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Adept's Enigmatic Staff

Adept's Enigmatic StaffT4

T4_2H_ENIGMATICSTAFF

Adept's Enigmatic Staff, tier 4, item power 700. Dropped by 1,478 creatures. Grants 13 abilities. Abilities last changed May 26, 2026.

Stats

TierT4
Item Power700
Weight6.8 kg
Durability12706
Auto-Attack Damage41
Damage per second55/s
Auto-Attack Speed1.35
Attack Range9 m
Advanced view

Where each number comes from and how it is calculated. How this works

SourceBaseProgressionResult
Auto-Attack Damage@attackdamage2222 × 1.0918^741
Damage per second22(22 × 1.0918^7) × 1.3555/s
Auto-Attack Speed@attackspeed1.351.351.35
Attack Range@attackrange999 m

Crafting

Crafted at: Mage's Tower T4+

Silver:
0
Time:
1.33s
Crafting Focus:
1715

Stats

TierT4
Item Power800
Weight6.8 kg
Durability19059
Auto-Attack Damage44
Damage per second60/s
Auto-Attack Speed1.35
Attack Range9 m
Advanced view

Where each number comes from and how it is calculated. How this works

SourceBaseProgressionResult
Auto-Attack Damage@attackdamage2222 × 1.0918^844
Damage per second22(22 × 1.0918^8) × 1.3560/s
Auto-Attack Speed@attackspeed1.351.351.35
Attack Range@attackrange999 m

Crafting

Crafted at: Mage's Tower T4+

Silver:
0
Time:
2s
Crafting Focus:
3001

Upgrade materials

Stats

TierT4
Item Power900
Weight6.8 kg
Durability28589
Auto-Attack Damage48
Damage per second65/s
Auto-Attack Speed1.35
Attack Range9 m
Advanced view

Where each number comes from and how it is calculated. How this works

SourceBaseProgressionResult
Auto-Attack Damage@attackdamage2222 × 1.0918^948
Damage per second22(22 × 1.0918^9) × 1.3565/s
Auto-Attack Speed@attackspeed1.351.351.35
Attack Range@attackrange999 m

Crafting

Crafted at: Mage's Tower T4+

Silver:
0
Time:
2.67s
Crafting Focus:
5252

Upgrade materials

Stats

TierT4
Item Power1000
Weight6.8 kg
Durability42883
Auto-Attack Damage53
Damage per second71/s
Auto-Attack Speed1.35
Attack Range9 m
Advanced view

Where each number comes from and how it is calculated. How this works

SourceBaseProgressionResult
Auto-Attack Damage@attackdamage2222 × 1.0918^1053
Damage per second22(22 × 1.0918^10) × 1.3571/s
Auto-Attack Speed@attackspeed1.351.351.35
Attack Range@attackrange999 m

Crafting

Crafted at: Mage's Tower T4+

Silver:
0
Time:
3.33s
Crafting Focus:
9191

Upgrade materials

Stats

TierT4
Item Power1100
Weight6.8 kg
Durability64324
Auto-Attack Damage58
Damage per second78/s
Auto-Attack Speed1.35
Attack Range9 m
Advanced view

Where each number comes from and how it is calculated. How this works

SourceBaseProgressionResult
Auto-Attack Damage@attackdamage2222 × 1.0918^1158
Damage per second22(22 × 1.0918^11) × 1.3578/s
Auto-Attack Speed@attackspeed1.351.351.35
Attack Range@attackrange999 m

Crafting

Crafted at: Mage's Tower T4+

Silver:
0
Time:
5s
Crafting Focus:
16085

Abilities

Hover an ability, tap it or reach it with Tab for its values at the item power shown above.

Your specialisations

Destiny board nodes that raise this item’s power: 14, up to 402 in total. Set your levels. They are saved and used on every page.

Item Power 700
  • +2.2 × 120
  • +0.2 × 120
  • +0.2 × 120
  • +0.2 × 120
  • +0.1 × 120
  • +0.1 × 120
  • +0.1 × 120
  • +0.1 × 120
  • +0.025 × 120
  • +0.025 × 120
  • +0.025 × 120
  • +0.025 × 120
  • +0.025 × 120
  • +0.025 × 120

Adept's Enigmatic Staff drop rate by creature

Base figures, before the global 0.9 factor and before any zone, difficulty or premium multiplier. The creature’s page shows them with the multipliers applied.

+7,375 more rows

What changed here6

  1. Jul 22, 2024

  2. Aug 9, 2022

  3. Jun 8, 2022

    • Auto-Attack Damage 42.533 → 40.684 -4.3%
    • Damage per second 55.293 → 54.923 -0.7%
    • Attack speed 1.3 → 1.35 +3.8%
Show 3 more
  1. Nov 24, 2021

    • Price Crafting Focus 1,540 → Crafting Focus 1,715
  2. Aug 23, 2018

    • Auto-Attack Damage 0 → 42.533
    • Damage per second 0 → 55.293
    • Attack speed 0 → 1.3
    • Attack range 0 m → 9 m
    Before Magic Force
    After Aggressive Caster

    8 unchanged

  3. Mar 18, 2018

    After Energy Beam W

    8 unchanged

Changes to its abilities85

  • Magic Shock

    May 26, 2026

    • Stand time 0.2 s → 0 s −0.2 s
    Adept's Enigmatic Staff · Item Power 700

    BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
    Deals 333 magical damage to all enemies hit.

    AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
    Deals 333 magical damage to all enemies hit.

    Energy9Cooldown5 sCast time0.35 sStand time0.2 s→0 sHit delay0.15 sRange14 m

    Show 10 more
    1. Oct 6, 2025

      • Range 13 m → 14 m +7.7%
      Adept's Enigmatic Staff · Item Power 700

      BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 333 magical damage to all enemies hit.

      AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 333 magical damage to all enemies hit.

      Energy9Cooldown5 sCast time0.35 sStand time0.2 sHit delay0.15 sRange13 m→14 m

    2. May 26, 2025

      • Cast time 0.5 s → 0.35 s -30%
      Adept's Enigmatic Staff · Item Power 700

      BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 333 magical damage to all enemies hit.

      AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 333 magical damage to all enemies hit.

      Energy9Cooldown5 sCast time0.5 s→0.35 sStand time0.2 sHit delay0.15 sRange13 m

    3. Oct 16, 2023

      • Damage 135 → 150 +11.1%
      Adept's Enigmatic Staff · Item Power 700

      BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 300 magical damage to all enemies hit.

      AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 333 magical damage to all enemies hit.

      Energy9Cooldown5 sCast time0.5 sStand time0.2 sHit delay0.15 sRange13 m

    4. Oct 8, 2023

      • Damage 150 → 135 -10%
      Adept's Enigmatic Staff · Item Power 700

      BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 333 magical damage to all enemies hit.

      AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 300 magical damage to all enemies hit.

      Energy9Cooldown5 sCast time0.5 sStand time0.2 sHit delay0.15 sRange13 m

    5. Aug 14, 2023

      • Damage 135 → 150 +11.1%
      Adept's Enigmatic Staff · Item Power 700

      BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 300 magical damage to all enemies hit.

      AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 333 magical damage to all enemies hit.

      Energy9Cooldown5 sCast time0.5 sStand time0.2 sHit delay0.15 sRange13 m

    6. Aug 9, 2022

      • Damage 150 → 135 -10%
      Adept's Enigmatic Staff · Item Power 700

      BeforeRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 333 magical damage to all enemies hit.

      AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 300 magical damage to all enemies hit.

      Energy9Cooldown5 sCast time0.5 sStand time0.2 sHit delay0.15 sRange13 m

    7. Mar 17, 2021

      • Cooldown 4 s → 5 s +25%
      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeReleases a Magic Shock in a 3m radius ground target area. Enemies hit receive 333 magic damage and are silenced for 1.05s.

      Energy Cost: 4
      Cast time: 0.5s
      Range: 13m
      Cooldown: 4s

      AfterRelease a magic shock, silencing all enemies in a 3m radius for 1.05s.
      Deals 333 magical damage to all enemies hit.

      Energy9Cooldown4 s→5 sCast time0.5 sStand time0.2 sHit delay0.15 sRange13 m

    8. Dec 2, 2020

      • Damage 125 → 150 +20%
      Adept's Enigmatic Staff · Item Power 700

      BeforeReleases a Magic Shock in a 3m radius ground target area. Enemies hit receive 277 magic damage and are silenced for 1.05s.

      Energy Cost: 4
      Cast time: 0.5s
      Range: 13m
      Cooldown: 4s

      AfterReleases a Magic Shock in a 3m radius ground target area. Enemies hit receive 333 magic damage and are silenced for 1.05s.

      Energy Cost: 4
      Cast time: 0.5s
      Range: 13m
      Cooldown: 4s

      Energy9Cooldown4 sCast time0.5 sStand time0.2 sHit delay0.15 sRange13 m

    9. Oct 21, 2020

      • Cooldown 5 s → 4 s -20%
      • Range 12 m → 13 m +8.3%
      • Damage 150 → 125 -16.7%
      • Silence 1 s → 0.85 s -15%
      Adept's Enigmatic Staff · Item Power 700

      BeforeReleases a Magic Shock in a 3m radius ground target area. Enemies hit receive 333 magic damage and are silenced for 1.23s.

      Energy Cost: 4
      Cast time: 0.5s
      Range: 12m
      Cooldown: 5s

      AfterReleases a Magic Shock in a 3m radius ground target area. Enemies hit receive 277 magic damage and are silenced for 1.05s.

      Energy Cost: 4
      Cast time: 0.5s
      Range: 13m
      Cooldown: 4s

      Energy9Cooldown5 s→4 sCast time0.5 sStand time0.2 sHit delay0.15 sRange12 m→13 m

    10. May 21, 2020

      Added to the game

  • Protective Beam

    Mar 11, 2026

    • Shield · radius 6 m → 6.5 m +8.3%
    • Move Speed Bonus -50% → -30% +40%
    Adept's Enigmatic Staff · Item Power 700

    BeforeConjure an arcane shield in a 6m radius around the targeted ally, slowing yourself by 50% while channeling for 6s (can't be cast on self).
    Absorbs up to 533 damage (before resistances).
    Reapplies the shield every 1s, costing 5 Energy.

    The shield lasts up to 2s after the channel has ended.

    AfterConjure an arcane shield in a 6.5m radius around the targeted ally, slowing yourself by 30% while channeling for 6s (can't be cast on self).
    Absorbs up to 533 damage (before resistances).
    Reapplies the shield every 1s, costing 5 Energy.

    The shield lasts up to 2s after the channel has ended.

    Cooldown30 sCast timeInstantRange14 m

    Show 9 more
    1. Aug 26, 2025

      • Shield · radius 5 m → 6 m +20%
      • Channel · energy cost 6 → 5 -16.7%
      Adept's Enigmatic Staff · Item Power 700

      BeforeConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 6s (can't be cast on self).
      Absorbs up to 533 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield lasts up to 2s after the channel has ended.

      AfterConjure an arcane shield in a 6m radius around the targeted ally, slowing yourself by 50% while channeling for 6s (can't be cast on self).
      Absorbs up to 533 damage (before resistances).
      Reapplies the shield every 1s, costing 5 Energy.

      The shield lasts up to 2s after the channel has ended.

      Cooldown30 sCast timeInstantRange14 m

    2. Nov 6, 2024

      • Channel · total duration 9 s → 6 s -33.3%
      • Shield 200 → 240 +20%
      Adept's Enigmatic Staff · Item Power 700

      BeforeConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield lasts up to 2s after the channel has ended.

      AfterConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 6s (can't be cast on self).
      Absorbs up to 533 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield lasts up to 2s after the channel has ended.

      Cooldown30 sCast timeInstantRange14 m

    3. Jul 22, 2024

      • Range 12 m → 14 m +16.7%
      Adept's Enigmatic Staff · Item Power 700

      BeforeConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield lasts up to 2s after the channel has ended.

      AfterConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield lasts up to 2s after the channel has ended.

      Cooldown30 sCast timeInstantRange12 m→14 m

    4. Oct 16, 2023

      • Effects Slow
      • Shield · radius 5 m → removed
      • Shield 200 → removed
      • Shield · duration 2 s → removed
      • Move Speed Bonus none → -50%
      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s.
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield last up to 2s after the channel has ended.

      AfterConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield lasts up to 2s after the channel has ended.

      Cooldown30 sCast timeInstantRange12 m

    5. Oct 8, 2023

      • Effects Slow
      • Move Speed Bonus -50% → removed
      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield lasts up to 2s after the channel has ended.

      AfterConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s.
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield last up to 2s after the channel has ended.

      Cooldown30 sCast timeInstantRange12 m

    6. Aug 14, 2023

      • Effects Slow
      • Move Speed Bonus none → -50%
      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s (can't be cast on self).
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield last up to 2s after the channel has ended.

      AfterConjure an arcane shield in a 5m radius around the targeted ally, slowing yourself by 50% while channeling for 9s (can't be cast on self).
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield lasts up to 2s after the channel has ended.

      Cooldown30 sCast timeInstantRange12 m

    7. Jul 19, 2023

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s.
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield last up to 2s after the channel has ended.

      AfterConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s (can't be cast on self).
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield last up to 2s after the channel has ended.

      Cooldown30 sCast timeInstantRange12 m

    8. Mar 17, 2021

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeChannels a protective beam on an ally. The target, and allies in close proximity, get a shield reapplied every second, which can absorb up to 444 of damage. Each tick consumes another 6 energy.

      Energy Cost: 0
      Cast time: channeled
      Range: 12m
      Cooldown: 30s

      AfterConjure an arcane shield in a 5m radius around the targeted ally, while channeling for 9s.
      Absorbs up to 444 damage (before resistances).
      Reapplies the shield every 1s, costing 6 Energy.

      The shield last up to 2s after the channel has ended.

      Cooldown30 sCast timeInstantRange12 m

    9. Dec 2, 2018

      • Range 9 m → 12 m +33.3%
      • Stand time 0.2 s → 0 s −0.2 s
      Adept's Enigmatic Staff · Item Power 700

      BeforeChannels a protective beam on an ally. The target, and allies in close proximity, get a shield reapplied every second, which can absorb up to 444 of damage. Each tick consumes another 6 energy.

      Energy Cost: 0
      Cast time: channeled
      Range: 9m
      Cooldown: 30s

      AfterChannels a protective beam on an ally. The target, and allies in close proximity, get a shield reapplied every second, which can absorb up to 444 of damage. Each tick consumes another 6 energy.

      Energy Cost: 0
      Cast time: channeled
      Range: 12m
      Cooldown: 30s

      Cooldown30 sCast timeInstantStand time0.2 s→0 sRange9 m→12 m

  • Chain Missile

    Jan 26, 2026

    • Damage 55 → 60 +9.1%
    Adept's Enigmatic Staff · Item Power 700

    BeforeShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
    Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 89 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
    Applies one Arcane Charge to all enemies hit.

    Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).

    AfterShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
    Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 89 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
    Applies one Arcane Charge to all enemies hit.

    Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 133 magical damage (Chain Missile damage does not count as direct damage).

    Energy11Cooldown3 sCast time0.2 sRange17 m

    Show 7 more
    1. Feb 3, 2025

      • Damage · per tick 25 → 40 +60%
      Adept's Enigmatic Staff · Item Power 700

      BeforeShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
      Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 55 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).

      AfterShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
      Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 89 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).

      Energy11Cooldown3 sCast time0.2 sRange17 m

    2. Oct 16, 2023

      • Damage · per tick · #1 121 → 132 +9.1%
      • Damage · per tick · #2 60 → 25 -58.3%
      • Damage 61 → 55 -9.8%
      Adept's Enigmatic Staff · Item Power 700

      BeforeShoot a Chain Missile in the targeted direction, dealing 269 magical damage to the first enemy hit.
      Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 133 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (Chain Missile damage does not count as direct damage).

      AfterShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
      Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 55 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).

      Energy11Cooldown3 sCast time0.2 sRange17 m

    3. Oct 8, 2023

      • Damage · per tick · #1 132 → 121 -8.3%
      • Damage · per tick · #2 25 → 60 +140%
      • Damage 55 → 61 +10.9%
      Adept's Enigmatic Staff · Item Power 700

      BeforeShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
      Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 55 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).

      AfterShoot a Chain Missile in the targeted direction, dealing 269 magical damage to the first enemy hit.
      Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 133 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (Chain Missile damage does not count as direct damage).

      Energy11Cooldown3 sCast time0.2 sRange17 m

    4. Mar 8, 2023

      • Damage · per tick · #1 121 → 132 +9.1%
      • Damage · per tick · #2 60 → 25 -58.3%
      • Damage 61 → 55 -9.8%
      Adept's Enigmatic Staff · Item Power 700

      BeforeShoot a Chain Missile in the targeted direction, dealing 269 magical damage to the first enemy hit.
      Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 133 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (Chain Missile damage does not count as direct damage).

      AfterShoot a Chain Missile in the targeted direction, dealing 293 magical damage to the first enemy hit.
      Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 55 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 122 magical damage (Chain Missile damage does not count as direct damage).

      Energy11Cooldown3 sCast time0.2 sRange17 m

    5. Nov 22, 2022

      • Chain · max distance 8 m → 7 m -12.5%
      • Damage · per tick none → 60
      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeShoot a Chain Missile in the targeted direction.
      Upon hitting an enemy, it will jump to the closest enemy within 8m of the last enemy hit, dealing 269 magical damage (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (can not be triggered by Chain Missile).

      AfterShoot a Chain Missile in the targeted direction, dealing 269 magical damage to the first enemy hit.
      Upon hitting an enemy, it will jump to the closest enemy within 7m of the last enemy hit, dealing 133 magical damage to all following enemies (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (Chain Missile damage does not count as direct damage).

      Energy11Cooldown3 sCast time0.2 sRange17 m

    6. Aug 30, 2022

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeShoot a Chain Missile in the targeted direction.
      Upon hitting an enemy, it will jump to the closest enemy within 8m of the last enemy hit, dealing 269 magical damage (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage.

      AfterShoot a Chain Missile in the targeted direction.
      Upon hitting an enemy, it will jump to the closest enemy within 8m of the last enemy hit, dealing 269 magical damage (can hit up to 3 targets; can't hit the same target multiple times).
      Applies one Arcane Charge to all enemies hit.

      Arcane Charges are consumed whenever you deal direct damage to the affected target, dealing an additional 135 magical damage (can not be triggered by Chain Missile).

      Energy11Cooldown3 sCast time0.2 sRange17 m

    7. Aug 9, 2022

      Added to the game

  • Motivating Cleanse

    Aug 26, 2025

    • Cooldown 15 s → 18 s +20%
    Adept's Enigmatic Staff · Item Power 700

    BeforePurify up to 10 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
    Increases the cleansed allies' Move Speed by 40% for 3s.

    AfterPurify up to 10 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
    Increases the cleansed allies' Move Speed by 40% for 3s.

    Energy10%Cooldown15 s→18 sCast timeInstantRange11 m

    Show 5 more
    1. Nov 22, 2022

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforePurify up to 10 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects).
      Increases the cleansed allies' Move Speed by 40% for 3s.

      AfterPurify up to 10 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
      Increases the cleansed allies' Move Speed by 40% for 3s.

      Energy10%Cooldown15 sCast timeInstantRange11 m

    2. Oct 13, 2021

      • Area · max targets 5 → 10 +100%
      Adept's Enigmatic Staff · Item Power 700

      BeforePurify up to 5 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects).
      Increases the cleansed allies' Move Speed by 40% for 3s.

      AfterPurify up to 10 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects).
      Increases the cleansed allies' Move Speed by 40% for 3s.

      Energy10%Cooldown15 sCast timeInstantRange11 m

    3. Mar 17, 2021

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeRemoves any movement-impairing and debuff effects for up to 5 allies in a 4m, and also increases the allies' movement speed by 40% for 3s. (Doesn't remove damage-over-time spells.)

      Energy Cost: 10%
      Cast time: instant
      Range: 11m
      Cooldown: 15s

      AfterPurify up to 5 allies in a 4m radius, cleansing all Crowd Control effects and debuffs (except damage over time effects).
      Increases the cleansed allies' Move Speed by 40% for 3s.

      Energy10%Cooldown15 sCast timeInstantRange11 m

    4. May 21, 2020

      • Range 9 m → 11 m +22.2%
      • Energy 10 → 10%
      • Move Speed Bonus 20% → 40% +100%
      • Move Speed Bonus · duration 5 s → 3 s -40%
      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeIncreases an ally's movement speed by 20% for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)

      Energy Cost: 10
      Cast time: instant
      Range: 9m
      Cooldown: 15s

      AfterRemoves any movement-impairing and debuff effects for up to 5 allies in a 4m, and also increases the allies' movement speed by 40% for 3s. (Doesn't remove damage-over-time spells.)

      Energy Cost: 10%
      Cast time: instant
      Range: 11m
      Cooldown: 15s

      Energy22→10%Cooldown15 sCast timeInstantRange9 m→11 m

    5. Mar 18, 2018

      • Move Speed Bonus 20% → removed
      • Move Speed Bonus · duration 5 s → removed
      Adept's Enigmatic Staff · Item Power 700

      BeforeIncreases an ally's movement speed by 20% for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)

      Energy Cost: 10
      Cast time: instant
      Range: 9m
      Cooldown: 15s

      AfterIncreases an ally's movement speed by 20% for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)

      Energy Cost: 10
      Cast time: instant
      Range: 9m
      Cooldown: 15s

      Energy22Cooldown15 sCast timeInstantRange9 m

Show 9 more abilities
  • Frazzle

    Dec 4, 2024

    • Damage 103.11 → 125 +21.2%
    Adept's Enigmatic Staff · Item Power 700

    BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
    Decreases Defense by 30% for 4s.

    AfterFire arcane energy at the targeted enemy, dealing 277 magical damage.
    Decreases Defense by 30% for 4s.

    Energy7%Cooldown12 sCast time0.5 sRange15 m

    Show 11 more
    1. Aug 21, 2024

      • Cast time 0.6 s → 0.5 s -16.7%
      • Range 13 m → 15 m +15.4%
      Adept's Enigmatic Staff · Item Power 700

      BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 30% for 4s.

      AfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 30% for 4s.

      Energy7%Cooldown12 sCast time0.6 s→0.5 sRange13 m→15 m

    2. Oct 16, 2023

      • Damage 103.11 → removed
      • Defense vs. Players -30% → removed
      • Defense vs. Players · duration 4 s → removed
      Adept's Enigmatic Staff · Item Power 700

      BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 30% for 4s.

      AfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 30% for 4s.

      Energy7%Cooldown12 sCast time0.6 sRange13 m

    3. Oct 8, 2023

      • Damage none → 103.11
      • Defense vs. Players none → -30%
      • Defense vs. Players · duration none → 4 s
      Adept's Enigmatic Staff · Item Power 700

      BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 30% for 4s.

      AfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 30% for 4s.

      Energy7%Cooldown12 sCast time0.6 sRange13 m

    4. May 30, 2023

      • Damage 103.11 → removed
      • Defense vs. Players -30% → removed
      • Defense vs. Players · duration 4 s → removed
      Adept's Enigmatic Staff · Item Power 700

      BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 30% for 4s.

      AfterFire arcane energy at the targeted enemy, dealing — magical damage.
      Decreases Defense by — for —.

      Energy7%Cooldown12 sCast time0.6 sRange13 m

    5. Nov 22, 2022

      • Energy 9 → 7%
      • Defense vs. Players -21% → -30% -42.9%
      Adept's Enigmatic Staff · Item Power 700

      BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 55 for 4s.

      AfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 30% for 4s.

      Energy20→7%Cooldown12 sCast time0.6 sRange13 m

    6. Aug 9, 2022

      • Cooldown 10 s → 12 s +20%
      • Cast time 1.5 s → 0.6 s -60%
      • Range 11 m → 13 m +18.2%
      • Armor -0.3 → -0.21 +30%
      • Armor · duration 5 s → 4 s -20%
      Adept's Enigmatic Staff · Item Power 700

      BeforeFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 30% for 5s.

      AfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 55 for 4s.

      Energy20Cooldown10 s→12 sCast time1.5 s→0.6 sRange11 m→13 m

    7. Mar 17, 2021

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeDeals 229 magical damage, and increases the enemy's damage taken by -30% for 5s.

      Energy Cost: 9
      Cast Time: 1.5s
      Range: 11m
      Cooldown: 10s

      AfterFire arcane energy at the targeted enemy, dealing 229 magical damage.
      Decreases Defense by 30% for 5s.

      Energy20Cooldown10 sCast time1.5 sRange11 m

    8. Apr 14, 2019

      • Defense vs. Players -40% → -30% +25%
      Adept's Enigmatic Staff · Item Power 700

      BeforeDeals 229 magical damage, and increases the enemy's damage taken by -40% for 5s.

      Energy Cost: 9
      Cast Time: 1.5s
      Range: 11m
      Cooldown: 10s

      AfterDeals 229 magical damage, and increases the enemy's damage taken by -30% for 5s.

      Energy Cost: 9
      Cast Time: 1.5s
      Range: 11m
      Cooldown: 10s

      Energy20Cooldown10 sCast time1.5 sRange11 m

    9. Dec 2, 2018

      • Range 9 m → 11 m +22.2%
      • Stand time 0.4 s → 0 s −0.4 s
      Adept's Enigmatic Staff · Item Power 700

      BeforeDeals 229 magical damage, and increases the enemy's damage taken by -40% for 5s.

      Energy Cost: 9
      Cast Time: 1.5s
      Range: 9m
      Cooldown: 10s

      AfterDeals 229 magical damage, and increases the enemy's damage taken by -40% for 5s.

      Energy Cost: 9
      Cast Time: 1.5s
      Range: 11m
      Cooldown: 10s

      Energy20Cooldown10 sCast time1.5 sStand time0.4 s→0 sRange9 m→11 m

    10. Mar 18, 2018

      • Cooldown 0 s → 10 s
      • Cast time 1.2 s → 1.5 s +25%
      • Energy 4 → 9 +125%
      • Damage 91.99 → 103.11 +12.1%
      • Defense vs. Players -12% → -40% -233.3%
      • Defense vs. Players · duration 3 s → 5 s +66.7%
      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeDeals 204 magical damage, and reduces the target's resistances by 31 for 3s.

      Energy Cost: 4
      Cast Time: 1.2s
      Range: 9m
      Cooldown: none

      AfterDeals 229 magical damage, and increases the enemy's damage taken by -40% for 5s.

      Energy Cost: 9
      Cast Time: 1.5s
      Range: 9m
      Cooldown: 10s

      Energy9→20Cooldown0 s→10 sCast time1.2 s→1.5 sStand time0.4 sRange9 m

    11. Sep 27, 2017

      • Cast time 1.5 s → 1.2 s -20%
      • Energy 5 → 4 -20%
      • Effects Debuff
      • Damage 124.31 → 91.99 -26%
      • Armor none → -0.12
      • Armor · duration none → 3 s
      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeDeals 276 magicl damage and reduces the target's resistance by — for —.

      Energy Cost: 5
      Cast Time: 1.5s
      Range: 9m
      Cooldown: none

      AfterDeals 204 magical damage, and reduces the target's resistances by 31 for 3s.

      Energy Cost: 4
      Cast Time: 1.2s
      Range: 9m
      Cooldown: none

      Energy11→9Cast time1.5 s→1.2 sStand time0.4 sRange9 m

  • Enigma Blade

    Aug 21, 2024

    • Damage 180 → 190 +5.6%
    Adept's Enigmatic Staff · Item Power 700

    BeforeCombine up to two abilities. The combo resets after 4s.

    1st Enigma Blade:
    Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 399 magical damage.
    Hitting at least one enemy enables the next combo ability.

    2nd Flicker:
    Teleport to the targeted position (cannot teleport through obstacles).
    Grants immunity to damage for 0.2s.

    AfterCombine up to two abilities. The combo resets after 4s.

    1st Enigma Blade:
    Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 422 magical damage.
    Hitting at least one enemy enables the next combo ability.

    2nd Flicker:
    Teleport to the targeted position (cannot teleport through obstacles).
    Grants immunity to damage for 0.2s.

    Energy11Cooldown15 sCast timeInstantStand time0.2 sHit delay0.2 sRange10 m

    Show 5 more
    1. Jan 8, 2024

      • Damage 165 → 180 +9.1%
      Adept's Enigmatic Staff · Item Power 700

      BeforeCombine up to two abilities. The combo resets after 4s.

      1st Enigma Blade:
      Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 366 magical damage.
      Hitting at least one enemy enables the next combo ability.

      2nd Flicker:
      Teleport to the targeted position (cannot teleport through obstacles).
      Grants immunity to damage for 0.2s.

      AfterCombine up to two abilities. The combo resets after 4s.

      1st Enigma Blade:
      Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 399 magical damage.
      Hitting at least one enemy enables the next combo ability.

      2nd Flicker:
      Teleport to the targeted position (cannot teleport through obstacles).
      Grants immunity to damage for 0.2s.

      Energy11Cooldown15 sCast timeInstantStand time0.2 sHit delay0.2 sRange10 m

    2. Oct 16, 2023

      • Effects Mobility
      Adept's Enigmatic Staff · Item Power 700

      BeforeCombine up to two abilities. The combo resets after 4s.

      1st Enigma Blade:
      Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 366 magical damage.
      Hitting at least one enemy enables the next combo ability.

      2nd Flicker:
      Teleport to the targeted position (cannot teleport through obstacles).
      Grants immunity to damage for 0.2s.

      AfterCombine up to two abilities. The combo resets after 4s.

      1st Enigma Blade:
      Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 366 magical damage.
      Hitting at least one enemy enables the next combo ability.

      2nd Flicker:
      Teleport to the targeted position (cannot teleport through obstacles).
      Grants immunity to damage for 0.2s.

      Energy11Cooldown15 sCast timeInstantStand time0.2 sHit delay0.2 sRange10 m

    3. Nov 22, 2022

      • Damage 180 → 165 -8.3%
      Adept's Enigmatic Staff · Item Power 700

      BeforeCombine up to two abilities. The combo resets after 4s.

      1st Enigma Blade:
      Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 399 magical damage.
      Hitting at least one enemy enables the next combo ability.

      2nd Flicker:
      Teleport to the targeted position (cannot teleport through obstacles).
      Grants immunity to damage for 0.2s.

      AfterCombine up to two abilities. The combo resets after 4s.

      1st Enigma Blade:
      Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 366 magical damage.
      Hitting at least one enemy enables the next combo ability.

      2nd Flicker:
      Teleport to the targeted position (cannot teleport through obstacles).
      Grants immunity to damage for 0.2s.

      Energy11Cooldown15 sCast timeInstantStand time0.2 sHit delay0.2 sRange10 m

    4. Aug 30, 2022

      • Damage 200 → 180 -10%
      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeCombine up to two abilities. The combo resets after 4s.

      1st Enigma Blade:
      Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 444 magical damage.
      Hitting at least one enemy enables the next combo ability.

      2nd Flicker:
      Teleport to the targeted position (cannot teleport through obstacles).

      AfterCombine up to two abilities. The combo resets after 4s.

      1st Enigma Blade:
      Conjure a magic blade that hits all enemies in a cone in the targeted direction, dealing 399 magical damage.
      Hitting at least one enemy enables the next combo ability.

      2nd Flicker:
      Teleport to the targeted position (cannot teleport through obstacles).
      Grants immunity to damage for 0.2s.

      Energy11Cooldown15 sCast timeInstantStand time0.2 sHit delay0.2 sRange10 m

    5. Aug 9, 2022

      Added to the game

  • Arcane Protection

    May 15, 2024

    • Description reworded
    Adept's Enigmatic Staff · Item Power 700

    BeforeProtect the targeted ally with arcane energy, applying a shield that absorbs up to 666 damage (before resistances) during the next 2s.
    Grants immunity to Forced Movement effects.

    Blocking a Forced Movement effect will end this effect.

    AfterProtect the targeted ally with arcane energy, applying a shield that absorbs up to 666 damage (before resistances) during the next 2s.
    Grants immunity to Forced Movement effects.

    Energy13Cooldown6 sCast timeInstantRange11 m

    Show 10 more
    1. Aug 30, 2022

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeProtect the targeted ally with arcane energy, applying a shield that absorbs up to 666 damage (before resistances) during the next 2s.
      Grants immuity to Forced Movement effects.

      Blocking a Forced Movement effect will end this effect.

      AfterProtect the targeted ally with arcane energy, applying a shield that absorbs up to 666 damage (before resistances) during the next 2s.
      Grants immunity to Forced Movement effects.

      Blocking a Forced Movement effect will end this effect.

      Energy13Cooldown6 sCast timeInstantRange11 m

    2. Aug 9, 2022

      • Cooldown 5 s → 6 s +20%
      • Effects Debuff Immunity
      Adept's Enigmatic Staff · Item Power 700

      Energy13Cooldown5 s→6 sCast timeInstantRange11 m

    3. Jul 6, 2022

      • Effects Immunity
      Adept's Enigmatic Staff · Item Power 700

      BeforeGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.

      Allies wearing plate armor will have their threat generation increased by 200% for 2s.

      Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.

      AfterGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.

      Allies wearing plate armor will have their threat generation increased by 200% for 2s.

      Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.

      Energy13Cooldown5 sCast timeInstantRange11 m

    4. Jun 8, 2022

      • Effects Immunity
      Adept's Enigmatic Staff · Item Power 700

      BeforeGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.

      Allies wearing plate armor will have their threat generation increased by 200% for 2s.

      Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.

      AfterGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.

      Allies wearing plate armor will have their threat generation increased by 200% for 2s.

      Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.

      Energy13Cooldown5 sCast timeInstantRange11 m

    5. May 6, 2021

      • Effects Buff
      • Threat Generation Bonus · duration 2 s → removed
      • Threat Generation Bonus · #1 -50% → removed
      • Threat Generation Bonus · #2 200% → -50% −250 pp
      Adept's Enigmatic Staff · Item Power 700

      BeforeGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.

      Allies wearing plate armor will have their threat generation increased by 200% for 2s.

      Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.

      AfterGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.

      Allies wearing plate armor will have their threat generation increased by 200% for 2s.

      Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.

      Energy13Cooldown5 sCast timeInstantRange11 m

    6. Mar 17, 2021

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeCasts a shield on an ally that absorbs 666 damage before Armor and lasts for 2s.

      Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.

      Energy Cost: 6
      Cast time: 0s
      Range: 11m
      Cooldown: 5s

      AfterGive the targeted ally a shield, absorbing up to 666 damage (before resistances) during the next 2s.

      Allies wearing plate armor will have their threat generation increased by 200% for 2s.

      Allies wearing leather or cloth armor will have their threat generation decreased by 50% for 2s.

      Energy13Cooldown5 sCast timeInstantRange11 m

    7. Jan 18, 2021

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeCasts a shield on an ally that absorbs 666 of damage before Armor and lasts for 2s.

      Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.

      Energy Cost: 6
      Cast time: 0s
      Range: 11m
      Cooldown: 5s

      AfterCasts a shield on an ally that absorbs 666 damage before Armor and lasts for 2s.

      Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.

      Energy Cost: 6
      Cast time: 0s
      Range: 11m
      Cooldown: 5s

      Energy13Cooldown5 sCast timeInstantRange11 m

    8. Jan 20, 2020

      • Shield 169.59 → 300 +76.9%
      • Shield · duration 4 s → 2 s -50%
      Adept's Enigmatic Staff · Item Power 700

      BeforeCasts a shield on an ally that absorbs 376 of damage before Armor and lasts for 4s.

      Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.

      Energy Cost: 6
      Cast time: 0s
      Range: 11m
      Cooldown: 5s

      AfterCasts a shield on an ally that absorbs 666 of damage before Armor and lasts for 2s.

      Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.

      Energy Cost: 6
      Cast time: 0s
      Range: 11m
      Cooldown: 5s

      Energy13Cooldown5 sCast timeInstantRange11 m

    9. Sep 18, 2019

      • Range 9 m → 11 m +22.2%
      Adept's Enigmatic Staff · Item Power 700

      BeforeCasts a shield on an ally that absorbs 376 of damage before Armor and lasts for 4s.

      Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.

      Energy Cost: 6
      Cast time: 0s
      Range: 9m
      Cooldown: 5s

      AfterCasts a shield on an ally that absorbs 376 of damage before Armor and lasts for 4s.

      Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.

      Energy Cost: 6
      Cast time: 0s
      Range: 11m
      Cooldown: 5s

      Energy13Cooldown5 sCast timeInstantRange9 m→11 m

    10. Mar 18, 2018

      • Effects Buff Debuff
      • Description reworded
      • Stand time 0.2 s → 0 s −0.2 s
      Adept's Enigmatic Staff · Item Power 700

      BeforeCasts a shield on an ally that absorbs 376 of damage before Armor.

      Energy Cost: 6
      Cast time: 0s
      Range: 9m
      Cooldown: 5s

      AfterCasts a shield on an ally that absorbs 376 of damage before Armor and lasts for 4s.

      Additionally, if the target is wearing plate armor, the target's threat generation is doubled, and if the target is wearing any other type of armor, the target's threat generation is halved.

      Energy Cost: 6
      Cast time: 0s
      Range: 9m
      Cooldown: 5s

      Energy13Cooldown5 sCast timeInstantStand time0.2 s→0 sRange9 m

  • Mimic

    Feb 7, 2024

    • Cooldown refund none → 20%
    • Description reworded
    Adept's Enigmatic Staff · Item Power 700

    BeforeMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.

    Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).

    The ability goes on cooldown if you either cast the mimicked ability or do not cast it while you have access to it.
    If you cast the mimicked ability, Mimic uses the cooldown of the mimicked ability.

    AfterMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.

    Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).

    The ability goes on cooldown if you either cast the mimicked ability or do not cast it while you have access to it.
    If you cast the mimicked ability of another weapon, its cooldown is reduced by 20%.

    Cast timeInstantHit delay0.4 sRange15 m

    Show 6 more
    1. Aug 9, 2022

      • Range 11 m → 15 m +36.4%
      Adept's Enigmatic Staff · Item Power 700

      BeforeMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.

      Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).

      The ability goes on cooldown if you either cast the mimicked ability or do not cast it while you have access to it.
      If you cast the mimicked ability, Mimic uses the cooldown of the mimicked ability.

      AfterMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.

      Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).

      The ability goes on cooldown if you either cast the mimicked ability or do not cast it while you have access to it.
      If you cast the mimicked ability, Mimic uses the cooldown of the mimicked ability.

      Cast timeInstantHit delay0.4 sRange11 m→15 m

    2. Dec 16, 2021

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.

      Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).

      The ability goes on cooldown if you either cast the mimiced ability or do not cast it while you have access to it.
      If you cast the mimiced ability, Mimic uses the cooldown of the mimiced ability.

      AfterMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.

      Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).

      The ability goes on cooldown if you either cast the mimicked ability or do not cast it while you have access to it.
      If you cast the mimicked ability, Mimic uses the cooldown of the mimicked ability.

      Cast timeInstantHit delay0.4 sRange11 m

    3. Mar 17, 2021

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeTemporarily gain access to a W-slot ability of another player. The ability you mimic depends on the target's equipped weapon.
      Casting Mimic on an Arcane Staff user grants you access to Magic Shock (cooldown is independent from the Magic Shock available as your own Q-slot ability).

      Energy Cost: based on mimicked ability
      Cast time: instant
      Range: 11m
      Cooldown: based on mimicked ability

      AfterMimic the targeted player, granting access to a second-slot ability based on the weapon equipped by the target for 20s.

      Casting Mimic on an Arcane Staff wielder will grant you access to Magic Shock (the cooldown is independent from the Magic Shock you can select as your first-slot ability).

      The ability goes on cooldown if you either cast the mimiced ability or do not cast it while you have access to it.
      If you cast the mimiced ability, Mimic uses the cooldown of the mimiced ability.

      Cast timeInstantHit delay0.4 sRange11 m

    4. Dec 10, 2020

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeTemporarily get access to a W-Slot ability of another player. The ability you mimic depends on the target's equipped weapon.

      Energy Cost: Depends on the ability you mimic
      Cast time: instant
      Range: 11m
      Cooldown: Depends on the ability you mimic

      AfterTemporarily gain access to a W-slot ability of another player. The ability you mimic depends on the target's equipped weapon.
      Casting Mimic on an Arcane Staff user grants you access to Magic Shock (cooldown is independent from the Magic Shock available as your own Q-slot ability).

      Energy Cost: based on mimicked ability
      Cast time: instant
      Range: 11m
      Cooldown: based on mimicked ability

      Cast timeInstantHit delay0.4 sRange11 m

    5. Dec 2, 2020

      • Energy 3 → 0 −3
      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeTemporarily get access to a W-Slot ability of another player. The ability you mimic depends on the target's equipped weapon.

      Energy Cost: 3
      Cast time: instant
      Range: 11m
      Cooldown: Depends on the ability you mimic

      AfterTemporarily get access to a W-Slot ability of another player. The ability you mimic depends on the target's equipped weapon.

      Energy Cost: Depends on the ability you mimic
      Cast time: instant
      Range: 11m
      Cooldown: Depends on the ability you mimic

      Energy7→0Cast timeInstantHit delay0.4 sRange11 m

    6. Aug 13, 2020

      Added to the game

  • Empowering Beam

    Oct 16, 2023

    • Description reworded
    Adept's Enigmatic Staff · Item Power 700

    BeforeEmpower the targeted ally while channeling for 4.75s.
    Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).

    The damage increase lasts for 0.8s after the channel ends.

    AfterEmpower the targeted ally while channeling for 4.75s (can't be cast on self).
    Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).

    The damage increase lasts for 0.8s after the channel ends.

    Energy29Cooldown15 sCast timeInstantStand time0.2 sRange9 m

    Show 6 more
    1. Oct 8, 2023

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeEmpower the targeted ally while channeling for 4.75s (can't be cast on self).
      Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).

      The damage increase lasts for 0.8s after the channel ends.

      AfterEmpower the targeted ally while channeling for 4.75s.
      Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).

      The damage increase lasts for 0.8s after the channel ends.

      Energy29Cooldown15 sCast timeInstantStand time0.2 sRange9 m

    2. Jul 19, 2023

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeEmpower the targeted ally while channeling for 4.75s.
      Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).

      The damage increase lasts for 0.8s after the channel ends.

      AfterEmpower the targeted ally while channeling for 4.75s (can't be cast on self).
      Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).

      The damage increase lasts for 0.8s after the channel ends.

      Energy29Cooldown15 sCast timeInstantStand time0.2 sRange9 m

    3. Aug 9, 2022

      • Effects Slow
      Adept's Enigmatic Staff · Item Power 700

      BeforeEmpower the targeted ally while channeling for 4.75s.
      Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).

      The damage increase lasts for 0.8s after the channel ends.

      AfterEmpower the targeted ally while channeling for 4.75s.
      Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).

      The damage increase lasts for 0.8s after the channel ends.

      Energy29Cooldown15 sCast timeInstantStand time0.2 sRange9 m

    4. Mar 17, 2021

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeChanneled beam which increases the damage of an ally. The longer the beam is channeled, the stronger the damage buff becomes, starting with 16% and going up to 80%. Channeling lasts for up to 4.75s seconds.

      Energy Cost: 13
      Cast time: channeled
      Range: 9m
      Cooldown: 15s

      AfterEmpower the targeted ally while channeling for 4.75s.
      Increases all damage the targeted ally deals by 8% every 0.25s (stacks up to 10 times).

      The damage increase lasts for 0.8s after the channel ends.

      Energy29Cooldown15 sCast timeInstantStand time0.2 sRange9 m

    5. Oct 21, 2020

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeChanneled beam which increases the damage of an ally. The longer the beam is channeled, the stronger the damage buff becomes, starting with 20% and going up to 100%. Channeling lasts for up to 4.75s seconds.

      Energy Cost: 13
      Cast time: channeled
      Range: 9m
      Cooldown: 15s

      AfterChanneled beam which increases the damage of an ally. The longer the beam is channeled, the stronger the damage buff becomes, starting with 16% and going up to 80%. Channeling lasts for up to 4.75s seconds.

      Energy Cost: 13
      Cast time: channeled
      Range: 9m
      Cooldown: 15s

      Energy29Cooldown15 sCast timeInstantStand time0.2 sRange9 m

    6. Mar 18, 2018

      • Channel · total duration 7.2 s → 4.75 s -34%
      Adept's Enigmatic Staff · Item Power 700

      BeforeChanneled beam which increases the damage of an ally. The longer the beam is channeled, the stronger the damage buff becomes, starting with 20% and going up to 100%. Channeling lasts for up to 7.2s seconds.

      Energy Cost: 13
      Cast time: channeled
      Range: 9m
      Cooldown: 15s

      AfterChanneled beam which increases the damage of an ally. The longer the beam is channeled, the stronger the damage buff becomes, starting with 20% and going up to 100%. Channeling lasts for up to 4.75s seconds.

      Energy Cost: 13
      Cast time: channeled
      Range: 9m
      Cooldown: 15s

      Energy29Cooldown15 sCast timeInstantStand time0.2 sRange9 m

  • Lingering Power

    Oct 16, 2023

    • Description reworded
    Adept's Enigmatic Staff · Item Power 700

    BeforeAfter casting any spell, increase your Attack Speed by 120% and your Attack Range by 33% for the next 3 normal attacks within 3s.

    AfterAfter casting any spell, increase your Auto-Attack Speed by 120% and your Auto-Attack Range by 33% for the next 3 Auto-Attacks within 3s.

    Cast timeInstant

    Show 1 more
    1. Aug 9, 2022

      Added to the game

  • Energetic

    Oct 16, 2023

    • Description reworded
    Adept's Enigmatic Staff · Item Power 700

    BeforeEvery normal attack restores 2.8 Energy.

    AfterEach Auto-Attack restores 2.8 Energy.

    Cast timeInstant

    Show 1 more
    1. Mar 17, 2021

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeEvery normal attack, you restore 2.8 energy.

      AfterEvery normal attack restores 2.8 Energy.

      Cast timeInstant

  • Hush

    Oct 16, 2023

    • Description reworded
    Adept's Enigmatic Staff · Item Power 700

    BeforeAfter every 5 spells cast your next normal attack silences the targeted enemy for 1.54s.

    AfterAfter every 5 spells cast your next Auto-Attack silences the targeted enemy for 1.54s.

    Cast timeInstant

    Show 1 more
    1. Mar 17, 2021

      • Description reworded
      Adept's Enigmatic Staff · Item Power 700

      BeforeEvery 5 spell attacks, your next normal attack will silence the enemy for 1.54s.

      AfterAfter every 5 spells cast your next normal attack silences the targeted enemy for 1.54s.

      Cast timeInstant

  • Calmness

    Mar 17, 2021

    • Description reworded
    Adept's Enigmatic Staff · Item Power 700

    BeforeEvery 5 activated spells, your resistances are increased by 63 for 3s.

    AfterAfter every 5 spells cast increase your damage resistances by 63 for 3s.

    Cast timeInstant

From the game files

Attributes of this item that no in-game tooltip shows.

@shopcategory
weapons
@shopsubcategory1
arcanestaff
@shopsubcategory2
arcanestaff_enigmaticstaff
@craftingcategory
arcanestaff
@slottype
mainhand
@itempowerprogressiontype
mainhand
@combatspecachievement
COMBAT_ARCANESTAFFS_ENIGMATIC
@maxqualitylevel
5
@canbeovercharged
true
@unlockedtocraft
false
@unlockedtoequip
false

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