Malédiction létaleActive
DEATHCURSE2
Placez une Malédiction mortelle sur l'ennemi ciblé après 0.15s, infligeant des dégâts magiques selon le nombre de charges de Malédiction infâme sur la cible au bout de 1s (les dégâts ne peuvent pas être renvoyés).
Charges : 0 | 1 | 2 | 3 | 4
Dégâts : 453 | 680 | 907 | 1179 | 1541
Consomme toutes les charges de malédiction infâme sur l'ennemi.
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.6 s |
| Range | 11 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | hitdelay | 0.15 | — | 0.15s |
| {1} | pulsingspell[0].time | 1 | — | 1s |
| {2} | $DEATHCURSE2_EFFECT.directattributechange[0].change | -157.95 | ×2.870 | 453 |
| {3} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value | -236.93 | ×2.870 | 680 |
| {4} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value | -315.9 | ×2.870 | 907 |
| {5} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value | -410.67 | ×2.870 | 1179 |
| {6} | $DEATHCURSE2_EFFECT.directattributechange[0].valueoverride[0].ifcharge[3].value | -537.03 | ×2.870 | 1541 |
Ability definition
{
"@uniquename": "DEATHCURSE2",
"@target": "enemy",
"@castingtime": "0.6",
"@keepmovingaftercast": "false",
"@hitdelay": "0.15",
"@standtime": "0.4",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "15",
"@castrange": "11",
"@uitype": "damage",
"@category": "instant",
"@animIgnoreHitDelay": "true",
"@maxstack": "1",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_DEATHCURSE2_COUNTDOWN_REWORK_DESC",
"@descriptionlocatag": "@SPELLS_DEATHCURSE2_REWORK_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"pulsingspell": {
"@target": "enemy",
"@interval": "1",
"@initialinterval": "5",
"@count": "1",
"@spell": "DEATHCURSE2_EFFECT"
},
"projectile": {
"@flyspeed": "45",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"spelleffectfx": [
{
"@constraintpreset": "default"
},
{
"@ignoresocketscale": "true",
"@constraintpreset": "default"
}
]
}