This site is in early development. Sections are still being written and figures may change.

All Things Albion
Maledizione letale

Maledizione letaleActive

DEATHCURSE2

Affliggi il nemico bersaglio con una Maledizione letale dopo 0.15s, infliggendodanni magici in base al numero di cariche di Maledizione vile sul bersaglio dopo 1s (il danno non può essere riflesso).

Cariche: 0 | 1 | 2 | 3 | 4
Danni: 453 | 680 | 907 | 1179 | 1541

Consuma tutte le cariche di Maledizione vile sul nemico.

Stats

Energy cost43
Cooldown15 s
Cast time0.6 s
Range11 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Bastone maledetto dell'anziano

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} hitdelay 0.15 0.15s
{1} pulsingspell[0].time 1 1s
{2} $DEATHCURSE2_EFFECT.directattributechange[0].change -157.95 ×2.870 453
{3} $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value -236.93 ×2.870 680
{4} $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value -315.9 ×2.870 907
{5} $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value -410.67 ×2.870 1179
{6} $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[3].value -537.03 ×2.870 1541

Ability definition

{
 "@uniquename": "DEATHCURSE2",
 "@target": "enemy",
 "@castingtime": "0.6",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.15",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "15",
 "@energyusage": "15",
 "@castrange": "11",
 "@uitype": "damage",
 "@category": "instant",
 "@animIgnoreHitDelay": "true",
 "@maxstack": "1",
 "@showrange": "true",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_DEATHCURSE2_COUNTDOWN_REWORK_DESC",
 "@descriptionlocatag": "@SPELLS_DEATHCURSE2_REWORK_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "pulsingspell": {
  "@target": "enemy",
  "@interval": "1",
  "@initialinterval": "5",
  "@count": "1",
  "@spell": "DEATHCURSE2_EFFECT"
 },
 "projectile": {
  "@flyspeed": "45",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage"
 },
 "spelleffectfx": [
  {
   "@constraintpreset": "default"
  },
  {
   "@ignoresocketscale": "true",
   "@constraintpreset": "default"
  }
 ]
}

Abilities