This site is in early development. Sections are still being written and figures may change.

All Things Albion
快速射击

快速射击Active

SPEEDSHOT2

朝目标敌人发射一枚箭矢,造成79物理伤害
使你武器第一槽位技能冷却时间重置
移动速度提高30%,持续2s

此技能可在4s重复施放

Stats

Energy cost13
Cooldown10 s
Cast timeInstant
Range15 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级弓箭禅师级长弓禅师级战弓禅师级低语之弓禅师级哀啸之弓禅师级巴顿弓禅师级破雾之弓禅师级天行者之弓

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -25 ×3.153 79
{1} buffovertime[0].value 0.3 30%
{2} buffovertime[0].time 2 2s
{3} multispell[0].timewindow 4 4s

Ability definition

{
 "@uniquename": "SPEEDSHOT2",
 "@target": "enemy",
 "@castingtime": "0",
 "@hitdelay": "0.1",
 "@standtime": "0.1",
 "@disruptionfactor": "1",
 "@recastdelay": "10",
 "@energyusage": "4",
 "@castrange": "15",
 "@uitype": "movement",
 "@category": "movementbuff",
 "@showrange": "true",
 "@unlockedtoequip": "false",
 "@assessment": "positive",
 "@keepmovingaftercast": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_STATUS_MOVESPEED_INCREASED",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$directattributechange[0].change$"
    },
    {
     "@tag": "$buffovertime[0].value$"
    },
    {
     "@tag": "$buffovertime[0].time$"
    },
    {
     "@tag": "$multispell[0].timewindow$"
    }
   ]
  }
 },
 "multispell": {
  "@spell": "SPEEDSHOT2_MULTI",
  "@slot": "mainhand2",
  "@timeoutcooldown": "6",
  "@castableonlyonce": "true",
  "@timewindow": "4",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@refundlapsedtimewindowexpenditure": "true"
 },
 "resetcooldowns": [
  {
   "@target": "self",
   "@slot": "mainhand2",
   "@amount": "1",
   "@relative": "true"
  },
  {
   "@target": "self",
   "@slot": "mainhand1",
   "@amount": "1",
   "@relative": "true"
  }
 ],
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-25",
  "@effecttype": "physical"
 },
 "buffovertime": {
  "@target": "self",
  "@type": "movespeedbonus",
  "@time": "2",
  "@value": "0.3"
 },
 "projectile": {
  "@flyspeed": "30",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage"
 },
 "spelleffectfx": {}
}

Abilities