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All Things Albion
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JUMPSHOT2

Menembakkan panah es 2m ke depan, yang meledak dalam radius 4m.
Menghempaskanmu mundur hingga 13m.
Memberikan 145 damage fisik ke semua musuh yang terkena serangan.
Memperlambat hingga -40% selama 5s.

Stats

Energy cost32
Cooldown18 s
Cast time0.3 s
Range2 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Busur TetuaBusur Panjang TetuaBusur Perang TetuaBusur Berbisik TetuaBusur Ratapan TetuaBusur Badon TetuaPenusuk Kabut TetuaBusur Pelangkah Langit Tetua

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} spelleffectarea[0].node[0].distance_max 2 2m
{1} spelleffectarea[0].circle[0].radius_start 4 4m
{2} knockback[0].distance 13 13m
{3} $JUMPSHOT2_EFFECT.directattributechange[0].change -46.14 ×3.153 145
{4} $JUMPSHOT2_EFFECT.buffovertime[0].value -0.4 -40%
{5} $JUMPSHOT2_EFFECT.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "JUMPSHOT2",
 "@target": "ground",
 "@castingtime": "0.3",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "18",
 "@energyusage": "10",
 "@castrange": "2",
 "@uitype": "crowdcontrol",
 "@category": "crowdcontrol",
 "@assessment": "negative",
 "@unlockedtoequip": "false",
 "@cancelautoattackaftercasting": "true",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spelleffectarea": {
  "@time": "0.5",
  "@effect": "JUMPSHOT2_EFFECT",
  "@target": "self",
  "@removeonleave": "false",
  "@visible": "false",
  "@position": "atcaster",
  "@skillshotindicatormax": "2",
  "area": {
   "shape": {
    "@material": "Red",
    "node": {
     "@angle": "0",
     "@distance": "2",
     "circle": {
      "@radius": "4"
     }
    }
   }
  }
 },
 "knockback": {
  "@fromwhere": "FromCollisionPoint",
  "@animID": "jumpshot",
  "@target": "self",
  "@distance": "13",
  "@movespeed": "30",
  "@ruleset": "timebasedondistance",
  "@ignorecrowdcontrolresistance": "true",
  "@ignoreabilitypowerscaling": "true",
  "@ignorebonusccdurationscaling": "true",
  "@donttriggerdiminishingreturns": "true",
  "@ignorediminishingreturns": "true",
  "@allownegativeeffectonally": "true",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities