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Royal Swordsman

T5Solo

Built for a single player. No marker over its head.

Royal Swordsman, tier 5. Worth 1,851 fame, 2,407 health. Drops 124 items.

T5_MOB_ROYAL_SWORDRoyal

Stats

Combat fame1,8513,979 with the zone set to Blue · safe
Fame each
3,979
Health2,407
Energy262
Energy per kill17
Attack damage88
Auto-Attack Speed1
Attack range4 m
Armor136
Magic resistance136
Crowd control resistance59
Pursuit range30 m
Respawn450–750 s
Focus Fire Protectionfrom 3 players: +10% Health for each one more, up to +100% at 12 How it works
How these figures are worked out

The first number is the kill’s base fame, the same one the summary shows. The second adds the zone, difficulty and Premium set in the picker above the loot table. Zones have their own fame multiplier, separate from the loot one. The global 0.9 factor on loot does not apply to fame. Personal fame buffs are not included. They multiply on top.

Everyone within 50 m of the kill shares the fame. First the party’s total is multiplied by 1.1 for two players, 1.17 for three, 1.33 for four and 1.4 for five or more. Then it is split, so each player gets 55% of solo fame in a party of two, 39% in three, 33% in four and 28% in five. The multiplier stops growing at five. A sixth player adds nothing to the total but still takes a share.

Abilities(2)

The abilities it casts, in the order its AI tries them. Spell damage and healing are set at ability power 100. The numbers here are already multiplied by this creature’s own ability power. Only abilities with a name in the game are listed. The rest of its AI is hidden from players.

Who casts what, and at whom

Every named ability in this fight, including those of its summons. For each one: whom it aims at, where it lands and what must be true before it fires.

AbilityPicked howLands onWhen
Splitting Slashany player on its threat listthe ground around itself · 2 × 20 m rectangleat 95% health or below
Heroic Cleaveits current targetthe ground around itself · 160° arc from 1.5 to 5.5 mfrom 3 s into the fight

Splitting Slash

Damage Cast 1.1 s · Cooldown 10 s · Range 18 m Can be cleansedDamage can be reflected

Rooted

Aims at
any player on its threat list
Lands on
the ground around itself · 2 × 20 m rectangle, 10 m out, stays 0.2 s
When

at 95% health or below

What it does
  • Damage 2,010

Heroic Cleave

Damage Cast 1.1 s · Cooldown 5 s · Range 7 m Damage can be reflected
Aims at
its current target
Lands on
the ground around itself · 160° arc from 1.5 to 5.5 m, stays 0.2 s
When

from 3 s into the fight

What it does
  • Damage 1,072

Where to find

This page has no data on which maps it stands on.

From the corpse

Gathered from the body, not rolled from a loot table.

  • Silver T5 2.5–30 per charge no tool needed 0.5 s

Loot(124)

Average copies per kill in the zone you pick below, including the global 0.9 factor. A single kill can give more or fewer. Entries from a loot table are rolled many times at a small chance each, so an average of 3.8 can come up as 2 or as 5. A ≈ marks an approximate count that also depends on the server’s gold economy.

An indented block is one roll with several outcomes. The game picks one entry from it. The percentage beside each entry is its share of that roll, not a separate chance. Above 100%, the roll happens more than once.

Compare with the loot before Abyssal Depths Update

Simulated: we multiply the number of draws in the game files by the bonuses picked here (zone, difficulty, Premium and the hidden global 0.9), keep the chance inside each draw as it is, and from the resulting distribution print the average with the range 90% of kills land in, or, where less than one copy drops on average, the chance of getting at least one.

Premium multiplies loot and silver from creatures by 1.5.

Silver bags are the only entries the game scales with the server’s gold-economy index. The index is 1.156 for Europe and Americas, 1.1538–1.1541 for Asia. What you pay is multiplied by the index. What you receive is divided by it.

Adept's Tome of Insight
Adept's Rune
Expert's Rune
Adept's Soul
Expert's Soul
Master's Rune
Adept's Relic
Expert's Relic
Master's Soul
Master's Relic
Grandmaster's Rune
Grandmaster's Soul
Elder's Rune
Grandmaster's Relic
Elder's Soul
Elder's Relic
One of these 18
One of these 40

per kill · of this roll

One of these 50

per kill · of this roll

Every loot table on this site in one file: download the loot data (ZIP · JSON + CSV) Free for non-commercial use with a link back (CC BY-NC 4.0).

Gear from the Black Market

Finished gear does not come from these tables. It comes from Black Market stock, which players fill by selling to it. The number beside a row is how many times a kill asks the market for that kind of gear. It is not the number of pieces you get: a roll pays out only if someone has sold the item it lands on. Open a row to see the items.

What changed here2

  1. Jun 30, 2025

    Loot

    • Expert's Hellgate Ritual (10v10 - Nonlethal) 1 : 1,343,086 → —
    • Expert's Hellgate Ritual (2v2 - Nonlethal) 1 : 134,309 → —
    • Expert's Hellgate Ritual (5v5 - Nonlethal) 1 : 671,543 → —
    • Master's Hellgate Ritual (2v2 - Lethal) 1 : 1,131,429 → —
    • Grandmaster's Hellgate Ritual (5v5 - Lethal) 1 : 26,000,000 → —
    • Rare Expert's Dungeon Map (Group) 1 : 10,116,190 → 1 : 7,878,095
    • Expert's Dungeon Map (Group) 1 : 374,674 → 1 : 291,781
    • Uncommon Expert's Dungeon Map (Group) 1 : 3,372,063 → 1 : 2,626,032
    • Exceptional Expert's Dungeon Map (Group) 1 : 30,348,571 → 1 : 23,634,286
    • Expert's Dungeon Map (Solo) 1 : 37,467 → 1 : 29,178
    • Uncommon Expert's Dungeon Map (Solo) 1 : 337,206 → 1 : 262,603
    • Rare Expert's Dungeon Map (Solo) 1 : 1,011,619 → 1 : 787,810
    • +13
  2. Feb 3, 2025

    Added to the game