (il danno non può essere riflesso).
Cariche: 0 | 1 | 2 | 3 | 4
Danni: 453 | 680 | 907 | 1179 | 1541
Consuma tutte le cariche di Maledizione vile sul nemico.
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.6 s |
| Range | 11 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | hitdelay | 0.15 | — | 0.15s |
| {1} | pulsingspell[0].time | 1 | — | 1s |
| {2} | $DEATHCURSE2_EFFECT.directattributechange[0].change | -157.95 | ×2.870 | 453 |
| {3} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value | -236.93 | ×2.870 | 680 |
| {4} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value | -315.9 | ×2.870 | 907 |
| {5} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value | -410.67 | ×2.870 | 1179 |
| {6} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[3].value | -537.03 | ×2.870 | 1541 |
Ability definition
{
"@uniquename": "DEATHCURSE2",
"@target": "enemy",
"@castingtime": "0.6",
"@keepmovingaftercast": "false",
"@hitdelay": "0.15",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "15",
"@castrange": "11",
"@uitype": "damage",
"@category": "instant",
"@animIgnoreHitDelay": "true",
"@maxstack": "1",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_DEATHCURSE2_COUNTDOWN_REWORK_DESC",
"@descriptionlocatag": "@SPELLS_DEATHCURSE2_REWORK_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"pulsingspell": {
"@target": "enemy",
"@interval": "1",
"@initialinterval": "5",
"@count": "1",
"@spell": "DEATHCURSE2_EFFECT"
},
"projectile": {
"@flyspeed": "45",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"spelleffectfx": [
{
"@constraintpreset": "default"
},
{
"@ignoresocketscale": "true",
"@constraintpreset": "default"
}
]
}