Tiro de GeloActive
JUMPSHOT2
Dispara uma flecha de gelo 2m em sua frente, que explode em um raio de 4m.
Empurra você para trás em 13m.
Causa 145 de dano físico a todos os inimigos acertados.
Desacelera em -40% por 5s.
Stats
| Energy cost | 32 |
|---|---|
| Cooldown | 18 s |
| Cast time | 0.3 s |
| Range | 2 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Arco do AnciãoArco Longo do AnciãoArco de Guerra do AnciãoArco Sussurrante do AnciãoArco Plangente do AnciãoArco Badônico do AnciãoFura-bruma do AnciãoArco do Andarilho Celeste do Ancião
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].node[0].distance_max | 2 | — | 2m |
| {1} | spelleffectarea[0].circle[0].radius_start | 4 | — | 4m |
| {2} | knockback[0].distance | 13 | — | 13m |
| {3} | $JUMPSHOT2_EFFECT.directattributechange[0].change | -46.14 | ×3.153 | 145 |
| {4} | $JUMPSHOT2_EFFECT.buffovertime[0].value | -0.4 | — | -40% |
| {5} | $JUMPSHOT2_EFFECT.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "JUMPSHOT2",
"@target": "ground",
"@castingtime": "0.3",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "18",
"@energyusage": "10",
"@castrange": "2",
"@uitype": "crowdcontrol",
"@category": "crowdcontrol",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@cancelautoattackaftercasting": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@time": "0.5",
"@effect": "JUMPSHOT2_EFFECT",
"@target": "self",
"@removeonleave": "false",
"@visible": "false",
"@position": "atcaster",
"@skillshotindicatormax": "2",
"area": {
"shape": {
"@material": "Red",
"node": {
"@angle": "0",
"@distance": "2",
"circle": {
"@radius": "4"
}
}
}
}
},
"knockback": {
"@fromwhere": "FromCollisionPoint",
"@animID": "jumpshot",
"@target": "self",
"@distance": "13",
"@movespeed": "30",
"@ruleset": "timebasedondistance",
"@ignorecrowdcontrolresistance": "true",
"@ignoreabilitypowerscaling": "true",
"@ignorebonusccdurationscaling": "true",
"@donttriggerdiminishingreturns": "true",
"@ignorediminishingreturns": "true",
"@allownegativeeffectonally": "true",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}