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All Things Albion
Ruh Hayvanı

Ruh HayvanıActive

SPIRITANIMAL

Hedef konumdan dokunduğu her müttefiki 246 iyileştiren bir Ruh Hayvanı'nı hedef yöne doğru göndererek 9s boyunca aktif kalan 25 uzunluğunda bir iz oluşturursun ve tüm zaman içinde hasar etkileri temizlenir.
İzin üzerinde duran tüm müttefikleri en fazla 20 olacak şekilde her 1s 31 Sağlık iyileştirir.
İzin üzerinde bulunan her müttefik için iyileştirme 25% artar.

Stats

Energy cost61
Cooldown30 s
Cast timeInstant
Range12 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce Coşkun Asası

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SPIRITANIMAL_ELK_EFFECT.directattributechange[0].change 110 ×2.238 246
{1} spelleffectarea[1].rectangle[0].height_max 25 25
{2} spelleffectarea[1].time 9 9s
{3} spelleffectarea[1].maxeffectareatargets 20 20
{4} $SPIRITANIMAL_EFFECT.attributechangeovertime[0].interval 1 1s
{5} $SPIRITANIMAL_EFFECT.attributechangeovertime[0].change 14 ×2.238 31
{6} $SPIRITANIMAL_EFFECT.attributechangeovertime[0].targetcountvaluebonusfactor 0.25 25%

Ability definition

{
 "@uniquename": "SPIRITANIMAL",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "30",
 "@energyusage": "18",
 "@castrange": "12",
 "@uitype": "heal",
 "@category": "instant",
 "@showrange": "true",
 "@assessment": "positive",
 "@adjustgroundtargettorange": "true",
 "@maxstack": "1",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_TEST_SPIRITANIMAL_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "ally",
 "@controllerselfcastable": "true",
 "spelleffectarea": [
  {
   "@visible": "false",
   "@time": "9",
   "@effect": "SPIRITANIMAL_ELK_EFFECT",
   "@target": "ground",
   "@removeonleave": "false",
   "@position": "atcaster",
   "@applyeffectonlyoncepertarget": "true",
   "area": {
    "shape": {
     "node": {
      "@angle": "0",
      "@distance": "AS 0:0;                                        2.5:25",
      "rectangle": {
       "@width": "5",
       "@height": "A 0:2;2.5:2;2.6:0"
      }
     }
    }
   }
  },
  {
   "@time": "9",
   "@effect": "SPIRITANIMAL_EFFECT",
   "@target": "friendall",
   "@removeonleave": "true",
   "@position": "attarget",
   "@visible": "true",
   "@maxeffectareatargets": "20",
   "@rotation": "castdirection",
   "@targetcountthresholdmin": "1",
   "@targetcountthresholdmax": "20",
   "area": {
    "shape": {
     "node": {
      "@angle": "0",
      "@distance": "AS 0:0;                                        2.5:12.5;                                       10:12.5",
      "rectangle": {
       "@width": "5",
       "@height": "AS 0:0;                                                                             2.5:25;                                            10:25"
      }
     }
    }
   }
  }
 ],
 "dummy": {
  "@target": "ground",
  "@targetingtype": "positionthenrotation",
  "@skillshotindicatormin": "25",
  "@skillshotindicatormax": "25",
  "@time": "1",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 }
}

Abilities