Maldición letalActive
DEATHCURSE2
Lanza una Maldición letal sobre el enemigo señalado después de 0.15s e inflige daño mágico según la cantidad de cargas de Maldición vil que tenga el objetivo después de 1s (el daño no puede ser reflejado).
Cargas: 0 | 1 | 2 | 3 | 4
Daño: 453 | 680 | 907 | 1179 | 1541
Consume todas las cargas de Maldición vil que tenga el enemigo.
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.6 s |
| Range | 11 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | hitdelay | 0.15 | — | 0.15s |
| {1} | pulsingspell[0].time | 1 | — | 1s |
| {2} | $DEATHCURSE2_EFFECT.directattributechange[0].change | -157.95 | ×2.870 | 453 |
| {3} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value | -236.93 | ×2.870 | 680 |
| {4} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value | -315.9 | ×2.870 | 907 |
| {5} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value | -410.67 | ×2.870 | 1179 |
| {6} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[3].value | -537.03 | ×2.870 | 1541 |
Ability definition
{
"@uniquename": "DEATHCURSE2",
"@target": "enemy",
"@castingtime": "0.6",
"@keepmovingaftercast": "false",
"@hitdelay": "0.15",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "15",
"@castrange": "11",
"@uitype": "damage",
"@category": "instant",
"@animIgnoreHitDelay": "true",
"@maxstack": "1",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_DEATHCURSE2_COUNTDOWN_REWORK_DESC",
"@descriptionlocatag": "@SPELLS_DEATHCURSE2_REWORK_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"pulsingspell": {
"@target": "enemy",
"@interval": "1",
"@initialinterval": "5",
"@count": "1",
"@spell": "DEATHCURSE2_EFFECT"
},
"projectile": {
"@flyspeed": "45",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"spelleffectfx": [
{
"@constraintpreset": "default"
},
{
"@ignoresocketscale": "true",
"@constraintpreset": "default"
}
]
}