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Adept's Great Nature Staff

Adept's Great Nature StaffT4

T4_2H_NATURESTAFF

Adept's Great Nature Staff, tier 4, item power 700. Dropped by 1,478 creatures. Grants 13 abilities. Abilities last changed Sep 23, 2026.

Stats

TierT4
Item Power700
Weight6.8 kg
Durability12706
Auto-Attack Damage41
Damage per second55/s
Auto-Attack Speed1.35
Attack Range9 m
Advanced view

Where each number comes from and how it is calculated. How this works

SourceBaseProgressionResult
Auto-Attack Damage@attackdamage2222 × 1.0918^741
Damage per second22(22 × 1.0918^7) × 1.3555/s
Auto-Attack Speed@attackspeed1.351.351.35
Attack Range@attackrange999 m

Crafting

Crafted at: Hunter's Lodge T4+

Silver:
0
Time:
1.33s
Crafting Focus:
1715

Stats

TierT4
Item Power800
Weight6.8 kg
Durability19059
Auto-Attack Damage44
Damage per second60/s
Auto-Attack Speed1.35
Attack Range9 m
Advanced view

Where each number comes from and how it is calculated. How this works

SourceBaseProgressionResult
Auto-Attack Damage@attackdamage2222 × 1.0918^844
Damage per second22(22 × 1.0918^8) × 1.3560/s
Auto-Attack Speed@attackspeed1.351.351.35
Attack Range@attackrange999 m

Crafting

Crafted at: Hunter's Lodge T4+

Silver:
0
Time:
2s
Crafting Focus:
3001

Upgrade materials

Stats

TierT4
Item Power900
Weight6.8 kg
Durability28589
Auto-Attack Damage48
Damage per second65/s
Auto-Attack Speed1.35
Attack Range9 m
Advanced view

Where each number comes from and how it is calculated. How this works

SourceBaseProgressionResult
Auto-Attack Damage@attackdamage2222 × 1.0918^948
Damage per second22(22 × 1.0918^9) × 1.3565/s
Auto-Attack Speed@attackspeed1.351.351.35
Attack Range@attackrange999 m

Crafting

Crafted at: Hunter's Lodge T4+

Silver:
0
Time:
2.67s
Crafting Focus:
5252

Upgrade materials

Stats

TierT4
Item Power1000
Weight6.8 kg
Durability42883
Auto-Attack Damage53
Damage per second71/s
Auto-Attack Speed1.35
Attack Range9 m
Advanced view

Where each number comes from and how it is calculated. How this works

SourceBaseProgressionResult
Auto-Attack Damage@attackdamage2222 × 1.0918^1053
Damage per second22(22 × 1.0918^10) × 1.3571/s
Auto-Attack Speed@attackspeed1.351.351.35
Attack Range@attackrange999 m

Crafting

Crafted at: Hunter's Lodge T4+

Silver:
0
Time:
3.33s
Crafting Focus:
9191

Upgrade materials

Stats

TierT4
Item Power1100
Weight6.8 kg
Durability64324
Auto-Attack Damage58
Damage per second78/s
Auto-Attack Speed1.35
Attack Range9 m
Advanced view

Where each number comes from and how it is calculated. How this works

SourceBaseProgressionResult
Auto-Attack Damage@attackdamage2222 × 1.0918^1158
Damage per second22(22 × 1.0918^11) × 1.3578/s
Auto-Attack Speed@attackspeed1.351.351.35
Attack Range@attackrange999 m

Crafting

Crafted at: Hunter's Lodge T4+

Silver:
0
Time:
5s
Crafting Focus:
16085

Abilities

Hover an ability, tap it or reach it with Tab for its values at the item power shown above.

Your specialisations

Destiny board nodes that raise this item’s power: 15, up to 401 in total. Set your levels. They are saved and used on every page.

Item Power 700
  • +2.2 × 120
  • +0.2 × 120
  • +0.2 × 120
  • +0.2 × 100
  • +0.1 × 120
  • +0.1 × 120
  • +0.1 × 120
  • +0.1 × 120
  • +0.025 × 120
  • +0.025 × 120
  • +0.025 × 120
  • +0.025 × 120
  • +0.025 × 120
  • +0.025 × 120
  • +0.025 × 120

Adept's Great Nature Staff drop rate by creature

Base figures, before the global 0.9 factor and before any zone, difficulty or premium multiplier. The creature’s page shows them with the multipliers applied.

+7,375 more rows

What changed here6

  1. Jul 22, 2024

  2. Jun 8, 2022

    • Auto-Attack Damage 42.533 → 40.684 -4.3%
    • Damage per second 55.293 → 54.923 -0.7%
    • Attack speed 1.3 → 1.35 +3.8%
    • Physical Attack Bonus -50% → 0% +50 pp
    • Magic Attack Bonus -50% → 0% +50 pp
    • Physical Ability Bonus -50% → 0% +50 pp
    • Magical Ability Bonus -50% → 0% +50 pp
    Before Rejuvenating Mushroom Q Thorns Q Cleanse Heal W

    6 unchanged

  3. Nov 24, 2021

    • Price Crafting Focus 1,540 → Crafting Focus 1,715
Show 3 more
  1. Oct 13, 2021

    • Physical Attack Bonus 0% → -50%
    • Magic Attack Bonus 0% → -50%
    • Physical Ability Bonus 0% → -50%
    • Magical Ability Bonus 0% → -50%
  2. Sep 18, 2019

    Before Poison Thorns W
    After Thorns Q

    8 unchanged

  3. Aug 23, 2018

    • Auto-Attack Damage 0 → 42.533
    • Damage per second 0 → 55.293
    • Attack speed 0 → 1.3
    • Attack range 0 m → 9 m

Changes to its abilities87

  • Thorn Growth

    Sep 23, 2026

    • Triggers auto-attack cooldown after casting yes → no
    Adept's Great Nature Staff · Item Power 700

    BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
    Deals 67 magical damage (vs. players) / 53 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
    Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
    Slows by 25%.

    The ability can be recast again within 3s up to 3 times.

    Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.

    AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
    Deals 67 magical damage (vs. players) / 53 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
    Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
    Slows by 25%.

    The ability can be recast again within 3s up to 3 times.

    Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.

    Energy7Cast time0.4 sRange12 m

    Show 7 more
    1. Feb 3, 2025

      • Damage · per tick (players) 25 → 30 +20%
      • Damage · per tick (creatures) 30 → 24 -20%
      Adept's Great Nature Staff · Item Power 700

      BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.

      AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 67 magical damage (vs. players) / 53 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.

      Energy7Cast time0.4 sRange12 m

    2. Sep 18, 2024

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.

      AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.

      Energy7Cast time0.4 sRange12 m

    3. Oct 16, 2023

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your normal attacks and deal an additional 78 magical damage.

      AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.

      Energy7Cast time0.4 sRange12 m

    4. Nov 22, 2022

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your normal attacks and deal an additonal 78 magical damage.

      AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your normal attacks and deal an additional 78 magical damage.

      Energy7Cast time0.4 sRange12 m

    5. Aug 9, 2022

      • Value none → 3
      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your normal attacks and deal an additonal 78 magical damage.

      AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your normal attacks and deal an additonal 78 magical damage.

      Energy7Cast time0.4 sRange12 m

    6. Jul 6, 2022

      • Damage · per tick (players) 20 → 25 +25%
      Adept's Great Nature Staff · Item Power 700

      BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 44 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your normal attacks and deal an additonal 78 magical damage.

      AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
      Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
      Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
      Slows by 25%.

      The ability can be recast again within 3s up to 3 times.

      Thorns Charges are consumed by your normal attacks and deal an additonal 78 magical damage.

      Energy7Cast time0.4 sRange12 m

    7. Jun 8, 2022

      Added to the game

  • Rejuvenating Breeze

    Jun 29, 2026

    • Cooldown 20 s → 15 s -25%
    Adept's Great Nature Staff · Item Power 700

    BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
    The breeze hits up to 20 allies within a 15m radius around the target.
    All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.

    Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).

    AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
    The breeze hits up to 20 allies within a 15m radius around the target.
    All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.

    Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).

    Energy33Cooldown20 s→15 sCast timeInstantRange9 m

    Show 10 more
    1. Mar 11, 2026

      • Area · max targets 10 → 20 +100%
      Adept's Great Nature Staff · Item Power 700

      BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.

      Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).

      AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
      The breeze hits up to 20 allies within a 15m radius around the target.
      All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.

      Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).

      Energy33Cooldown20 sCast timeInstantRange9 m

    2. Dec 17, 2025

      • Defense vs. Mobs (players) 32% → 5.26% -83.6%
      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.

      Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).

      Energy33Cooldown20 sCast timeInstantRange9 m

    3. Apr 26, 2022

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      Energy33Cooldown20 sCast timeInstantRange9 m

    4. May 6, 2021

      • Healing · total 68.4 → 73.8 +7.9%
      Adept's Great Nature Staff · Item Power 700

      BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.

      Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).

      AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      Energy33Cooldown20 sCast timeInstantRange9 m

    5. Apr 2, 2021

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      All allies hit receive the same number of Rejuvenation Charges as the targeted ally.

      Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).

      AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.

      Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).

      Energy33Cooldown20 sCast timeInstantRange9 m

    6. Mar 25, 2021

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      If any ally hit has Rejuvenation Charges, all allies hit receive the same number of charges as the ally with the most charges.

      Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).

      AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      All allies hit receive the same number of Rejuvenation Charges as the targeted ally.

      Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).

      Energy33Cooldown20 sCast timeInstantRange9 m

    7. Mar 17, 2021

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeIncreases the resistances of an ally by 84 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.

      Energy Cost: 15
      Cast time: instant
      Range: 9m
      Cooldown: 20s

      AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
      The breeze hits up to 10 allies within a 15m radius around the target.
      If any ally hit has Rejuvenation Charges, all allies hit receive the same number of charges as the ally with the most charges.

      Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).

      Energy33Cooldown20 sCast timeInstantRange9 m

    8. Dec 2, 2020

      • Range 12 m → 9 m -25%
      Adept's Great Nature Staff · Item Power 700

      BeforeIncreases the resistances of an ally by 84 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.

      Energy Cost: 15
      Cast time: instant
      Range: 12m
      Cooldown: 20s

      AfterIncreases the resistances of an ally by 84 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.

      Energy Cost: 15
      Cast time: instant
      Range: 9m
      Cooldown: 20s

      Energy33Cooldown20 sCast timeInstantRange12 m→9 m

    9. Oct 31, 2019

      • Effects Debuff
      Adept's Great Nature Staff · Item Power 700

      BeforeIncreases the resistances of an ally by 84 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.

      Energy Cost: 15
      Cast time: instant
      Range: 12m
      Cooldown: 20s

      AfterIncreases the resistances of an ally by 84 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.

      Energy Cost: 15
      Cast time: instant
      Range: 12m
      Cooldown: 20s

      Energy33Cooldown20 sCast timeInstantRange12 m

    10. Sep 18, 2019

      Added to the game

  • Rejuvenating Flower

    May 4, 2026

    • Healing · #1 20 → 17 -15%
    • Healing · #2 49 → 42 -14.3%
    • Healing · #3 84 → 71 -15.5%
    Adept's Great Nature Staff · Item Power 700

    BeforePlant a magical flower at the targeted position, lasting 20s.

    An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.

    Time: 0s | 1.5s | 3s
    Healing: 34 | 83 | 143
    Rejuvenation Charges: 1 | 2 | 3

    Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).

    AfterPlant a magical flower at the targeted position, lasting 20s.

    An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.

    Time: 0s | 1.5s | 3s
    Healing: 29 | 71 | 120
    Rejuvenation Charges: 1 | 2 | 3

    Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).

    Energy13Cooldown2.5 sCast timeInstantRange15 m

    Show 10 more
    1. Dec 17, 2025

      • Effects Buff
      • Defense vs. Mobs (players) none → 5.26%
      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforePlant a magical flower at the targeted position, lasting 20s.

      An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.

      Time: 0s | 1.5s | 3s
      Healing: 34 | 83 | 143
      Rejuvenation Charges: 1 | 2 | 3

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      AfterPlant a magical flower at the targeted position, lasting 20s.

      An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.

      Time: 0s | 1.5s | 3s
      Healing: 34 | 83 | 143
      Rejuvenation Charges: 1 | 2 | 3

      Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).

      Energy13Cooldown2.5 sCast timeInstantRange15 m

    2. Aug 26, 2025

      • Area · max targets 10 → 15 +50%
      • Healing · #1 17 → 20 +17.6%
      • Healing · #2 41 → 49 +19.5%
      • Healing · #3 70 → 84 +20%
      Adept's Great Nature Staff · Item Power 700

      BeforePlant a magical flower at the targeted position, lasting 20s.

      An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.

      Time: 0s | 1.5s | 3s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      AfterPlant a magical flower at the targeted position, lasting 20s.

      An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.

      Time: 0s | 1.5s | 3s
      Healing: 34 | 83 | 143
      Rejuvenation Charges: 1 | 2 | 3

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      Energy13Cooldown2.5 sCast timeInstantRange15 m

    3. Oct 28, 2024

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforePlant a magical flower at the targeted position, lasting 20s.

      An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      AfterPlant a magical flower at the targeted position, lasting 20s.

      An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.

      Time: 0s | 1.5s | 3s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      Energy13Cooldown2.5 sCast timeInstantRange15 m

    4. Apr 15, 2024

      • Cooldown 3 s → 2.5 s -16.7%
      Adept's Great Nature Staff · Item Power 700

      BeforePlant a magical flower at the targeted position, lasting 20s.

      An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      AfterPlant a magical flower at the targeted position, lasting 20s.

      An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      Energy13Cooldown3 s→2.5 sCast timeInstantRange15 m

    5. Oct 16, 2023

      • Area · max targets 5 → 10 +100%
      • Area · radius 3 m → 5 m +66.7%
      • Cooldown 2 s → 0 s −2 s
      • Description reworded
      • Stand time 0.4 s → 0 s −0.4 s
      Adept's Great Nature Staff · Item Power 700

      BeforePlant a magical flower at the targeted position, lasting 20s.

      Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      AfterPlant a magical flower at the targeted position, lasting 20s.

      An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      Energy13Cooldown3 sCast timeInstantStand time0.4 s→0 sRange15 m

    6. Oct 8, 2023

      • Area · max targets 10 → 5 -50%
      • Area · radius 5 m → 3 m -40%
      • Cooldown 0 s → 2 s
      • Description reworded
      • Stand time 0 s → 0.4 s
      Adept's Great Nature Staff · Item Power 700

      BeforePlant a magical flower at the targeted position, lasting 20s.

      An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      AfterPlant a magical flower at the targeted position, lasting 20s.

      Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      Energy13Cooldown3 sCast timeInstantStand time0 s→0.4 sRange15 m

    7. Jan 9, 2023

      • Area · max targets 5 → 10 +100%
      • Area · radius 3 m → 5 m +66.7%
      • Cooldown 2 s → 0 s −2 s
      • Description reworded
      • Stand time 0.4 s → 0 s −0.4 s
      Adept's Great Nature Staff · Item Power 700

      BeforePlant a magical flower at the targeted position, lasting 20s.

      Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      AfterPlant a magical flower at the targeted position, lasting 20s.

      An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      Energy13Cooldown3 sCast timeInstantStand time0.4 s→0 sRange15 m

    8. Nov 22, 2022

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforePlant a magical flower at the targeted position, lasting 20s.

      Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvination Charges: 1 | 2 | 3

      Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      AfterPlant a magical flower at the targeted position, lasting 20s.

      Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvenation Charges: 1 | 2 | 3

      Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      Energy13Cooldown3 sCast timeInstantStand time0.4 sRange15 m

    9. Jul 6, 2022

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforePlant a magical flower at the targeted position, lasting 20s.

      Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).

      Time: 0s | 2.5s | 5s
      Healing: 29 | 70 | 119
      Rejuvination Charges: 1 | 2 | 3

      Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      AfterPlant a magical flower at the targeted position, lasting 20s.

      Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).

      Time: 0s | 2s | 4s
      Healing: 29 | 70 | 119
      Rejuvination Charges: 1 | 2 | 3

      Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      Energy13Cooldown3 sCast timeInstantStand time0.4 sRange15 m

    10. Jun 8, 2022

      Added to the game

  • Protection of Nature

    Mar 11, 2026

    • Effects Healing
    • Healing 40 → removed
    • Healing Received Bonus 35% → 40% +14.3%
    • Description reworded
    Adept's Great Nature Staff · Item Power 700

    BeforeGrant nature's protection to a targeted ally, restoring 68 Health.
    Increases damage resistances by 52 and Healing Received by 35% for 6s.

    AfterGrant nature's protection to a targeted ally, increasing the ally's damage resistances by 52 and Healing Received by 40% for 6s.

    Energy27Cooldown15 sCast timeInstantStand time0.2 sRange11 m

    Show 8 more
    1. Apr 7, 2025

      • Armor 0.24 → 0.2 -16.7%
      Adept's Great Nature Staff · Item Power 700

      BeforeGrant nature's protection to a targeted ally, restoring 68 Health.
      Increases damage resistances by 63 and Healing Received by 35% for 6s.

      AfterGrant nature's protection to a targeted ally, restoring 68 Health.
      Increases damage resistances by 52 and Healing Received by 35% for 6s.

      Energy27Cooldown15 sCast timeInstantStand time0.2 sRange11 m

    2. Nov 22, 2022

      • Healing 40 → removed
      Adept's Great Nature Staff · Item Power 700

      BeforeGrant nature's protection to a targeted ally, restoring 68 Health.
      Increases damage resistances by 63 and Healing Received by 35% for 6s.

      AfterGrant nature's protection to a targeted ally, restoring 68 Health.
      Increases damage resistances by 63 and Healing Received by 35% for 6s.

      Energy27Cooldown15 sCast timeInstantStand time0.2 sRange11 m

    3. Jun 8, 2022

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeHeals a targeted ally for 68 and protects, increasing the target's damage resistances by 63 and Healing Received by 35% for 6s.

      AfterGrant nature's protection to a targeted ally, restoring 68 Health.
      Increases damage resistances by 63 and Healing Received by 35% for 6s.

      Energy27Cooldown15 sCast timeInstantStand time0.2 sRange11 m

    4. Apr 26, 2022

      • Effects Healing
      • Healing Received Bonus 40% → 35% -12.5%
      • Armor · duration 8 s → 6 s -25%
      • Healing none → 40
      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeProtect a targeted ally, increasing the target's damage resistances by 63 and Healing Received by 40% for 8s.

      AfterHeals a targeted ally for 68 and protects, increasing the target's damage resistances by 63 and Healing Received by 35% for 6s.

      Energy27Cooldown15 sCast timeInstantStand time0.2 sRange11 m

    5. Mar 17, 2021

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeCast on you or an ally. Increases resistances by 63, and increases healing received by 40%, for 8s.

      Energy Cost: 12
      Cast time: 0s
      Range: 11m
      Cooldown: 15s

      AfterProtect a targeted ally, increasing the target's damage resistances by 63 and Healing Received by 40% for 8s.

      Energy27Cooldown15 sCast timeInstantStand time0.2 sRange11 m

    6. Oct 31, 2019

      • Cooldown 20 s → 15 s -25%
      Adept's Great Nature Staff · Item Power 700

      BeforeCast on you or an ally. Increases resistances by 63, and increases healing received by 40%, for 8s.

      Energy Cost: 12
      Cast time: 0s
      Range: 11m
      Cooldown: 20s

      AfterCast on you or an ally. Increases resistances by 63, and increases healing received by 40%, for 8s.

      Energy Cost: 12
      Cast time: 0s
      Range: 11m
      Cooldown: 15s

      Energy27Cooldown20 s→15 sCast timeInstantStand time0.2 sRange11 m

    7. Sep 18, 2019

      • Cooldown 15 s → 20 s +33.3%
      • Healing Received Bonus 50% → 40% -20%
      Adept's Great Nature Staff · Item Power 700

      BeforeCast on you or an ally. Increases resistances by 63, and increases healing received by 50%, for 8s.

      Energy Cost: 12
      Cast time: 0s
      Range: 11m
      Cooldown: 15s

      AfterCast on you or an ally. Increases resistances by 63, and increases healing received by 40%, for 8s.

      Energy Cost: 12
      Cast time: 0s
      Range: 11m
      Cooldown: 20s

      Energy27Cooldown15 s→20 sCast timeInstantStand time0.2 sRange11 m

    8. Aug 23, 2018

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeCast on you or an ally. Increases resistances by 63, and increases healing recieved by 50%, for 8s.

      Energy Cost: 12
      Cast time: 0s
      Range: 11m
      Cooldown: 15s

      AfterCast on you or an ally. Increases resistances by 63, and increases healing received by 50%, for 8s.

      Energy Cost: 12
      Cast time: 0s
      Range: 11m
      Cooldown: 15s

      Energy27Cooldown15 sCast timeInstantStand time0.2 sRange11 m

Show 9 more abilities
  • Rejuvenation

    Dec 17, 2025

    • Effects Buff
    • Defense vs. Mobs (players) none → 5.26%
    • Description reworded
    Adept's Great Nature Staff · Item Power 700

    BeforeRenew the targeted ally's strength, applying one Rejuvenation Charge.

    Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

    If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 16 Energy.

    AfterRenew the targeted ally's strength, applying one Rejuvenation Charge.

    Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).

    If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 16 Energy.

    Energy7Cooldown1 sCast timeInstantRange11 m

    Show 8 more
    1. May 6, 2021

      • Cooldown 1.3 s → 1 s -23.1%
      • Range 9 m → 11 m +22.2%
      • Healing · total 68.4 → 73.8 +7.9%
      Adept's Great Nature Staff · Item Power 700

      BeforeRenew the targeted ally's strength, applying one Rejuvenation Charge.

      Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).

      If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 16 Energy.

      AfterRenew the targeted ally's strength, applying one Rejuvenation Charge.

      Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).

      If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 16 Energy.

      Energy7Cooldown1.3 s→1 sCast timeInstantRange9 m→11 m

    2. Apr 2, 2021

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRenew the targeted ally's strength, applying one Rejuvenation Charge.

      Each Rejuvination Charge restores 116 Health over 9s (stacks up to 3 times).

      If the target already has 3 Rejuvination Charges, all charges will be consumed and you restore 16 Energy.

      AfterRenew the targeted ally's strength, applying one Rejuvenation Charge.

      Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).

      If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 16 Energy.

      Energy7Cooldown1.3 sCast timeInstantRange9 m

    3. Mar 17, 2021

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.

      Energy Cost: 3
      Cast time: instant
      Range: 9m
      Cooldown: 1.3s

      AfterRenew the targeted ally's strength, applying one Rejuvenation Charge.

      Each Rejuvination Charge restores 116 Health over 9s (stacks up to 3 times).

      If the target already has 3 Rejuvination Charges, all charges will be consumed and you restore 16 Energy.

      Energy7Cooldown1.3 sCast timeInstantRange9 m

    4. Oct 31, 2019

      • Effects Buff Debuff
      Adept's Great Nature Staff · Item Power 700

      BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.

      Energy Cost: 3
      Cast time: instant
      Range: 9m
      Cooldown: 1.3s

      AfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.

      Energy Cost: 3
      Cast time: instant
      Range: 9m
      Cooldown: 1.3s

      Energy7Cooldown1.3 sCast timeInstantRange9 m

    5. Sep 18, 2019

      • Effects Buff
      • Healing · per tick 7.9 → 7.6 -3.8%
      Adept's Great Nature Staff · Item Power 700

      BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.

      Energy Cost: 3
      Cast time: instant
      Range: 9m
      Cooldown: 1.3s

      AfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.

      Energy Cost: 3
      Cast time: instant
      Range: 9m
      Cooldown: 1.3s

      Energy7Cooldown1.3 sCast timeInstantRange9 m

    6. Apr 14, 2019

      • Healing · per tick 7.75 → 7.9 +1.9%
      Adept's Great Nature Staff · Item Power 700

      BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.

      Energy Cost: 3
      Cast time: instant
      Range: 9m
      Cooldown: 1.3s

      AfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.

      Energy Cost: 3
      Cast time: instant
      Range: 9m
      Cooldown: 1.3s

      Energy7Cooldown1.3 sCast timeInstantRange9 m

    7. Mar 18, 2018

      • Cooldown 1.5 s → 1.3 s -13.3%
      • Energy 4.5 → 3 -33.3%
      • Effect over time · count 8 → 9 +12.5%
      • Description reworded
      • Stand time 0.2 s → 0 s −0.2 s
      Adept's Great Nature Staff · Item Power 700

      BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.

      Energy Cost: 4.5
      Cast time: instant
      Range: 9m
      Cooldown: 1.5s

      AfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.

      Energy Cost: 3
      Cast time: instant
      Range: 9m
      Cooldown: 1.3s

      Energy10→7Cooldown1.5 s→1.3 sCast timeInstantStand time0.2 s→0 sRange9 m

    8. Sep 27, 2017

      • Energy 5 → 4.5 -10%
      • Effects Buff
      • Healing · per tick 9.36 → 7.75 -17.2%
      • Energy restored 10 → 7 -30%
      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeHeals a friendly target for 16 HitPoints per second for 8 seconds. The spell can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 22 energy.

      Energy Cost: 5
      Cast time: instant
      Range: 9m
      Cooldown: 1.5s

      AfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.

      Energy Cost: 4.5
      Cast time: instant
      Range: 9m
      Cooldown: 1.5s

      Energy11→10Cooldown1.5 sCast timeInstantStand time0.2 sRange9 m

  • Cleanse Heal

    Dec 17, 2025

    • Effects Buff
    Adept's Great Nature Staff · Item Power 700

    BeforeRevitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
    Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).

    Rejuvenation Charges: 0 | 1 | 2 | 3
    Heal: 110 | 136 | 178 | 229

    Consumes one Rejuvenation Charge from the target.

    AfterRevitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
    Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).

    Rejuvenation Charges: 0 | 1 | 2 | 3
    Heal: 110 | 136 | 178 | 229

    Consumes one Rejuvenation Charge from the target.

    Energy20Cooldown20 sCast timeInstantRange11 m

    Show 12 more
    1. Oct 28, 2024

      • Area · max targets 5 → 10 +100%
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 110 | 136 | 178 | 229

      Consumes one Rejuvenation Charge from the target.

      AfterRevitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 110 | 136 | 178 | 229

      Consumes one Rejuvenation Charge from the target.

      Energy20Cooldown20 sCast timeInstantRange11 m

    2. Sep 4, 2024

      • Healing 55 → 65 +18.2%
      • Healing · charge step 1 70 → 80 +14.3%
      • Healing · charge step 2 90 → 105 +16.7%
      • Healing · charge step 3 120 → 135 +12.5%
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 93 | 119 | 153 | 204

      Consumes one Rejuvenation Charge from the target.

      AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 110 | 136 | 178 | 229

      Consumes one Rejuvenation Charge from the target.

      Energy20Cooldown20 sCast timeInstantRange11 m

    3. Nov 22, 2022

      • Healing 70 → 55 -21.4%
      • Healing · charge step 1 90 → 70 -22.2%
      • Healing · charge step 2 115 → 90 -21.7%
      • Healing · charge step 3 150 → 120 -20%
      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 119 | 153 | 195 | 255

      Consumes one Rejuvenation Charge from the target.

      AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 93 | 119 | 153 | 204

      Consumes one Rejuvenation Charge from the target.

      Energy20Cooldown20 sCast timeInstantRange11 m

    4. Jul 6, 2022

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 119 | 153 | 195 | 255

      Consumes one of the targets Rejuvenation Charge.

      AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 119 | 153 | 195 | 255

      Consumes one Rejuvenation Charge from the target.

      Energy20Cooldown20 sCast timeInstantRange11 m

    5. Apr 26, 2022

      • Cooldown 18 s → 20 s +11.1%
      • Healing 80 → 70 -12.5%
      • Healing · charge step 1 100 → 90 -10%
      • Healing · charge step 2 130 → 115 -11.5%
      • Healing · charge step 3 170 → 150 -11.8%
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 136 | 170 | 221 | 288

      Consumes one of the targets Rejuvenation Charge.

      AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 119 | 153 | 195 | 255

      Consumes one of the targets Rejuvenation Charge.

      Energy20Cooldown18 s→20 sCast timeInstantRange11 m

    6. Jan 26, 2022

      • Healing · #1 100 → removed
      • Healing · #2 130 → removed
      • Healing · #3 170 → removed
      • Charges needed · #1 none → 1
      • Charges needed · #2 none → 2
      • Charges needed · #3 none → 3
      • Healing · charge step 1 none → 100
      • Healing · charge step 2 none → 130
      • Healing · charge step 3 none → 170
      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 136 | 170 | 221 | 288

      Consumes one of the targets Rejuvenation Charge.

      AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 136 | 170 | 221 | 288

      Consumes one of the targets Rejuvenation Charge.

      Energy20Cooldown18 sCast timeInstantRange11 m

    7. Sep 21, 2021

      • Cooldown 15 s → 18 s +20%
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 136 | 170 | 221 | 288

      Consumes one of the targets Rejuvenation Charge.

      AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 136 | 170 | 221 | 288

      Consumes one of the targets Rejuvenation Charge.

      Energy20Cooldown15 s→18 sCast timeInstantRange11 m

    8. May 6, 2021

      • Effects Debuff Healing
      • Effect over time · max targets 5 → removed
      • Effect over time · radius 4 m → removed
      • Healing · total 47.4 → removed
      • Effect over time · total duration 5 s → removed
      • Area · max targets none → 5
      • Healing · #1 none → 80
      • Healing · #2 none → 100
      • Healing · #3 none → 130
      • Healing · #4 none → 170
      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them for 80 Health over 5s.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      Rejuvenation Charges: 0 | 1 | 2 | 3
      Heal: 136 | 170 | 221 | 288

      Consumes one of the targets Rejuvenation Charge.

      Energy20Cooldown15 sCast timeInstantRange11 m

    9. Mar 17, 2021

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRemoves any movement-impairing and debuff effects for up to 5 allies in a 4m, and also heals the allies for 16 per second for 5s. (Doesn't remove damage-over-time spells.)

      Energy Cost: 9
      Cast time: instant
      Range: 11m
      Cooldown: 15s

      AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them for 80 Health over 5s.
      Cleanses all Crowd Control effects and debuffs (except damage over time effects).

      Energy20Cooldown15 sCast timeInstantRange11 m

    10. May 21, 2020

      • Healing · per tick none → 9.48
      • Effect over time · duration none → 5 s
      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeHeals a friendly target for 16 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)

      Energy Cost: 9
      Cast time: instant
      Range: 11m
      Cooldown: 15s

      AfterRemoves any movement-impairing and debuff effects for up to 5 allies in a 4m, and also heals the allies for 16 per second for 5s. (Doesn't remove damage-over-time spells.)

      Energy Cost: 9
      Cast time: instant
      Range: 11m
      Cooldown: 15s

      Energy20Cooldown15 sCast timeInstantRange11 m

    11. Mar 18, 2018

      • Healing · per tick 9.48 → removed
      • Effect over time · duration 5 s → removed
      Adept's Great Nature Staff · Item Power 700

      BeforeHeals a friendly target for 16 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)

      Energy Cost: 9
      Cast time: instant
      Range: 11m
      Cooldown: 15s

      AfterHeals a friendly target for 16 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)

      Energy Cost: 9
      Cast time: instant
      Range: 11m
      Cooldown: 15s

      Energy20Cooldown15 sCast timeInstantRange11 m

    12. Sep 27, 2017

      • Healing · per tick 10.53 → 9.48 -10%
      Adept's Great Nature Staff · Item Power 700

      BeforeHeals a friendly target for 18 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)

      Energy Cost: 9
      Cast time: instant
      Range: 11m
      Cooldown: 15s

      AfterHeals a friendly target for 16 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)

      Energy Cost: 9
      Cast time: instant
      Range: 11m
      Cooldown: 15s

      Energy20Cooldown15 sCast timeInstantRange11 m

  • Living Armor

    May 26, 2025

    • Armor 0.13 → removed
    • Armor · duration 4 s → removed
    • Healing none → 66
    • Description reworded
    Adept's Great Nature Staff · Item Power 700

    BeforeProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 4s.
    Whenever the target receives direct damage, they will restore 68 Health.

    AfterProtect the targeted ally with Living Armor, restoring 112 Health and increasing their damage resistances by 34 for 4s.
    Whenever the target receives direct damage, they will restore 68 Health.

    Energy36Cooldown15 sCast timeInstantStand time0.2 sRange11 m

    Show 4 more
    1. Nov 22, 2022

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 4s.
      Whenever the target receives damage, they will restore 68 Health.

      AfterProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 4s.
      Whenever the target receives direct damage, they will restore 68 Health.

      Energy36Cooldown15 sCast timeInstantStand time0.2 sRange11 m

    2. Jun 8, 2022

      • Cooldown 25 s → 15 s -40%
      • Cast time 1 s → 0 s −1 s
      • Armor · duration 8 s → 4 s -50%
      • Healing 27.62 → 40 +44.8%
      Adept's Great Nature Staff · Item Power 700

      BeforeProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 8s.
      Whenever the target receives damage, they will restore 47 Health.

      AfterProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 4s.
      Whenever the target receives damage, they will restore 68 Health.

      Energy36Cooldown25 s→15 sCast time1 s→InstantStand time0.2 sRange11 m

    3. Mar 17, 2021

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeProtects you or an ally with living armor, increasing their resistances by 34 for 8s. While the armor is active, every time the wearer gets damaged, the wearer will also heal for 47.

      Energy Cost: 16
      Cast time: 1s
      Range: 11m
      Cooldown: 25s

      AfterProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 8s.
      Whenever the target receives damage, they will restore 47 Health.

      Energy36Cooldown25 sCast time1 sStand time0.2 sRange11 m

    4. Sep 27, 2017

      • Cooldown 20 s → 25 s +25%
      • Energy 14 → 16 +14.3%
      • Armor 0.31 → 0.13 -58.1%
      • Armor · duration 10 s → 8 s -20%
      • Healing 16.19 → 27.62 +70.6%
      Adept's Great Nature Staff · Item Power 700

      BeforeProtects you or an ally with living armor, increasing their resistances by 81 for 10s. While the armor is active, every time the wearer gets damaged, the wearer will also heal for 27.

      Energy Cost: 14
      Cast time: 1s
      Range: 11m
      Cooldown: 20s

      AfterProtects you or an ally with living armor, increasing their resistances by 34 for 8s. While the armor is active, every time the wearer gets damaged, the wearer will also heal for 47.

      Energy Cost: 16
      Cast time: 1s
      Range: 11m
      Cooldown: 25s

      Energy31→36Cooldown20 s→25 sCast time1 sStand time0.2 sRange11 m

  • Revitalize

    Oct 16, 2023

    • Description reworded
    Adept's Great Nature Staff · Item Power 700

    BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).

    AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
    Each 1s channeled costs 4 Energy.

    Energy44Cooldown7 sCast timeInstantRange11 m

    Show 11 more
    1. Oct 8, 2023

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
      Each 1s channeled costs 4 Energy.

      AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).

      Energy44Cooldown7 sCast timeInstantRange11 m

    2. Feb 21, 2023

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).

      AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
      Each 1s channeled costs 4 Energy.

      Energy44Cooldown7 sCast timeInstantRange11 m

    3. Nov 22, 2022

      • Energy 0 → 20
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).

      AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).

      Energy0→44Cooldown7 sCast timeInstantRange11 m

    4. Aug 9, 2022

      • Energy 20 → 0 −20
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).

      AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).

      Energy44→0Cooldown7 sCast timeInstantRange11 m

    5. Jul 6, 2022

      • Energy 0 → 20
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).

      AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).

      Energy0→44Cooldown7 sCast timeInstantRange11 m

    6. Jun 8, 2022

      • Cooldown 15 s → 7 s -53.3%
      • Channel · total duration 4.5 s → 3 s -33.3%
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 4.5s (taking damage reduces the channel time).

      AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).

      Cooldown15 s→7 sCast timeInstantRange11 m

    7. Mar 17, 2021

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalizes an ally, restoring 136 health and 18 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.

      Energy Cost: 6 per tick
      Cast time: Channel
      Range: 11m
      Cooldown: 15s

      AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 4.5s (taking damage reduces the channel time).

      Cooldown15 sCast timeInstantRange11 m

    8. Mar 28, 2020

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalizes an ally, restoring 136 health and 18 energy per second. The ability can be channeled up to 5 times.

      Energy Cost: 6 per tick
      Cast time: Channel
      Range: 11m
      Cooldown: 15s

      AfterRevitalizes an ally, restoring 136 health and 18 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.

      Energy Cost: 6 per tick
      Cast time: Channel
      Range: 11m
      Cooldown: 15s

      Cooldown15 sCast timeInstantRange11 m

    9. May 26, 2019

      • Healing 60 → 80 +33.3%
      • Energy restored 10 → 8 -20%
      • Channel · energy cost 8 → 6 -25%
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalizes an ally, restoring 102 health and 22 energy per second. The ability can be channeled up to 5 times.

      Energy Cost: 8 per tick
      Cast time: Channel
      Range: 11m
      Cooldown: 15s

      AfterRevitalizes an ally, restoring 136 health and 18 energy per second. The ability can be channeled up to 5 times.

      Energy Cost: 6 per tick
      Cast time: Channel
      Range: 11m
      Cooldown: 15s

      Cooldown15 sCast timeInstantRange11 m

    10. Apr 14, 2019

      • Cooldown 7 s → 15 s +114.3%
      • Cast time 1 s → 0 s −1 s
      • Energy 9 → 0 −9
      • Effects Healing over time Channelled Energy
      • Healing · #1 57.59 → 60 +4.2%
      • Healing · per tick 4.94 → removed
      • Effect over time · count 5 → removed
      • Healing · #2 none → 60
      • Energy restored none → 10
      • Channel · count none → 5
      • Channel · energy cost none → 8
      • Description reworded
      • Stand time 0.2 s → 0 s −0.2 s
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize yourself or your allies directly by restoring 98 health immediately, and then 8.4 every second for 5 seconds.

      Energy Cost: 9
      Cast time: 1s
      Range: 11m
      Cooldown: 7s

      AfterRevitalizes an ally, restoring 102 health and 22 energy per second. The ability can be channeled up to 5 times.

      Energy Cost: 8 per tick
      Cast time: Channel
      Range: 11m
      Cooldown: 15s

      Energy20→0Cooldown7 s→15 sCast time1 s→InstantStand time0.2 s→0 sRange11 m

    11. Sep 27, 2017

      • Healing 63.98 → 57.59 -10%
      • Healing · per tick 5.48 → 4.94 -9.9%
      Adept's Great Nature Staff · Item Power 700

      BeforeRevitalize yourself or your allies directly by restoring 109 health immediately, and then 9.3 every second for 5 seconds.

      Energy Cost: 9
      Cast time: 1s
      Range: 11m
      Cooldown: 7s

      AfterRevitalize yourself or your allies directly by restoring 98 health immediately, and then 8.4 every second for 5 seconds.

      Energy Cost: 9
      Cast time: 1s
      Range: 11m
      Cooldown: 7s

      Energy20Cooldown7 sCast time1 sStand time0.2 sRange11 m

  • Energetic

    Oct 16, 2023

    • Description reworded
    Adept's Great Nature Staff · Item Power 700

    BeforeEvery normal attack restores 2.8 Energy.

    AfterEach Auto-Attack restores 2.8 Energy.

    Cast timeInstant

    Show 1 more
    1. Mar 17, 2021

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeEvery normal attack, you restore 2.8 energy.

      AfterEvery normal attack restores 2.8 Energy.

      Cast timeInstant

  • Brambleseed

    Jul 6, 2022

    • Description reworded
    Adept's Great Nature Staff · Item Power 700

    BeforeThrow seeds along a 16 long line in targeted direction, dealing 120 magical damage.

    After a 1s delay brambles will grow along the line, dealing 359 magical damage.
    Throws all enemies hit in the air for 0.49s.

    AfterThrow seeds along a 16 long line in targeted direction, dealing 120 magical damage.

    After a 0.7s delay brambles will grow along the line, dealing 359 magical damage.
    Throws all enemies hit in the air for 0.49s.

    Energy22Cooldown10 sCast time0.25 sStand time0.15 sRange16 m

    Show 1 more
    1. Jun 8, 2022

      Added to the game

  • Adrenaline Driven Charity

    Mar 17, 2021

    • Description reworded
    Adept's Great Nature Staff · Item Power 700

    BeforeEvery 4 activated spells, your Heals become 20% stronger. The buff lasts for 3s.

    AfterAfter every 4 spells cast, increase your Healing Cast by 20% for 3s.

    Cast timeInstant

  • Calmness

    Mar 17, 2021

    • Description reworded
    Adept's Great Nature Staff · Item Power 700

    BeforeEvery 5 activated spells, your resistances are increased by 63 for 3s.

    AfterAfter every 5 spells cast increase your damage resistances by 63 for 3s.

    Cast timeInstant

  • Hit and Run

    Mar 17, 2021

    • Description reworded
    Adept's Great Nature Staff · Item Power 700

    BeforeEvery 6 activated spells, your move speed is increased by 20% for 3s.

    AfterAfter every 6 spells cast, increase your Move Speed by 20% for 3s.

    Cast timeInstant

    Show 2 more
    1. Jan 20, 2020

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeEvery 6 activated spells, your movement speed is increased by 20% for 3s.

      AfterEvery 6 activated spells, your move speed is increased by 20% for 3s.

      Cast timeInstant

    2. Aug 23, 2018

      • Description reworded
      Adept's Great Nature Staff · Item Power 700

      BeforeEvery 4 activated spells, your movement speed is increased by 20% for 3s.

      AfterEvery 6 activated spells, your movement speed is increased by 20% for 3s.

      Cast timeInstant

From the game files

Attributes of this item that no in-game tooltip shows.

@shopcategory
weapons
@shopsubcategory1
naturestaff
@shopsubcategory2
naturestaff_2h_naturestaff
@craftingcategory
naturestaff
@slottype
mainhand
@itempowerprogressiontype
mainhand
@combatspecachievement
COMBAT_NATURESTAFFS_GREAT
@maxqualitylevel
5
@canbeovercharged
true
@unlockedtocraft
false
@unlockedtoequip
false

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