Adept's Enigmatic StaffT4
T4_2H_ENIGMATICSTAFF
Changed since your last visitMay 26, 2026
Adept's Enigmatic Staff, tier 4, item power 700. Dropped by 1,478 creatures. Grants 13 abilities. Abilities last changed May 26, 2026.
Stats
| Tier | T4 |
|---|---|
| Item Power | 700 |
| Weight | 6.8 kg |
| Durability | 12706 |
| Auto-Attack Damage | 41 |
| Damage per second | 55/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0918^7 | 41 |
| Damage per second | 22 | (22 × 1.0918^7) × 1.35 | 55/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Crafting
Crafted at:
Mage's Tower T4+
-
Pine Planks × 20 -
Steel Bar × 12
- Silver:
- 0
- Time:
- 1.33s
- Crafting Focus:
- 1715
Stats
| Tier | T4 |
|---|---|
| Item Power | 800 |
| Weight | 6.8 kg |
| Durability | 19059 |
| Auto-Attack Damage | 44 |
| Damage per second | 60/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0918^8 | 44 |
| Damage per second | 22 | (22 × 1.0918^8) × 1.35 | 60/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Crafting
Crafted at:
Mage's Tower T4+
-
Uncommon Pine Planks +1 × 20 -
Uncommon Steel Bar +1 × 12
- Silver:
- 0
- Time:
- 2s
- Crafting Focus:
- 3001
Upgrade materials
-
Adept's Rune × 384
Stats
| Tier | T4 |
|---|---|
| Item Power | 900 |
| Weight | 6.8 kg |
| Durability | 28589 |
| Auto-Attack Damage | 48 |
| Damage per second | 65/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0918^9 | 48 |
| Damage per second | 22 | (22 × 1.0918^9) × 1.35 | 65/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Crafting
Crafted at:
Mage's Tower T4+
-
Rare Pine Planks +2 × 20 -
Rare Steel Bar +2 × 12
- Silver:
- 0
- Time:
- 2.67s
- Crafting Focus:
- 5252
Upgrade materials
-
Adept's Soul × 384
Stats
| Tier | T4 |
|---|---|
| Item Power | 1000 |
| Weight | 6.8 kg |
| Durability | 42883 |
| Auto-Attack Damage | 53 |
| Damage per second | 71/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0918^10 | 53 |
| Damage per second | 22 | (22 × 1.0918^10) × 1.35 | 71/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Upgrade materials
-
Adept's Relic × 384
Stats
| Tier | T4 |
|---|---|
| Item Power | 1100 |
| Weight | 6.8 kg |
| Durability | 64324 |
| Auto-Attack Damage | 58 |
| Damage per second | 78/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0918^11 | 58 |
| Damage per second | 22 | (22 × 1.0918^11) × 1.35 | 78/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Crafting
Crafted at:
Mage's Tower T4+
-
Pristine Pine Planks +4 × 20 -
Pristine Steel Bar +4 × 12
- Silver:
- 0
- Time:
- 5s
- Crafting Focus:
- 16085
Abilities
Hover an ability, tap it or reach it with Tab for its values at the item power shown above.
Your specialisations
Destiny board nodes that raise this item’s power: 14, up to 402 in total. Set your levels. They are saved and used on every page.
- +2.2 × 120
- +0.2 × 120
- +0.2 × 120
- +0.2 × 120
- +0.1 × 120
- +0.1 × 120
- +0.1 × 120
- +0.1 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
Adept's Enigmatic Staff drop rate by creature
Base figures, before the global 0.9 factor and before any zone, difficulty or premium multiplier. The creature’s page shows them with the multipliers applied.
| | 24.1% |
|---|---|
| | 24.1% |
| | 24.1% |
| | 19.8% |
| | 19.8% |
| | 19.8% |
| | 19.8% |
| | 12.9% |
| | 12.9% |
| | 12.9% |
| | 12.9% |
| | 9.7% |
| | 9.7% |
| | 8.3% |
| | 6.9% |
What changed here6
Jul 22, 2024 New since your last visit
9 unchanged
Aug 9, 2022 New since your last visit
4 unchanged
Jun 8, 2022 New since your last visit
- Auto-Attack Damage 42.533 → 40.684 -4.3%
- Damage per second 55.293 → 54.923 -0.7%
- Attack speed 1.3 → 1.35 +3.8%
Show 3 more
Nov 24, 2021 New since your last visit
- Price Crafting Focus 1,540 → Crafting Focus 1,715
Aug 23, 2018 New since your last visit
- Auto-Attack Damage 0 → 42.533
- Damage per second 0 → 55.293
- Attack speed 0 → 1.3
- Attack range 0 m → 9 m
Before Magic ForceAfter Aggressive Caster8 unchanged
Mar 18, 2018 New since your last visit
Changes to its abilities85
-
Magic Shock May 26, 2026 New since your last visit
- Stand time 0.2 s → 0 s −0.2 s
Adept's Enigmatic Staff · Item Power 700BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 333 magical damage to all enemies hit.AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 333 magical damage to all enemies hit.
Energy9
Cooldown5 s
Cast time0.35 sStand time0.2 s→0 sHit delay0.15 s
Range14 mShow 10 more
-
Oct 6, 2025 New since your last visit
- Range 13 m → 14 m +7.7%
Adept's Enigmatic Staff · Item Power 700BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 333 magical damage to all enemies hit.AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 333 magical damage to all enemies hit.
Energy9
Cooldown5 s
Cast time0.35 sStand time0.2 sHit delay0.15 s
Range13 m→14 m -
May 26, 2025 New since your last visit
- Cast time 0.5 s → 0.35 s -30%
Adept's Enigmatic Staff · Item Power 700BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 333 magical damage to all enemies hit.AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 333 magical damage to all enemies hit.
Energy9
Cooldown5 s
Cast time0.5 s→0.35 sStand time0.2 sHit delay0.15 s
Range13 m -
Oct 16, 2023 New since your last visit
- Damage 135 → 150 +11.1%
Adept's Enigmatic Staff · Item Power 700BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 300 magical damage to all enemies hit.AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 333 magical damage to all enemies hit.
Energy9
Cooldown5 s
Cast time0.5 sStand time0.2 sHit delay0.15 s
Range13 m -
Oct 8, 2023 New since your last visit
- Damage 150 → 135 -10%
Adept's Enigmatic Staff · Item Power 700BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 333 magical damage to all enemies hit.AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 300 magical damage to all enemies hit.
Energy9
Cooldown5 s
Cast time0.5 sStand time0.2 sHit delay0.15 s
Range13 m -
Aug 14, 2023 New since your last visit
- Damage 135 → 150 +11.1%
Adept's Enigmatic Staff · Item Power 700BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 300 magical damage to all enemies hit.AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 333 magical damage to all enemies hit.
Energy9
Cooldown5 s
Cast time0.5 sStand time0.2 sHit delay0.15 s
Range13 m -
Aug 9, 2022 New since your last visit
- Damage 150 → 135 -10%
Adept's Enigmatic Staff · Item Power 700BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 333 magical damage to all enemies hit.AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 300 magical damage to all enemies hit.
Energy9
Cooldown5 s
Cast time0.5 sStand time0.2 sHit delay0.15 s
Range13 m -
Mar 17, 2021 New since your last visit
- Cooldown 4 s → 5 s +25%
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeReleases a Magic Shock in a 3m radius ground target area. Enemies hit receive 333 magic damage and are silenced for 1.05s.
Energy Cost: 4
Cast time: 0.5s
Range: 13m
Cooldown: 4sAfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
Deals 333 magical damage to all enemies hit.
Energy9
Cooldown4 s→5 s
Cast time0.5 sStand time0.2 sHit delay0.15 s
Range13 m -
Dec 2, 2020 New since your last visit
- Damage 125 → 150 +20%
Adept's Enigmatic Staff · Item Power 700BeforeReleases a Magic Shock in a 3m radius ground target area. Enemies hit receive 277 magic damage and are silenced for 1.05s.
Energy Cost: 4
Cast time: 0.5s
Range: 13m
Cooldown: 4sAfterReleases a Magic Shock in a 3m radius ground target area. Enemies hit receive 333 magic damage and are silenced for 1.05s.
Energy Cost: 4
Cast time: 0.5s
Range: 13m
Cooldown: 4s
Energy9
Cooldown4 s
Cast time0.5 sStand time0.2 sHit delay0.15 s
Range13 m -
Oct 21, 2020 New since your last visit
- Cooldown 5 s → 4 s -20%
- Range 12 m → 13 m +8.3%
- Damage 150 → 125 -16.7%
- Silence 1 s → 0.85 s -15%
Adept's Enigmatic Staff · Item Power 700BeforeReleases a Magic Shock in a 3m radius ground target area. Enemies hit receive 333 magic damage and are silenced for 1.23s.
Energy Cost: 4
Cast time: 0.5s
Range: 12m
Cooldown: 5sAfterReleases a Magic Shock in a 3m radius ground target area. Enemies hit receive 277 magic damage and are silenced for 1.05s.
Energy Cost: 4
Cast time: 0.5s
Range: 13m
Cooldown: 4s
Energy9
Cooldown5 s→4 s
Cast time0.5 sStand time0.2 sHit delay0.15 s
Range12 m→13 m -
May 21, 2020 New since your last visit
Added to the game
-
Protective Beam Mar 11, 2026 New since your last visit
- Shield · radius 6 m → 6.5 m +8.3%
- Move Speed Bonus -50% → -30% +40%
Adept's Enigmatic Staff · Item Power 700BeforeConjure an arcane shield in a 6m radius around the targeted ally, slowing yourself by 50% while channeling for 6s (can't be cast on self).
Absorbs up to 533 damage (before resistances).
Reapplies the shield every 1s, costing 5 Energy.
The shield lasts up to 2s after the channel has ended.AfterConjure an arcane shield in a 6.5m radius around the targeted ally, slowing yourself by 30% while channeling for 6s (can't be cast on self).
Absorbs up to 533 damage (before resistances).
Reapplies the shield every 1s, costing 5 Energy.
The shield lasts up to 2s after the channel has ended.
Cooldown30 s
Cast timeInstant
Range14 mShow 9 more
-
Aug 26, 2025 New since your last visit
- Shield · radius 5 m → 6 m +20%
- Channel · energy cost 6 → 5 -16.7%
Adept's Enigmatic Staff · Item Power 700BeforeConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 6s (can't be cast on self).
Absorbs up to 533 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield lasts up to 2s after the channel has ended.AfterConjure an arcane shield in a 6m radius around the targeted ally, slowing yourself by 50% while channeling for 6s (can't be cast on self).
Absorbs up to 533 damage (before resistances).
Reapplies the shield every 1s, costing 5 Energy.
The shield lasts up to 2s after the channel has ended.
Cooldown30 s
Cast timeInstant
Range14 m -
Nov 6, 2024 New since your last visit
- Channel · total duration 9 s → 6 s -33.3%
- Shield 200 → 240 +20%
Adept's Enigmatic Staff · Item Power 700BeforeConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield lasts up to 2s after the channel has ended.AfterConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 6s (can't be cast on self).
Absorbs up to 533 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield lasts up to 2s after the channel has ended.
Cooldown30 s
Cast timeInstant
Range14 m -
Jul 22, 2024 New since your last visit
- Range 12 m → 14 m +16.7%
Adept's Enigmatic Staff · Item Power 700BeforeConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield lasts up to 2s after the channel has ended.AfterConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield lasts up to 2s after the channel has ended.
Cooldown30 s
Cast timeInstant
Range12 m→14 m -
Oct 16, 2023 New since your last visit
- Effects Slow
- Shield · radius 5 m → removed
- Shield 200 → removed
- Shield · duration 2 s → removed
- Move Speed Bonus none → -50%
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s.
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield last up to 2s after the channel has ended.AfterConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield lasts up to 2s after the channel has ended.
Cooldown30 s
Cast timeInstant
Range12 m -
Oct 8, 2023 New since your last visit
- Effects
Slow - Move Speed Bonus -50% → removed
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield lasts up to 2s after the channel has ended.AfterConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s.
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield last up to 2s after the channel has ended.
Cooldown30 s
Cast timeInstant
Range12 m - Effects
-
Aug 14, 2023 New since your last visit
- Effects Slow
- Move Speed Bonus none → -50%
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s (can't be cast on self).
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield last up to 2s after the channel has ended.AfterConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield lasts up to 2s after the channel has ended.
Cooldown30 s
Cast timeInstant
Range12 m -
Jul 19, 2023 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s.
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield last up to 2s after the channel has ended.AfterConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s (can't be cast on self).
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield last up to 2s after the channel has ended.
Cooldown30 s
Cast timeInstant
Range12 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeChannels a protective beam on an ally. The target, and allies in close proximity, get a shield reapplied every second, which can absorb up to 444 of damage. Each tick consumes another 6 energy.
Energy Cost: 0
Cast time: channeled
Range: 12m
Cooldown: 30sAfterConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s.
Absorbs up to 444 damage (before resistances).
Reapplies the shield every 1s, costing 6 Energy.
The shield last up to 2s after the channel has ended.
Cooldown30 s
Cast timeInstant
Range12 m -
Dec 2, 2018 New since your last visit
- Range 9 m → 12 m +33.3%
- Stand time 0.2 s → 0 s −0.2 s
Adept's Enigmatic Staff · Item Power 700BeforeChannels a protective beam on an ally. The target, and allies in close proximity, get a shield reapplied every second, which can absorb up to 444 of damage. Each tick consumes another 6 energy.
Energy Cost: 0
Cast time: channeled
Range: 9m
Cooldown: 30sAfterChannels a protective beam on an ally. The target, and allies in close proximity, get a shield reapplied every second, which can absorb up to 444 of damage. Each tick consumes another 6 energy.
Energy Cost: 0
Cast time: channeled
Range: 12m
Cooldown: 30s
Cooldown30 s
Cast timeInstantStand time0.2 s→0 s
Range9 m→12 m
-
Chain Missile Jan 26, 2026 New since your last visit
- Damage 55 → 60 +9.1%
Adept's Enigmatic Staff · Item Power 700BeforeShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 89 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).AfterShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 89 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 133 magical damage (Chain Missile damage does not count as direct damage).
Energy11
Cooldown3 s
Cast time0.2 s
Range17 mShow 7 more
-
Feb 3, 2025 New since your last visit
- Damage · per tick 25 → 40 +60%
Adept's Enigmatic Staff · Item Power 700BeforeShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 55 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).AfterShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 89 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).
Energy11
Cooldown3 s
Cast time0.2 s
Range17 m -
Oct 16, 2023 New since your last visit
- Damage · per tick · #1 121 → 132 +9.1%
- Damage · per tick · #2 60 → 25 -58.3%
- Damage 61 → 55 -9.8%
Adept's Enigmatic Staff · Item Power 700BeforeShoot a Chain Missile in the targeted direction, dealing 269 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 133 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (Chain Missile damage does not count as direct damage).AfterShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 55 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).
Energy11
Cooldown3 s
Cast time0.2 s
Range17 m -
Oct 8, 2023 New since your last visit
- Damage · per tick · #1 132 → 121 -8.3%
- Damage · per tick · #2 25 → 60 +140%
- Damage 55 → 61 +10.9%
Adept's Enigmatic Staff · Item Power 700BeforeShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 55 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).AfterShoot a Chain Missile in the targeted direction, dealing 269 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 133 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (Chain Missile damage does not count as direct damage).
Energy11
Cooldown3 s
Cast time0.2 s
Range17 m -
Mar 8, 2023 New since your last visit
- Damage · per tick · #1 121 → 132 +9.1%
- Damage · per tick · #2 60 → 25 -58.3%
- Damage 61 → 55 -9.8%
Adept's Enigmatic Staff · Item Power 700BeforeShoot a Chain Missile in the targeted direction, dealing 269 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 133 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (Chain Missile damage does not count as direct damage).AfterShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 55 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).
Energy11
Cooldown3 s
Cast time0.2 s
Range17 m -
Nov 22, 2022 New since your last visit
- Chain · max distance 8 m → 7 m -12.5%
- Damage · per tick none → 60
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeShoot a Chain Missile in the targeted direction.
Upon hitting an enemy, it will jump to the closest enemy within 8m of the last enemy hit, dealing 269 magical damage (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (can not be triggered by Chain Missile).AfterShoot a Chain Missile in the targeted direction, dealing 269 magical damage to the first enemy hit.
Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 133 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (Chain Missile damage does not count as direct damage).
Energy11
Cooldown3 s
Cast time0.2 s
Range17 m -
Aug 30, 2022 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeShoot a Chain Missile in the targeted direction.
Upon hitting an enemy, it will jump to the closest enemy within 8m of the last enemy hit, dealing 269 magical damage (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage.AfterShoot a Chain Missile in the targeted direction.
Upon hitting an enemy, it will jump to the closest enemy within 8m of the last enemy hit, dealing 269 magical damage (can hit up to 3 targets; can't hit the same target multiple times).
Applies one Arcane Charge to all enemies hit.
Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (can not be triggered by Chain Missile).
Energy11
Cooldown3 s
Cast time0.2 s
Range17 m -
Aug 9, 2022 New since your last visit
Added to the game
-
Motivating Cleanse Aug 26, 2025 New since your last visit
- Cooldown 15 s → 18 s +20%
Adept's Enigmatic Staff · Item Power 700BeforePurify up to 10 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Increases the cleansed allies' Move Speed by 40% for 3s.AfterPurify up to 10 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Increases the cleansed allies' Move Speed by 40% for 3s.
Energy10%
Cooldown15 s→18 s
Cast timeInstant
Range11 mShow 5 more
-
Nov 22, 2022 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforePurify up to 10 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects).
Increases the cleansed allies' Move Speed by 40% for 3s.AfterPurify up to 10 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Increases the cleansed allies' Move Speed by 40% for 3s.
Energy10%
Cooldown15 s
Cast timeInstant
Range11 m -
Oct 13, 2021 New since your last visit
- Area · max targets 5 → 10 +100%
Adept's Enigmatic Staff · Item Power 700BeforePurify up to 5 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects).
Increases the cleansed allies' Move Speed by 40% for 3s.AfterPurify up to 10 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects).
Increases the cleansed allies' Move Speed by 40% for 3s.
Energy10%
Cooldown15 s
Cast timeInstant
Range11 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeRemoves any movement-impairing and debuff effects for up to 5 allies in a 4m, and also increases the allies' movement speed by 40% for 3s. (Doesn't remove damage-over-time spells.)
Energy Cost: 10%
Cast time: instant
Range: 11m
Cooldown: 15sAfterPurify up to 5 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects).
Increases the cleansed allies' Move Speed by 40% for 3s.
Energy10%
Cooldown15 s
Cast timeInstant
Range11 m -
May 21, 2020 New since your last visit
- Range 9 m → 11 m +22.2%
- Energy 10 → 10%
- Move Speed Bonus 20% → 40% +100%
- Move Speed Bonus · duration 5 s → 3 s -40%
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeIncreases an ally's movement speed by 20% for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 10
Cast time: instant
Range: 9m
Cooldown: 15sAfterRemoves any movement-impairing and debuff effects for up to 5 allies in a 4m, and also increases the allies' movement speed by 40% for 3s. (Doesn't remove damage-over-time spells.)
Energy Cost: 10%
Cast time: instant
Range: 11m
Cooldown: 15s
Energy22→10%
Cooldown15 s
Cast timeInstant
Range9 m→11 m -
Mar 18, 2018 New since your last visit
- Move Speed Bonus 20% → removed
- Move Speed Bonus · duration 5 s → removed
Adept's Enigmatic Staff · Item Power 700BeforeIncreases an ally's movement speed by 20% for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 10
Cast time: instant
Range: 9m
Cooldown: 15sAfterIncreases an ally's movement speed by 20% for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 10
Cast time: instant
Range: 9m
Cooldown: 15s
Energy22
Cooldown15 s
Cast timeInstant
Range9 m
Show 9 more abilities
-
Frazzle Dec 4, 2024 New since your last visit
- Damage 103.11 → 125 +21.2%
Adept's Enigmatic Staff · Item Power 700BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 30% for 4s.AfterFire arcane energy at the targeted enemy, dealing 277 magical damage.
Decreases Defense by 30% for 4s.
Energy7%
Cooldown12 s
Cast time0.5 s
Range15 mShow 11 more
-
Aug 21, 2024 New since your last visit
- Cast time 0.6 s → 0.5 s -16.7%
- Range 13 m → 15 m +15.4%
Adept's Enigmatic Staff · Item Power 700BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 30% for 4s.AfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 30% for 4s.
Energy7%
Cooldown12 s
Cast time0.6 s→0.5 s
Range13 m→15 m -
Oct 16, 2023 New since your last visit
- Damage 103.11 → removed
- Defense vs. Players -30% → removed
- Defense vs. Players · duration 4 s → removed
Adept's Enigmatic Staff · Item Power 700BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 30% for 4s.AfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 30% for 4s.
Energy7%
Cooldown12 s
Cast time0.6 s
Range13 m -
Oct 8, 2023 New since your last visit
- Damage none → 103.11
- Defense vs. Players none → -30%
- Defense vs. Players · duration none → 4 s
Adept's Enigmatic Staff · Item Power 700BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 30% for 4s.AfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 30% for 4s.
Energy7%
Cooldown12 s
Cast time0.6 s
Range13 m -
May 30, 2023 New since your last visit
- Damage 103.11 → removed
- Defense vs. Players -30% → removed
- Defense vs. Players · duration 4 s → removed
Adept's Enigmatic Staff · Item Power 700BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 30% for 4s.AfterFire arcane energy at the targeted enemy, dealing — magical damage.
Decreases Defense by — for —.
Energy7%
Cooldown12 s
Cast time0.6 s
Range13 m -
Nov 22, 2022 New since your last visit
- Energy 9 → 7%
- Defense vs. Players -21% → -30% -42.9%
Adept's Enigmatic Staff · Item Power 700BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 55 for 4s.AfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 30% for 4s.
Energy20→7%
Cooldown12 s
Cast time0.6 s
Range13 m -
Aug 9, 2022 New since your last visit
- Cooldown 10 s → 12 s +20%
- Cast time 1.5 s → 0.6 s -60%
- Range 11 m → 13 m +18.2%
- Armor -0.3 → -0.21 +30%
- Armor · duration 5 s → 4 s -20%
Adept's Enigmatic Staff · Item Power 700BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 30% for 5s.AfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 55 for 4s.
Energy20
Cooldown10 s→12 s
Cast time1.5 s→0.6 s
Range11 m→13 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeDeals 229 magical damage, and increases the enemy's damage taken by -30% for 5s.
Energy Cost: 9
Cast Time: 1.5s
Range: 11m
Cooldown: 10sAfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
Decreases Defense by 30% for 5s.
Energy20
Cooldown10 s
Cast time1.5 s
Range11 m -
Apr 14, 2019 New since your last visit
- Defense vs. Players -40% → -30% +25%
Adept's Enigmatic Staff · Item Power 700BeforeDeals 229 magical damage, and increases the enemy's damage taken by -40% for 5s.
Energy Cost: 9
Cast Time: 1.5s
Range: 11m
Cooldown: 10sAfterDeals 229 magical damage, and increases the enemy's damage taken by -30% for 5s.
Energy Cost: 9
Cast Time: 1.5s
Range: 11m
Cooldown: 10s
Energy20
Cooldown10 s
Cast time1.5 s
Range11 m -
Dec 2, 2018 New since your last visit
- Range 9 m → 11 m +22.2%
- Stand time 0.4 s → 0 s −0.4 s
Adept's Enigmatic Staff · Item Power 700BeforeDeals 229 magical damage, and increases the enemy's damage taken by -40% for 5s.
Energy Cost: 9
Cast Time: 1.5s
Range: 9m
Cooldown: 10sAfterDeals 229 magical damage, and increases the enemy's damage taken by -40% for 5s.
Energy Cost: 9
Cast Time: 1.5s
Range: 11m
Cooldown: 10s
Energy20
Cooldown10 s
Cast time1.5 sStand time0.4 s→0 s
Range9 m→11 m -
Mar 18, 2018 New since your last visit
- Cooldown 0 s → 10 s
- Cast time 1.2 s → 1.5 s +25%
- Energy 4 → 9 +125%
- Damage 91.99 → 103.11 +12.1%
- Defense vs. Players -12% → -40% -233.3%
- Defense vs. Players · duration 3 s → 5 s +66.7%
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeDeals 204 magical damage, and reduces the target's resistances by 31 for 3s.
Energy Cost: 4
Cast Time: 1.2s
Range: 9m
Cooldown: noneAfterDeals 229 magical damage, and increases the enemy's damage taken by -40% for 5s.
Energy Cost: 9
Cast Time: 1.5s
Range: 9m
Cooldown: 10s
Energy9→20
Cooldown0 s→10 s
Cast time1.2 s→1.5 sStand time0.4 s
Range9 m -
Sep 27, 2017 New since your last visit
- Cast time 1.5 s → 1.2 s -20%
- Energy 5 → 4 -20%
- Effects Debuff
- Damage 124.31 → 91.99 -26%
- Armor none → -0.12
- Armor · duration none → 3 s
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeDeals 276 magicl damage and reduces the target's resistance by — for —.
Energy Cost: 5
Cast Time: 1.5s
Range: 9m
Cooldown: noneAfterDeals 204 magical damage, and reduces the target's resistances by 31 for 3s.
Energy Cost: 4
Cast Time: 1.2s
Range: 9m
Cooldown: none
Energy11→9
Cast time1.5 s→1.2 sStand time0.4 s
Range9 m
-
Enigma Blade Aug 21, 2024 New since your last visit
- Damage 180 → 190 +5.6%
Adept's Enigmatic Staff · Item Power 700BeforeCombine up to two abilities. The combo resets after 4s.
1st Enigma Blade:
Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 399 magical damage.
Hitting at least one enemy enables the next combo ability.
2nd Flicker:
Teleport to the targeted position (cannot teleport through obstacles).
Grants immunity to damage for 0.2s.AfterCombine up to two abilities. The combo resets after 4s.
1st Enigma Blade:
Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 422 magical damage.
Hitting at least one enemy enables the next combo ability.
2nd Flicker:
Teleport to the targeted position (cannot teleport through obstacles).
Grants immunity to damage for 0.2s.
Energy11
Cooldown15 s
Cast timeInstantStand time0.2 sHit delay0.2 s
Range10 mShow 5 more
-
Jan 8, 2024 New since your last visit
- Damage 165 → 180 +9.1%
Adept's Enigmatic Staff · Item Power 700BeforeCombine up to two abilities. The combo resets after 4s.
1st Enigma Blade:
Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 366 magical damage.
Hitting at least one enemy enables the next combo ability.
2nd Flicker:
Teleport to the targeted position (cannot teleport through obstacles).
Grants immunity to damage for 0.2s.AfterCombine up to two abilities. The combo resets after 4s.
1st Enigma Blade:
Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 399 magical damage.
Hitting at least one enemy enables the next combo ability.
2nd Flicker:
Teleport to the targeted position (cannot teleport through obstacles).
Grants immunity to damage for 0.2s.
Energy11
Cooldown15 s
Cast timeInstantStand time0.2 sHit delay0.2 s
Range10 m -
Oct 16, 2023 New since your last visit
- Effects
Mobility
Adept's Enigmatic Staff · Item Power 700BeforeCombine up to two abilities. The combo resets after 4s.
1st Enigma Blade:
Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 366 magical damage.
Hitting at least one enemy enables the next combo ability.
2nd Flicker:
Teleport to the targeted position (cannot teleport through obstacles).
Grants immunity to damage for 0.2s.AfterCombine up to two abilities. The combo resets after 4s.
1st Enigma Blade:
Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 366 magical damage.
Hitting at least one enemy enables the next combo ability.
2nd Flicker:
Teleport to the targeted position (cannot teleport through obstacles).
Grants immunity to damage for 0.2s.
Energy11
Cooldown15 s
Cast timeInstantStand time0.2 sHit delay0.2 s
Range10 m - Effects
-
Nov 22, 2022 New since your last visit
- Damage 180 → 165 -8.3%
Adept's Enigmatic Staff · Item Power 700BeforeCombine up to two abilities. The combo resets after 4s.
1st Enigma Blade:
Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 399 magical damage.
Hitting at least one enemy enables the next combo ability.
2nd Flicker:
Teleport to the targeted position (cannot teleport through obstacles).
Grants immunity to damage for 0.2s.AfterCombine up to two abilities. The combo resets after 4s.
1st Enigma Blade:
Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 366 magical damage.
Hitting at least one enemy enables the next combo ability.
2nd Flicker:
Teleport to the targeted position (cannot teleport through obstacles).
Grants immunity to damage for 0.2s.
Energy11
Cooldown15 s
Cast timeInstantStand time0.2 sHit delay0.2 s
Range10 m -
Aug 30, 2022 New since your last visit
- Damage 200 → 180 -10%
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeCombine up to two abilities. The combo resets after 4s.
1st Enigma Blade:
Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 444 magical damage.
Hitting at least one enemy enables the next combo ability.
2nd Flicker:
Teleport to the targeted position (cannot teleport through obstacles).AfterCombine up to two abilities. The combo resets after 4s.
1st Enigma Blade:
Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 399 magical damage.
Hitting at least one enemy enables the next combo ability.
2nd Flicker:
Teleport to the targeted position (cannot teleport through obstacles).
Grants immunity to damage for 0.2s.
Energy11
Cooldown15 s
Cast timeInstantStand time0.2 sHit delay0.2 s
Range10 m -
Aug 9, 2022 New since your last visit
Added to the game
-
Arcane Protection May 15, 2024 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeProtect the targeted ally with arcane energy, applying a shield that absorbs up to 666 damage (before resistances) during the next 2s.
Grants immunity to Forced Movement effects.
Blocking a Forced Movement effect will end this effect.AfterProtect the targeted ally with arcane energy, applying a shield that absorbs up to 666 damage (before resistances) during the next 2s.
Grants immunity to Forced Movement effects.
Energy13
Cooldown6 s
Cast timeInstant
Range11 mShow 10 more
-
Aug 30, 2022 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeProtect the targeted ally with arcane energy, applying a shield that absorbs up to 666 damage (before resistances) during the next 2s.
Grants immuity to Forced Movement effects.
Blocking a Forced Movement effect will end this effect.AfterProtect the targeted ally with arcane energy, applying a shield that absorbs up to 666 damage (before resistances) during the next 2s.
Grants immunity to Forced Movement effects.
Blocking a Forced Movement effect will end this effect.
Energy13
Cooldown6 s
Cast timeInstant
Range11 m -
Aug 9, 2022 New since your last visit
- Cooldown 5 s → 6 s +20%
- Effects
DebuffImmunity
Adept's Enigmatic Staff · Item Power 700
Energy13
Cooldown5 s→6 s
Cast timeInstant
Range11 m -
Jul 6, 2022 New since your last visit
- Effects
Immunity
Adept's Enigmatic Staff · Item Power 700BeforeGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.
Allies wearing plate armor will have their threat generation increased by 200% for 2s.
Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.AfterGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.
Allies wearing plate armor will have their threat generation increased by 200% for 2s.
Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.
Energy13
Cooldown5 s
Cast timeInstant
Range11 m - Effects
-
Jun 8, 2022 New since your last visit
- Effects Immunity
Adept's Enigmatic Staff · Item Power 700BeforeGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.
Allies wearing plate armor will have their threat generation increased by 200% for 2s.
Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.AfterGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.
Allies wearing plate armor will have their threat generation increased by 200% for 2s.
Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.
Energy13
Cooldown5 s
Cast timeInstant
Range11 m -
May 6, 2021 New since your last visit
- Effects
Buff - Threat Generation Bonus · duration 2 s → removed
- Threat Generation Bonus · #1 -50% → removed
- Threat Generation Bonus · #2 200% → -50% −250 pp
Adept's Enigmatic Staff · Item Power 700BeforeGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.
Allies wearing plate armor will have their threat generation increased by 200% for 2s.
Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.AfterGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.
Allies wearing plate armor will have their threat generation increased by 200% for 2s.
Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.
Energy13
Cooldown5 s
Cast timeInstant
Range11 m - Effects
-
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeCasts a shield on an ally that absorbs 666 damage before Armor and lasts for 2s.
Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.
Energy Cost: 6
Cast time: 0s
Range: 11m
Cooldown: 5sAfterGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.
Allies wearing plate armor will have their threat generation increased by 200% for 2s.
Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.
Energy13
Cooldown5 s
Cast timeInstant
Range11 m -
Jan 18, 2021 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeCasts a shield on an ally that absorbs 666 of damage before Armor and lasts for 2s.
Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.
Energy Cost: 6
Cast time: 0s
Range: 11m
Cooldown: 5sAfterCasts a shield on an ally that absorbs 666 damage before Armor and lasts for 2s.
Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.
Energy Cost: 6
Cast time: 0s
Range: 11m
Cooldown: 5s
Energy13
Cooldown5 s
Cast timeInstant
Range11 m -
Jan 20, 2020 New since your last visit
- Shield 169.59 → 300 +76.9%
- Shield · duration 4 s → 2 s -50%
Adept's Enigmatic Staff · Item Power 700BeforeCasts a shield on an ally that absorbs 376 of damage before Armor and lasts for 4s.
Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.
Energy Cost: 6
Cast time: 0s
Range: 11m
Cooldown: 5sAfterCasts a shield on an ally that absorbs 666 of damage before Armor and lasts for 2s.
Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.
Energy Cost: 6
Cast time: 0s
Range: 11m
Cooldown: 5s
Energy13
Cooldown5 s
Cast timeInstant
Range11 m -
Sep 18, 2019 New since your last visit
- Range 9 m → 11 m +22.2%
Adept's Enigmatic Staff · Item Power 700BeforeCasts a shield on an ally that absorbs 376 of damage before Armor and lasts for 4s.
Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.
Energy Cost: 6
Cast time: 0s
Range: 9m
Cooldown: 5sAfterCasts a shield on an ally that absorbs 376 of damage before Armor and lasts for 4s.
Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.
Energy Cost: 6
Cast time: 0s
Range: 11m
Cooldown: 5s
Energy13
Cooldown5 s
Cast timeInstant
Range9 m→11 m -
Mar 18, 2018 New since your last visit
- Effects Buff Debuff
- Description reworded
- Stand time 0.2 s → 0 s −0.2 s
Adept's Enigmatic Staff · Item Power 700BeforeCasts a shield on an ally that absorbs 376 of damage before Armor.
Energy Cost: 6
Cast time: 0s
Range: 9m
Cooldown: 5sAfterCasts a shield on an ally that absorbs 376 of damage before Armor and lasts for 4s.
Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.
Energy Cost: 6
Cast time: 0s
Range: 9m
Cooldown: 5s
Energy13
Cooldown5 s
Cast timeInstantStand time0.2 s→0 s
Range9 m
-
Mimic Feb 7, 2024 New since your last visit
- Cooldown refund none → 20%
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.
Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).
The ability goes on cooldown if you either cast the mimicked ability or do not cast it while you have access to it.
If you cast the mimicked ability, Mimic uses the cooldown of the mimicked ability.AfterMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.
Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).
The ability goes on cooldown if you either cast the mimicked ability or do not cast it while you have access to it.
If you cast the mimicked ability of another weapon, its cooldown is reduced by 20%.
Cast timeInstantHit delay0.4 s
Range15 mShow 6 more
-
Aug 9, 2022 New since your last visit
- Range 11 m → 15 m +36.4%
Adept's Enigmatic Staff · Item Power 700BeforeMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.
Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).
The ability goes on cooldown if you either cast the mimicked ability or do not cast it while you have access to it.
If you cast the mimicked ability, Mimic uses the cooldown of the mimicked ability.AfterMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.
Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).
The ability goes on cooldown if you either cast the mimicked ability or do not cast it while you have access to it.
If you cast the mimicked ability, Mimic uses the cooldown of the mimicked ability.
Cast timeInstantHit delay0.4 s
Range11 m→15 m -
Dec 16, 2021 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.
Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).
The ability goes on cooldown if you either cast the mimiced ability or do not cast it while you have access to it.
If you cast the mimiced ability, Mimic uses the cooldown of the mimiced ability.AfterMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.
Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).
The ability goes on cooldown if you either cast the mimicked ability or do not cast it while you have access to it.
If you cast the mimicked ability, Mimic uses the cooldown of the mimicked ability.
Cast timeInstantHit delay0.4 s
Range11 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeTemporarily gain access to a W-slot ability of another player. The ability you mimic depends on the target's equipped weapon.
Casting Mimic on an Arcane Staff user grants you access to Magic Shock (cooldown is independent from the Magic Shock available as your own Q-slot ability).
Energy Cost: based on mimicked ability
Cast time: instant
Range: 11m
Cooldown: based on mimicked abilityAfterMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.
Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).
The ability goes on cooldown if you either cast the mimiced ability or do not cast it while you have access to it.
If you cast the mimiced ability, Mimic uses the cooldown of the mimiced ability.
Cast timeInstantHit delay0.4 s
Range11 m -
Dec 10, 2020 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeTemporarily get access to a W-Slot ability of another player. The ability you mimic depends on the target's equipped weapon.
Energy Cost: Depends on the ability you mimic
Cast time: instant
Range: 11m
Cooldown: Depends on the ability you mimicAfterTemporarily gain access to a W-slot ability of another player. The ability you mimic depends on the target's equipped weapon.
Casting Mimic on an Arcane Staff user grants you access to Magic Shock (cooldown is independent from the Magic Shock available as your own Q-slot ability).
Energy Cost: based on mimicked ability
Cast time: instant
Range: 11m
Cooldown: based on mimicked ability
Cast timeInstantHit delay0.4 s
Range11 m -
Dec 2, 2020 New since your last visit
- Energy 3 → 0 −3
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeTemporarily get access to a W-Slot ability of another player. The ability you mimic depends on the target's equipped weapon.
Energy Cost: 3
Cast time: instant
Range: 11m
Cooldown: Depends on the ability you mimicAfterTemporarily get access to a W-Slot ability of another player. The ability you mimic depends on the target's equipped weapon.
Energy Cost: Depends on the ability you mimic
Cast time: instant
Range: 11m
Cooldown: Depends on the ability you mimic
Energy7→0
Cast timeInstantHit delay0.4 s
Range11 m -
Aug 13, 2020 New since your last visit
Added to the game
-
Empowering Beam Oct 16, 2023 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeEmpower the targeted ally while channeling for 4.75s.
Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).
The damage increase lasts for 0.8s after the channel ends.AfterEmpower the targeted ally while channeling for 4.75s (can't be cast on self).
Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).
The damage increase lasts for 0.8s after the channel ends.
Energy29
Cooldown15 s
Cast timeInstantStand time0.2 s
Range9 mShow 6 more
-
Oct 8, 2023 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeEmpower the targeted ally while channeling for 4.75s (can't be cast on self).
Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).
The damage increase lasts for 0.8s after the channel ends.AfterEmpower the targeted ally while channeling for 4.75s.
Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).
The damage increase lasts for 0.8s after the channel ends.
Energy29
Cooldown15 s
Cast timeInstantStand time0.2 s
Range9 m -
Jul 19, 2023 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeEmpower the targeted ally while channeling for 4.75s.
Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).
The damage increase lasts for 0.8s after the channel ends.AfterEmpower the targeted ally while channeling for 4.75s (can't be cast on self).
Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).
The damage increase lasts for 0.8s after the channel ends.
Energy29
Cooldown15 s
Cast timeInstantStand time0.2 s
Range9 m -
Aug 9, 2022 New since your last visit
- Effects Slow
Adept's Enigmatic Staff · Item Power 700BeforeEmpower the targeted ally while channeling for 4.75s.
Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).
The damage increase lasts for 0.8s after the channel ends.AfterEmpower the targeted ally while channeling for 4.75s.
Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).
The damage increase lasts for 0.8s after the channel ends.
Energy29
Cooldown15 s
Cast timeInstantStand time0.2 s
Range9 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeChanneled beam which increases the damage of an ally. The longer the beam is channeled, the stronger the damage buff becomes, starting with 16% and going up to 80%. Channeling lasts for up to 4.75s seconds.
Energy Cost: 13
Cast time: channeled
Range: 9m
Cooldown: 15sAfterEmpower the targeted ally while channeling for 4.75s.
Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).
The damage increase lasts for 0.8s after the channel ends.
Energy29
Cooldown15 s
Cast timeInstantStand time0.2 s
Range9 m -
Oct 21, 2020 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeChanneled beam which increases the damage of an ally. The longer the beam is channeled, the stronger the damage buff becomes, starting with 20% and going up to 100%. Channeling lasts for up to 4.75s seconds.
Energy Cost: 13
Cast time: channeled
Range: 9m
Cooldown: 15sAfterChanneled beam which increases the damage of an ally. The longer the beam is channeled, the stronger the damage buff becomes, starting with 16% and going up to 80%. Channeling lasts for up to 4.75s seconds.
Energy Cost: 13
Cast time: channeled
Range: 9m
Cooldown: 15s
Energy29
Cooldown15 s
Cast timeInstantStand time0.2 s
Range9 m -
Mar 18, 2018 New since your last visit
- Channel · total duration 7.2 s → 4.75 s -34%
Adept's Enigmatic Staff · Item Power 700BeforeChanneled beam which increases the damage of an ally. The longer the beam is channeled, the stronger the damage buff becomes, starting with 20% and going up to 100%. Channeling lasts for up to 7.2s seconds.
Energy Cost: 13
Cast time: channeled
Range: 9m
Cooldown: 15sAfterChanneled beam which increases the damage of an ally. The longer the beam is channeled, the stronger the damage buff becomes, starting with 20% and going up to 100%. Channeling lasts for up to 4.75s seconds.
Energy Cost: 13
Cast time: channeled
Range: 9m
Cooldown: 15s
Energy29
Cooldown15 s
Cast timeInstantStand time0.2 s
Range9 m
-
Lingering Power Oct 16, 2023 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeAfter casting any spell, increase your Attack Speed by 120% and your Attack Range by 33% for the next 3 normal attacks within 3s.
AfterAfter casting any spell, increase your Auto-Attack Speed by 120% and your Auto-Attack Range by 33% for the next 3 Auto-Attacks within 3s.
Cast timeInstantShow 1 more
-
Aug 9, 2022 New since your last visit
Added to the game
-
Energetic Oct 16, 2023 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeEvery normal attack restores 2.8 Energy.
AfterEach Auto-Attack restores 2.8 Energy.
Cast timeInstantShow 1 more
-
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeEvery normal attack, you restore 2.8 energy.
AfterEvery normal attack restores 2.8 Energy.
Cast timeInstant
-
Hush Oct 16, 2023 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeAfter every 5 spells cast your next normal attack silences the targeted enemy for 1.54s.
AfterAfter every 5 spells cast your next Auto-Attack silences the targeted enemy for 1.54s.
Cast timeInstantShow 1 more
-
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeEvery 5 spell attacks, your next normal attack will silence the enemy for 1.54s.
AfterAfter every 5 spells cast your next normal attack silences the targeted enemy for 1.54s.
Cast timeInstant
-
Calmness Mar 17, 2021 New since your last visit
- Description reworded
Adept's Enigmatic Staff · Item Power 700BeforeEvery 5 activated spells, your resistances are increased by 63 for 3s.
AfterAfter every 5 spells cast increase your damage resistances by 63 for 3s.
Cast timeInstant
From the game files
Attributes of this item that no in-game tooltip shows.
@shopcategory- weapons
@shopsubcategory1- arcanestaff
@shopsubcategory2- arcanestaff_enigmaticstaff
@craftingcategory- arcanestaff
@slottype- mainhand
@itempowerprogressiontype- mainhand
@combatspecachievement- COMBAT_ARCANESTAFFS_ENIGMATIC
@maxqualitylevel- 5
@canbeovercharged- true
@unlockedtocraft- false
@unlockedtoequip- false