Adept's Great Nature StaffT4
T4_2H_NATURESTAFF
Changed since your last visitSep 23, 2026
Adept's Great Nature Staff, tier 4, item power 700. Dropped by 1,478 creatures. Grants 13 abilities. Abilities last changed Sep 23, 2026.
Stats
| Tier | T4 |
|---|---|
| Item Power | 700 |
| Weight | 6.8 kg |
| Durability | 12706 |
| Auto-Attack Damage | 41 |
| Damage per second | 55/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0918^7 | 41 |
| Damage per second | 22 | (22 × 1.0918^7) × 1.35 | 55/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Crafting
Crafted at:
Hunter's Lodge T4+
-
Pine Planks × 20 -
Fine Cloth × 12
- Silver:
- 0
- Time:
- 1.33s
- Crafting Focus:
- 1715
Stats
| Tier | T4 |
|---|---|
| Item Power | 800 |
| Weight | 6.8 kg |
| Durability | 19059 |
| Auto-Attack Damage | 44 |
| Damage per second | 60/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0918^8 | 44 |
| Damage per second | 22 | (22 × 1.0918^8) × 1.35 | 60/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Upgrade materials
-
Adept's Rune × 384
Stats
| Tier | T4 |
|---|---|
| Item Power | 900 |
| Weight | 6.8 kg |
| Durability | 28589 |
| Auto-Attack Damage | 48 |
| Damage per second | 65/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0918^9 | 48 |
| Damage per second | 22 | (22 × 1.0918^9) × 1.35 | 65/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Crafting
Crafted at:
Hunter's Lodge T4+
-
Rare Pine Planks +2 × 20 -
Rare Fine Cloth +2 × 12
- Silver:
- 0
- Time:
- 2.67s
- Crafting Focus:
- 5252
Upgrade materials
-
Adept's Soul × 384
Stats
| Tier | T4 |
|---|---|
| Item Power | 1000 |
| Weight | 6.8 kg |
| Durability | 42883 |
| Auto-Attack Damage | 53 |
| Damage per second | 71/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0918^10 | 53 |
| Damage per second | 22 | (22 × 1.0918^10) × 1.35 | 71/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Upgrade materials
-
Adept's Relic × 384
Stats
| Tier | T4 |
|---|---|
| Item Power | 1100 |
| Weight | 6.8 kg |
| Durability | 64324 |
| Auto-Attack Damage | 58 |
| Damage per second | 78/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0918^11 | 58 |
| Damage per second | 22 | (22 × 1.0918^11) × 1.35 | 78/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Abilities
Hover an ability, tap it or reach it with Tab for its values at the item power shown above.
Your specialisations
Destiny board nodes that raise this item’s power: 15, up to 401 in total. Set your levels. They are saved and used on every page.
- +2.2 × 120
- +0.2 × 120
- +0.2 × 120
- +0.2 × 100
- +0.1 × 120
- +0.1 × 120
- +0.1 × 120
- +0.1 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
Adept's Great Nature Staff drop rate by creature
Base figures, before the global 0.9 factor and before any zone, difficulty or premium multiplier. The creature’s page shows them with the multipliers applied.
| | 24.1% |
|---|---|
| | 24.1% |
| | 24.1% |
| | 19.8% |
| | 19.8% |
| | 19.8% |
| | 19.8% |
| | 12.9% |
| | 12.9% |
| | 12.9% |
| | 12.9% |
| | 9.7% |
| | 9.7% |
| | 8.3% |
| | 6.9% |
What changed here6
Jul 22, 2024 New since your last visit
9 unchanged
Jun 8, 2022 New since your last visit
- Auto-Attack Damage 42.533 → 40.684 -4.3%
- Damage per second 55.293 → 54.923 -0.7%
- Attack speed 1.3 → 1.35 +3.8%
- Physical Attack Bonus -50% → 0% +50 pp
- Magic Attack Bonus -50% → 0% +50 pp
- Physical Ability Bonus -50% → 0% +50 pp
- Magical Ability Bonus -50% → 0% +50 pp
6 unchanged
Nov 24, 2021 New since your last visit
- Price Crafting Focus 1,540 → Crafting Focus 1,715
Show 3 more
Oct 13, 2021 New since your last visit
- Physical Attack Bonus 0% → -50%
- Magic Attack Bonus 0% → -50%
- Physical Ability Bonus 0% → -50%
- Magical Ability Bonus 0% → -50%
Sep 18, 2019 New since your last visit
Before Poison Thorns WAfter Thorns Q8 unchanged
Aug 23, 2018 New since your last visit
- Auto-Attack Damage 0 → 42.533
- Damage per second 0 → 55.293
- Attack speed 0 → 1.3
- Attack range 0 m → 9 m
Changes to its abilities87
-
Thorn Growth Sep 23, 2026 New since your last visit
- Triggers auto-attack cooldown after casting yes → no
Adept's Great Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 67 magical damage (vs. players) / 53 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 67 magical damage (vs. players) / 53 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.
Energy7
Cast time0.4 s
Range12 mShow 7 more
-
Feb 3, 2025 New since your last visit
- Damage · per tick (players) 25 → 30 +20%
- Damage · per tick (creatures) 30 → 24 -20%
Adept's Great Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 67 magical damage (vs. players) / 53 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.
Energy7
Cast time0.4 s
Range12 m -
Sep 18, 2024 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.
Energy7
Cast time0.4 s
Range12 m -
Oct 16, 2023 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additional 78 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 78 magical damage.
Energy7
Cast time0.4 s
Range12 m -
Nov 22, 2022 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additonal 78 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additional 78 magical damage.
Energy7
Cast time0.4 s
Range12 m -
Aug 9, 2022 New since your last visit
- Value none → 3
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additonal 78 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additonal 78 magical damage.
Energy7
Cast time0.4 s
Range12 m -
Jul 6, 2022 New since your last visit
- Damage · per tick (players) 20 → 25 +25%
Adept's Great Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 44 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additonal 78 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 55 magical damage (vs. players) / 67 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additonal 78 magical damage.
Energy7
Cast time0.4 s
Range12 m -
Jun 8, 2022 New since your last visit
Added to the game
-
Rejuvenating Breeze Jun 29, 2026 New since your last visit
- Cooldown 20 s → 15 s -25%
Adept's Great Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
The breeze hits up to 20 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
The breeze hits up to 20 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
Energy33
Cooldown20 s→15 s
Cast timeInstant
Range9 mShow 10 more
-
Mar 11, 2026 New since your last visit
- Area · max targets 10 → 20 +100%
Adept's Great Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
The breeze hits up to 20 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
Energy33
Cooldown20 s
Cast timeInstant
Range9 m -
Dec 17, 2025 New since your last visit
- Defense vs. Mobs (players) 32% → 5.26% -83.6%
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
Energy33
Cooldown20 s
Cast timeInstant
Range9 m -
Apr 26, 2022 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
Energy33
Cooldown20 s
Cast timeInstant
Range9 m -
May 6, 2021 New since your last visit
- Healing · total 68.4 → 73.8 +7.9%
Adept's Great Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
Energy33
Cooldown20 s
Cast timeInstant
Range9 m -
Apr 2, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally.
Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).
Energy33
Cooldown20 s
Cast timeInstant
Range9 m -
Mar 25, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
If any ally hit has Rejuvenation Charges, all allies hit receive the same number of charges as the ally with the most charges.
Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally.
Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).
Energy33
Cooldown20 s
Cast timeInstant
Range9 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeIncreases the resistances of an ally by 84 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
Energy Cost: 15
Cast time: instant
Range: 9m
Cooldown: 20sAfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 84 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
If any ally hit has Rejuvenation Charges, all allies hit receive the same number of charges as the ally with the most charges.
Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).
Energy33
Cooldown20 s
Cast timeInstant
Range9 m -
Dec 2, 2020 New since your last visit
- Range 12 m → 9 m -25%
Adept's Great Nature Staff · Item Power 700BeforeIncreases the resistances of an ally by 84 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
Energy Cost: 15
Cast time: instant
Range: 12m
Cooldown: 20sAfterIncreases the resistances of an ally by 84 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
Energy Cost: 15
Cast time: instant
Range: 9m
Cooldown: 20s
Energy33
Cooldown20 s
Cast timeInstant
Range12 m→9 m -
Oct 31, 2019 New since your last visit
- Effects Debuff
Adept's Great Nature Staff · Item Power 700BeforeIncreases the resistances of an ally by 84 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
Energy Cost: 15
Cast time: instant
Range: 12m
Cooldown: 20sAfterIncreases the resistances of an ally by 84 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
Energy Cost: 15
Cast time: instant
Range: 12m
Cooldown: 20s
Energy33
Cooldown20 s
Cast timeInstant
Range12 m -
Sep 18, 2019 New since your last visit
Added to the game
-
Rejuvenating Flower May 4, 2026 New since your last visit
- Healing · #1 20 → 17 -15%
- Healing · #2 49 → 42 -14.3%
- Healing · #3 84 → 71 -15.5%
Adept's Great Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 34 | 83 | 143
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 29 | 71 | 120
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
Energy13
Cooldown2.5 s
Cast timeInstant
Range15 mShow 10 more
-
Dec 17, 2025 New since your last visit
- Effects Buff
- Defense vs. Mobs (players) none → 5.26%
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 34 | 83 | 143
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 34 | 83 | 143
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
Energy13
Cooldown2.5 s
Cast timeInstant
Range15 m -
Aug 26, 2025 New since your last visit
- Area · max targets 10 → 15 +50%
- Healing · #1 17 → 20 +17.6%
- Healing · #2 41 → 49 +19.5%
- Healing · #3 70 → 84 +20%
Adept's Great Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 34 | 83 | 143
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
Energy13
Cooldown2.5 s
Cast timeInstant
Range15 m -
Oct 28, 2024 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
Energy13
Cooldown2.5 s
Cast timeInstant
Range15 m -
Apr 15, 2024 New since your last visit
- Cooldown 3 s → 2.5 s -16.7%
Adept's Great Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s→2.5 s
Cast timeInstant
Range15 m -
Oct 16, 2023 New since your last visit
- Area · max targets 5 → 10 +100%
- Area · radius 3 m → 5 m +66.7%
- Cooldown 2 s → 0 s −2 s
- Description reworded
- Stand time 0.4 s → 0 s −0.4 s
Adept's Great Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s
Cast timeInstantStand time0.4 s→0 s
Range15 m -
Oct 8, 2023 New since your last visit
- Area · max targets 10 → 5 -50%
- Area · radius 5 m → 3 m -40%
- Cooldown 0 s → 2 s
- Description reworded
- Stand time 0 s → 0.4 s
Adept's Great Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s
Cast timeInstantStand time0 s→0.4 s
Range15 m -
Jan 9, 2023 New since your last visit
- Area · max targets 5 → 10 +100%
- Area · radius 3 m → 5 m +66.7%
- Cooldown 2 s → 0 s −2 s
- Description reworded
- Stand time 0.4 s → 0 s −0.4 s
Adept's Great Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s
Cast timeInstantStand time0.4 s→0 s
Range15 m -
Nov 22, 2022 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvination Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvenation Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s
Cast timeInstantStand time0.4 s
Range15 m -
Jul 6, 2022 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2.5s | 5s
Healing: 29 | 70 | 119
Rejuvination Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 29 | 70 | 119
Rejuvination Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s
Cast timeInstantStand time0.4 s
Range15 m -
Jun 8, 2022 New since your last visit
Added to the game
-
Protection of Nature Mar 11, 2026 New since your last visit
- Effects
Healing - Healing 40 → removed
- Healing Received Bonus 35% → 40% +14.3%
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeGrant nature's protection to a targeted ally, restoring 68 Health.
Increases damage resistances by 52 and Healing Received by 35% for 6s.AfterGrant nature's protection to a targeted ally, increasing the ally's damage resistances by 52 and Healing Received by 40% for 6s.
Energy27
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 mShow 8 more
-
Apr 7, 2025 New since your last visit
- Armor 0.24 → 0.2 -16.7%
Adept's Great Nature Staff · Item Power 700BeforeGrant nature's protection to a targeted ally, restoring 68 Health.
Increases damage resistances by 63 and Healing Received by 35% for 6s.AfterGrant nature's protection to a targeted ally, restoring 68 Health.
Increases damage resistances by 52 and Healing Received by 35% for 6s.
Energy27
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m -
Nov 22, 2022 New since your last visit
- Healing 40 → removed
Adept's Great Nature Staff · Item Power 700BeforeGrant nature's protection to a targeted ally, restoring 68 Health.
Increases damage resistances by 63 and Healing Received by 35% for 6s.AfterGrant nature's protection to a targeted ally, restoring 68 Health.
Increases damage resistances by 63 and Healing Received by 35% for 6s.
Energy27
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m -
Jun 8, 2022 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeHeals a targeted ally for 68 and protects, increasing the target's damage resistances by 63 and Healing Received by 35% for 6s.
AfterGrant nature's protection to a targeted ally, restoring 68 Health.
Increases damage resistances by 63 and Healing Received by 35% for 6s.
Energy27
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m -
Apr 26, 2022 New since your last visit
- Effects Healing
- Healing Received Bonus 40% → 35% -12.5%
- Armor · duration 8 s → 6 s -25%
- Healing none → 40
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeProtect a targeted ally, increasing the target's damage resistances by 63 and Healing Received by 40% for 8s.
AfterHeals a targeted ally for 68 and protects, increasing the target's damage resistances by 63 and Healing Received by 35% for 6s.
Energy27
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeCast on you or an ally. Increases resistances by 63, and increases healing received by 40%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 15sAfterProtect a targeted ally, increasing the target's damage resistances by 63 and Healing Received by 40% for 8s.
Energy27
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m -
Oct 31, 2019 New since your last visit
- Cooldown 20 s → 15 s -25%
Adept's Great Nature Staff · Item Power 700BeforeCast on you or an ally. Increases resistances by 63, and increases healing received by 40%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 20sAfterCast on you or an ally. Increases resistances by 63, and increases healing received by 40%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 15s
Energy27
Cooldown20 s→15 s
Cast timeInstantStand time0.2 s
Range11 m -
Sep 18, 2019 New since your last visit
- Cooldown 15 s → 20 s +33.3%
- Healing Received Bonus 50% → 40% -20%
Adept's Great Nature Staff · Item Power 700BeforeCast on you or an ally. Increases resistances by 63, and increases healing received by 50%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 15sAfterCast on you or an ally. Increases resistances by 63, and increases healing received by 40%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 20s
Energy27
Cooldown15 s→20 s
Cast timeInstantStand time0.2 s
Range11 m -
Aug 23, 2018 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeCast on you or an ally. Increases resistances by 63, and increases healing recieved by 50%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 15sAfterCast on you or an ally. Increases resistances by 63, and increases healing received by 50%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 15s
Energy27
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m
- Effects
Show 9 more abilities
-
Rejuvenation Dec 17, 2025 New since your last visit
- Effects Buff
- Defense vs. Mobs (players) none → 5.26%
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 16 Energy.AfterRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvenation Charge restores 125 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 16 Energy.
Energy7
Cooldown1 s
Cast timeInstant
Range11 mShow 8 more
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May 6, 2021 New since your last visit
- Cooldown 1.3 s → 1 s -23.1%
- Range 9 m → 11 m +22.2%
- Healing · total 68.4 → 73.8 +7.9%
Adept's Great Nature Staff · Item Power 700BeforeRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 16 Energy.AfterRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvenation Charge restores 125 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 16 Energy.
Energy7
Cooldown1.3 s→1 s
Cast timeInstant
Range9 m→11 m -
Apr 2, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvination Charge restores 116 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvination Charges, all charges will be consumed and you restore 16 Energy.AfterRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvenation Charge restores 116 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 16 Energy.
Energy7
Cooldown1.3 s
Cast timeInstant
Range9 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3sAfterRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvination Charge restores 116 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvination Charges, all charges will be consumed and you restore 16 Energy.
Energy7
Cooldown1.3 s
Cast timeInstant
Range9 m -
Oct 31, 2019 New since your last visit
- Effects
BuffDebuff
Adept's Great Nature Staff · Item Power 700BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3sAfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3s
Energy7
Cooldown1.3 s
Cast timeInstant
Range9 m - Effects
-
Sep 18, 2019 New since your last visit
- Effects Buff
- Healing · per tick 7.9 → 7.6 -3.8%
Adept's Great Nature Staff · Item Power 700BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3sAfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3s
Energy7
Cooldown1.3 s
Cast timeInstant
Range9 m -
Apr 14, 2019 New since your last visit
- Healing · per tick 7.75 → 7.9 +1.9%
Adept's Great Nature Staff · Item Power 700BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3sAfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3s
Energy7
Cooldown1.3 s
Cast timeInstant
Range9 m -
Mar 18, 2018 New since your last visit
- Cooldown 1.5 s → 1.3 s -13.3%
- Energy 4.5 → 3 -33.3%
- Effect over time · count 8 → 9 +12.5%
- Description reworded
- Stand time 0.2 s → 0 s −0.2 s
Adept's Great Nature Staff · Item Power 700BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.
Energy Cost: 4.5
Cast time: instant
Range: 9m
Cooldown: 1.5sAfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3s
Energy10→7
Cooldown1.5 s→1.3 s
Cast timeInstantStand time0.2 s→0 s
Range9 m -
Sep 27, 2017 New since your last visit
- Energy 5 → 4.5 -10%
- Effects
Buff - Healing · per tick 9.36 → 7.75 -17.2%
- Energy restored 10 → 7 -30%
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeHeals a friendly target for 16 HitPoints per second for 8 seconds. The spell can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 22 energy.
Energy Cost: 5
Cast time: instant
Range: 9m
Cooldown: 1.5sAfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 16 energy.
Energy Cost: 4.5
Cast time: instant
Range: 9m
Cooldown: 1.5s
Energy11→10
Cooldown1.5 s
Cast timeInstantStand time0.2 s
Range9 m
-
Cleanse Heal Dec 17, 2025 New since your last visit
- Effects Buff
Adept's Great Nature Staff · Item Power 700BeforeRevitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 110 | 136 | 178 | 229
Consumes one Rejuvenation Charge from the target.AfterRevitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 110 | 136 | 178 | 229
Consumes one Rejuvenation Charge from the target.
Energy20
Cooldown20 s
Cast timeInstant
Range11 mShow 12 more
-
Oct 28, 2024 New since your last visit
- Area · max targets 5 → 10 +100%
Adept's Great Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 110 | 136 | 178 | 229
Consumes one Rejuvenation Charge from the target.AfterRevitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 110 | 136 | 178 | 229
Consumes one Rejuvenation Charge from the target.
Energy20
Cooldown20 s
Cast timeInstant
Range11 m -
Sep 4, 2024 New since your last visit
- Healing 55 → 65 +18.2%
- Healing · charge step 1 70 → 80 +14.3%
- Healing · charge step 2 90 → 105 +16.7%
- Healing · charge step 3 120 → 135 +12.5%
Adept's Great Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 93 | 119 | 153 | 204
Consumes one Rejuvenation Charge from the target.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 110 | 136 | 178 | 229
Consumes one Rejuvenation Charge from the target.
Energy20
Cooldown20 s
Cast timeInstant
Range11 m -
Nov 22, 2022 New since your last visit
- Healing 70 → 55 -21.4%
- Healing · charge step 1 90 → 70 -22.2%
- Healing · charge step 2 115 → 90 -21.7%
- Healing · charge step 3 150 → 120 -20%
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 119 | 153 | 195 | 255
Consumes one Rejuvenation Charge from the target.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 93 | 119 | 153 | 204
Consumes one Rejuvenation Charge from the target.
Energy20
Cooldown20 s
Cast timeInstant
Range11 m -
Jul 6, 2022 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 119 | 153 | 195 | 255
Consumes one of the targets Rejuvenation Charge.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 119 | 153 | 195 | 255
Consumes one Rejuvenation Charge from the target.
Energy20
Cooldown20 s
Cast timeInstant
Range11 m -
Apr 26, 2022 New since your last visit
- Cooldown 18 s → 20 s +11.1%
- Healing 80 → 70 -12.5%
- Healing · charge step 1 100 → 90 -10%
- Healing · charge step 2 130 → 115 -11.5%
- Healing · charge step 3 170 → 150 -11.8%
Adept's Great Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 136 | 170 | 221 | 288
Consumes one of the targets Rejuvenation Charge.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 119 | 153 | 195 | 255
Consumes one of the targets Rejuvenation Charge.
Energy20
Cooldown18 s→20 s
Cast timeInstant
Range11 m -
Jan 26, 2022 New since your last visit
- Healing · #1 100 → removed
- Healing · #2 130 → removed
- Healing · #3 170 → removed
- Charges needed · #1 none → 1
- Charges needed · #2 none → 2
- Charges needed · #3 none → 3
- Healing · charge step 1 none → 100
- Healing · charge step 2 none → 130
- Healing · charge step 3 none → 170
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 136 | 170 | 221 | 288
Consumes one of the targets Rejuvenation Charge.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 136 | 170 | 221 | 288
Consumes one of the targets Rejuvenation Charge.
Energy20
Cooldown18 s
Cast timeInstant
Range11 m -
Sep 21, 2021 New since your last visit
- Cooldown 15 s → 18 s +20%
Adept's Great Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 136 | 170 | 221 | 288
Consumes one of the targets Rejuvenation Charge.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 136 | 170 | 221 | 288
Consumes one of the targets Rejuvenation Charge.
Energy20
Cooldown15 s→18 s
Cast timeInstant
Range11 m -
May 6, 2021 New since your last visit
- Effects Debuff Healing
- Effect over time · max targets 5 → removed
- Effect over time · radius 4 m → removed
- Healing · total 47.4 → removed
- Effect over time · total duration 5 s → removed
- Area · max targets none → 5
- Healing · #1 none → 80
- Healing · #2 none → 100
- Healing · #3 none → 130
- Healing · #4 none → 170
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them for 80 Health over 5s.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 136 | 170 | 221 | 288
Consumes one of the targets Rejuvenation Charge.
Energy20
Cooldown15 s
Cast timeInstant
Range11 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRemoves any movement-impairing and debuff effects for up to 5 allies in a 4m, and also heals the allies for 16 per second for 5s. (Doesn't remove damage-over-time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15sAfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them for 80 Health over 5s.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Energy20
Cooldown15 s
Cast timeInstant
Range11 m -
May 21, 2020 New since your last visit
- Healing · per tick none → 9.48
- Effect over time · duration none → 5 s
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeHeals a friendly target for 16 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15sAfterRemoves any movement-impairing and debuff effects for up to 5 allies in a 4m, and also heals the allies for 16 per second for 5s. (Doesn't remove damage-over-time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15s
Energy20
Cooldown15 s
Cast timeInstant
Range11 m -
Mar 18, 2018 New since your last visit
- Healing · per tick 9.48 → removed
- Effect over time · duration 5 s → removed
Adept's Great Nature Staff · Item Power 700BeforeHeals a friendly target for 16 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15sAfterHeals a friendly target for 16 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15s
Energy20
Cooldown15 s
Cast timeInstant
Range11 m -
Sep 27, 2017 New since your last visit
- Healing · per tick 10.53 → 9.48 -10%
Adept's Great Nature Staff · Item Power 700BeforeHeals a friendly target for 18 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15sAfterHeals a friendly target for 16 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15s
Energy20
Cooldown15 s
Cast timeInstant
Range11 m
-
Living Armor May 26, 2025 New since your last visit
- Armor 0.13 → removed
- Armor · duration 4 s → removed
- Healing none → 66
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 4s.
Whenever the target receives direct damage, they will restore 68 Health.AfterProtect the targeted ally with Living Armor, restoring 112 Health and increasing their damage resistances by 34 for 4s.
Whenever the target receives direct damage, they will restore 68 Health.
Energy36
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 mShow 4 more
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Nov 22, 2022 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 4s.
Whenever the target receives damage, they will restore 68 Health.AfterProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 4s.
Whenever the target receives direct damage, they will restore 68 Health.
Energy36
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m -
Jun 8, 2022 New since your last visit
- Cooldown 25 s → 15 s -40%
- Cast time 1 s → 0 s −1 s
- Armor · duration 8 s → 4 s -50%
- Healing 27.62 → 40 +44.8%
Adept's Great Nature Staff · Item Power 700BeforeProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 8s.
Whenever the target receives damage, they will restore 47 Health.AfterProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 4s.
Whenever the target receives damage, they will restore 68 Health.
Energy36
Cooldown25 s→15 s
Cast time1 s→InstantStand time0.2 s
Range11 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeProtects you or an ally with living armor, increasing their resistances by 34 for 8s. While the armor is active, every time the wearer gets damaged, the wearer will also heal for 47.
Energy Cost: 16
Cast time: 1s
Range: 11m
Cooldown: 25sAfterProtect the targeted ally with Living Armor, increasing their damage resistances by 34 for 8s.
Whenever the target receives damage, they will restore 47 Health.
Energy36
Cooldown25 s
Cast time1 sStand time0.2 s
Range11 m -
Sep 27, 2017 New since your last visit
- Cooldown 20 s → 25 s +25%
- Energy 14 → 16 +14.3%
- Armor 0.31 → 0.13 -58.1%
- Armor · duration 10 s → 8 s -20%
- Healing 16.19 → 27.62 +70.6%
Adept's Great Nature Staff · Item Power 700BeforeProtects you or an ally with living armor, increasing their resistances by 81 for 10s. While the armor is active, every time the wearer gets damaged, the wearer will also heal for 27.
Energy Cost: 14
Cast time: 1s
Range: 11m
Cooldown: 20sAfterProtects you or an ally with living armor, increasing their resistances by 34 for 8s. While the armor is active, every time the wearer gets damaged, the wearer will also heal for 47.
Energy Cost: 16
Cast time: 1s
Range: 11m
Cooldown: 25s
Energy31→36
Cooldown20 s→25 s
Cast time1 sStand time0.2 s
Range11 m
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Revitalize Oct 16, 2023 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Each 1s channeled costs 4 Energy.
Energy44
Cooldown7 s
Cast timeInstant
Range11 mShow 11 more
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Oct 8, 2023 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Each 1s channeled costs 4 Energy.AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Energy44
Cooldown7 s
Cast timeInstant
Range11 m -
Feb 21, 2023 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Each 1s channeled costs 4 Energy.
Energy44
Cooldown7 s
Cast timeInstant
Range11 m -
Nov 22, 2022 New since your last visit
- Energy 0 → 20
Adept's Great Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Energy0→44
Cooldown7 s
Cast timeInstant
Range11 m -
Aug 9, 2022 New since your last visit
- Energy 20 → 0 −20
Adept's Great Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Energy44→0
Cooldown7 s
Cast timeInstant
Range11 m -
Jul 6, 2022 New since your last visit
- Energy 0 → 20
Adept's Great Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Energy0→44
Cooldown7 s
Cast timeInstant
Range11 m -
Jun 8, 2022 New since your last visit
- Cooldown 15 s → 7 s -53.3%
- Channel · total duration 4.5 s → 3 s -33.3%
Adept's Great Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 4.5s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Cooldown15 s→7 s
Cast timeInstant
Range11 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRevitalizes an ally, restoring 136 health and 18 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.
Energy Cost: 6 per tick
Cast time: Channel
Range: 11m
Cooldown: 15sAfterRevitalize the targeted ally, restoring 136 Health and 18 Energy every 1s, while channeling for 4.5s (taking damage reduces the channel time).
Cooldown15 s
Cast timeInstant
Range11 m -
Mar 28, 2020 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeRevitalizes an ally, restoring 136 health and 18 energy per second. The ability can be channeled up to 5 times.
Energy Cost: 6 per tick
Cast time: Channel
Range: 11m
Cooldown: 15sAfterRevitalizes an ally, restoring 136 health and 18 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.
Energy Cost: 6 per tick
Cast time: Channel
Range: 11m
Cooldown: 15s
Cooldown15 s
Cast timeInstant
Range11 m -
May 26, 2019 New since your last visit
- Healing 60 → 80 +33.3%
- Energy restored 10 → 8 -20%
- Channel · energy cost 8 → 6 -25%
Adept's Great Nature Staff · Item Power 700BeforeRevitalizes an ally, restoring 102 health and 22 energy per second. The ability can be channeled up to 5 times.
Energy Cost: 8 per tick
Cast time: Channel
Range: 11m
Cooldown: 15sAfterRevitalizes an ally, restoring 136 health and 18 energy per second. The ability can be channeled up to 5 times.
Energy Cost: 6 per tick
Cast time: Channel
Range: 11m
Cooldown: 15s
Cooldown15 s
Cast timeInstant
Range11 m -
Apr 14, 2019 New since your last visit
- Cooldown 7 s → 15 s +114.3%
- Cast time 1 s → 0 s −1 s
- Energy 9 → 0 −9
- Effects
Healing over timeChannelled Energy - Healing · #1 57.59 → 60 +4.2%
- Healing · per tick 4.94 → removed
- Effect over time · count 5 → removed
- Healing · #2 none → 60
- Energy restored none → 10
- Channel · count none → 5
- Channel · energy cost none → 8
- Description reworded
- Stand time 0.2 s → 0 s −0.2 s
Adept's Great Nature Staff · Item Power 700BeforeRevitalize yourself or your allies directly by restoring 98 health immediately, and then 8.4 every second for 5 seconds.
Energy Cost: 9
Cast time: 1s
Range: 11m
Cooldown: 7sAfterRevitalizes an ally, restoring 102 health and 22 energy per second. The ability can be channeled up to 5 times.
Energy Cost: 8 per tick
Cast time: Channel
Range: 11m
Cooldown: 15s
Energy20→0
Cooldown7 s→15 s
Cast time1 s→InstantStand time0.2 s→0 s
Range11 m -
Sep 27, 2017 New since your last visit
- Healing 63.98 → 57.59 -10%
- Healing · per tick 5.48 → 4.94 -9.9%
Adept's Great Nature Staff · Item Power 700BeforeRevitalize yourself or your allies directly by restoring 109 health immediately, and then 9.3 every second for 5 seconds.
Energy Cost: 9
Cast time: 1s
Range: 11m
Cooldown: 7sAfterRevitalize yourself or your allies directly by restoring 98 health immediately, and then 8.4 every second for 5 seconds.
Energy Cost: 9
Cast time: 1s
Range: 11m
Cooldown: 7s
Energy20
Cooldown7 s
Cast time1 sStand time0.2 s
Range11 m
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Energetic Oct 16, 2023 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeEvery normal attack restores 2.8 Energy.
AfterEach Auto-Attack restores 2.8 Energy.
Cast timeInstantShow 1 more
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Mar 17, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeEvery normal attack, you restore 2.8 energy.
AfterEvery normal attack restores 2.8 Energy.
Cast timeInstant
-
Brambleseed Jul 6, 2022 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeThrow seeds along a 16 long line in targeted direction, dealing 120 magical damage.
After a 1s delay brambles will grow along the line, dealing 359 magical damage.
Throws all enemies hit in the air for 0.49s.AfterThrow seeds along a 16 long line in targeted direction, dealing 120 magical damage.
After a 0.7s delay brambles will grow along the line, dealing 359 magical damage.
Throws all enemies hit in the air for 0.49s.
Energy22
Cooldown10 s
Cast time0.25 sStand time0.15 s
Range16 mShow 1 more
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Jun 8, 2022 New since your last visit
Added to the game
-
Adrenaline Driven Charity Mar 17, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeEvery 4 activated spells, your Heals become 20% stronger. The buff lasts for 3s.
AfterAfter every 4 spells cast, increase your Healing Cast by 20% for 3s.
Cast timeInstant -
Calmness Mar 17, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeEvery 5 activated spells, your resistances are increased by 63 for 3s.
AfterAfter every 5 spells cast increase your damage resistances by 63 for 3s.
Cast timeInstant -
Hit and Run Mar 17, 2021 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeEvery 6 activated spells, your move speed is increased by 20% for 3s.
AfterAfter every 6 spells cast, increase your Move Speed by 20% for 3s.
Cast timeInstantShow 2 more
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Jan 20, 2020 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeEvery 6 activated spells, your movement speed is increased by 20% for 3s.
AfterEvery 6 activated spells, your move speed is increased by 20% for 3s.
Cast timeInstant -
Aug 23, 2018 New since your last visit
- Description reworded
Adept's Great Nature Staff · Item Power 700BeforeEvery 4 activated spells, your movement speed is increased by 20% for 3s.
AfterEvery 6 activated spells, your movement speed is increased by 20% for 3s.
Cast timeInstant
From the game files
Attributes of this item that no in-game tooltip shows.
@shopcategory- weapons
@shopsubcategory1- naturestaff
@shopsubcategory2- naturestaff_2h_naturestaff
@craftingcategory- naturestaff
@slottype- mainhand
@itempowerprogressiontype- mainhand
@combatspecachievement- COMBAT_NATURESTAFFS_GREAT
@maxqualitylevel- 5
@canbeovercharged- true
@unlockedtocraft- false
@unlockedtoequip- false