Tir de givreActive
JUMPSHOT2
Tirez une flèche de glace 2m dans la direction ciblée, qui explose dans un rayon de 4m.
Vous repousse en arrière de 13m.
Inflige 145 dégâts magiques à tous les ennemis touchés.
Ralentit de -40% pendant 5s.
Stats
| Energy cost | 32 |
|---|---|
| Cooldown | 18 s |
| Cast time | 0.3 s |
| Range | 2 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Arc du sageArc long du sageArc de guerre du sageArc murmurant du sageArc gémissant du sageArc de Badon du sagePerce-brume du sageArc Marche-ciel du Sage
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].node[0].distance_max | 2 | — | 2m |
| {1} | spelleffectarea[0].circle[0].radius_start | 4 | — | 4m |
| {2} | knockback[0].distance | 13 | — | 13m |
| {3} | $JUMPSHOT2_EFFECT.directattributechange[0].change | -46.14 | ×3.153 | 145 |
| {4} | $JUMPSHOT2_EFFECT.buffovertime[0].value | -0.4 | — | -40% |
| {5} | $JUMPSHOT2_EFFECT.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "JUMPSHOT2",
"@target": "ground",
"@castingtime": "0.3",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "18",
"@energyusage": "10",
"@castrange": "2",
"@uitype": "crowdcontrol",
"@category": "crowdcontrol",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@cancelautoattackaftercasting": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@time": "0.5",
"@effect": "JUMPSHOT2_EFFECT",
"@target": "self",
"@removeonleave": "false",
"@visible": "false",
"@position": "atcaster",
"@skillshotindicatormax": "2",
"area": {
"shape": {
"@material": "Red",
"node": {
"@angle": "0",
"@distance": "2",
"circle": {
"@radius": "4"
}
}
}
}
},
"knockback": {
"@fromwhere": "FromCollisionPoint",
"@animID": "jumpshot",
"@target": "self",
"@distance": "13",
"@movespeed": "30",
"@ruleset": "timebasedondistance",
"@ignorecrowdcontrolresistance": "true",
"@ignoreabilitypowerscaling": "true",
"@ignorebonusccdurationscaling": "true",
"@donttriggerdiminishingreturns": "true",
"@ignorediminishingreturns": "true",
"@allownegativeeffectonally": "true",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}