加速射擊Active
SPEEDSHOT2
朝目標敵人發射一枚箭矢,造成86點物理傷害。
使您武器第一欄位技能的冷卻時間重置。
使自身移動速度增加30%,持續2s。
此技能可在4s內重複施放。
Stats
| Energy cost | 14 |
|---|---|
| Cooldown | 10 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -25 | ×3.443 | 86 |
| {1} | buffovertime[0].value | 0.3 | — | 30% |
| {2} | buffovertime[0].time | 2 | — | 2s |
| {3} | multispell[0].timewindow | 4 | — | 4s |
Ability definition
{
"@uniquename": "SPEEDSHOT2",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0.1",
"@standtime": "0.1",
"@disruptionfactor": "1",
"@recastdelay": "10",
"@energyusage": "4",
"@castrange": "15",
"@uitype": "movement",
"@category": "movementbuff",
"@showrange": "true",
"@unlockedtoequip": "false",
"@assessment": "positive",
"@keepmovingaftercast": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_MOVESPEED_INCREASED",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$directattributechange[0].change$"
},
{
"@tag": "$buffovertime[0].value$"
},
{
"@tag": "$buffovertime[0].time$"
},
{
"@tag": "$multispell[0].timewindow$"
}
]
}
},
"multispell": {
"@spell": "SPEEDSHOT2_MULTI",
"@slot": "mainhand2",
"@timeoutcooldown": "6",
"@castableonlyonce": "true",
"@timewindow": "4",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@refundlapsedtimewindowexpenditure": "true"
},
"resetcooldowns": [
{
"@target": "self",
"@slot": "mainhand2",
"@amount": "1",
"@relative": "true"
},
{
"@target": "self",
"@slot": "mainhand1",
"@amount": "1",
"@relative": "true"
}
],
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-25",
"@effecttype": "physical"
},
"buffovertime": {
"@target": "self",
"@type": "movespeedbonus",
"@time": "2",
"@value": "0.3"
},
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"spelleffectfx": {}
}