Hızlı AtışActive
SPEEDSHOT2
Hedeflenen düşmana bir ok fırlatarak 79 fiziksel hasar ver.
Silahının birinci yuva yeteneğinin bekleme süresini sıfırlar.
Hareket Hızını 2s boyunca 30% artırır.
Bu büyü 4s içerisinde yeniden gerçekleştirilebilir.
Stats
| Energy cost | 13 |
|---|---|
| Cooldown | 10 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Yüce YayıYüce Uzun YayıYüce Savaş YayıYüce Fısıltı YayıYüce Ağıt YayıYüce Badon YayıYüce SisdeşeriYüce Gökgezer Yay
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -25 | ×3.153 | 79 |
| {1} | buffovertime[0].value | 0.3 | — | 30% |
| {2} | buffovertime[0].time | 2 | — | 2s |
| {3} | multispell[0].timewindow | 4 | — | 4s |
Ability definition
{
"@uniquename": "SPEEDSHOT2",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0.1",
"@standtime": "0.1",
"@disruptionfactor": "1",
"@recastdelay": "10",
"@energyusage": "4",
"@castrange": "15",
"@uitype": "movement",
"@category": "movementbuff",
"@showrange": "true",
"@unlockedtoequip": "false",
"@assessment": "positive",
"@keepmovingaftercast": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_MOVESPEED_INCREASED",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$directattributechange[0].change$"
},
{
"@tag": "$buffovertime[0].value$"
},
{
"@tag": "$buffovertime[0].time$"
},
{
"@tag": "$multispell[0].timewindow$"
}
]
}
},
"multispell": {
"@spell": "SPEEDSHOT2_MULTI",
"@slot": "mainhand2",
"@timeoutcooldown": "6",
"@castableonlyonce": "true",
"@timewindow": "4",
"@extendtimewindowaftersuccessfulcastbyseconds": "0",
"@refundlapsedtimewindowexpenditure": "true"
},
"resetcooldowns": [
{
"@target": "self",
"@slot": "mainhand2",
"@amount": "1",
"@relative": "true"
},
{
"@target": "self",
"@slot": "mainhand1",
"@amount": "1",
"@relative": "true"
}
],
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-25",
"@effecttype": "physical"
},
"buffovertime": {
"@target": "self",
"@type": "movespeedbonus",
"@time": "2",
"@value": "0.3"
},
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"spelleffectfx": {}
}