Disparo heladoActive
JUMPSHOT2
Dispara una flecha de hielo a 2m frente a ti que explota en un radio de 4m.
Te empuja hacia atrás a una distancia de 13m.
Inflige 159 de daño físico a todos los enemigos golpeados.
Ralentiza en -40% por 5s.
Stats
| Energy cost | 34 |
|---|---|
| Cooldown | 18 s |
| Cast time | 0.3 s |
| Range | 2 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Arco del ancianoArco largo del ancianoArco de guerra del ancianoArco susurrante del ancianoArco de lamentaciones del ancianoArco de Badon del ancianoPerforador de niebla del ancianoArco Cruzacielos del Anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].node[0].distance_max | 2 | — | 2m |
| {1} | spelleffectarea[0].circle[0].radius_start | 4 | — | 4m |
| {2} | knockback[0].distance | 13 | — | 13m |
| {3} | $JUMPSHOT2_EFFECT.directattributechange[0].change | -46.14 | ×3.443 | 159 |
| {4} | $JUMPSHOT2_EFFECT.buffovertime[0].value | -0.4 | — | -40% |
| {5} | $JUMPSHOT2_EFFECT.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "JUMPSHOT2",
"@target": "ground",
"@castingtime": "0.3",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "18",
"@energyusage": "10",
"@castrange": "2",
"@uitype": "crowdcontrol",
"@category": "crowdcontrol",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@cancelautoattackaftercasting": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@time": "0.5",
"@effect": "JUMPSHOT2_EFFECT",
"@target": "self",
"@removeonleave": "false",
"@visible": "false",
"@position": "atcaster",
"@skillshotindicatormax": "2",
"area": {
"shape": {
"@material": "Red",
"node": {
"@angle": "0",
"@distance": "2",
"circle": {
"@radius": "4"
}
}
}
}
},
"knockback": {
"@fromwhere": "FromCollisionPoint",
"@animID": "jumpshot",
"@target": "self",
"@distance": "13",
"@movespeed": "30",
"@ruleset": "timebasedondistance",
"@ignorecrowdcontrolresistance": "true",
"@ignoreabilitypowerscaling": "true",
"@ignorebonusccdurationscaling": "true",
"@donttriggerdiminishingreturns": "true",
"@ignorediminishingreturns": "true",
"@allownegativeeffectonally": "true",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}