Espíritu animalActive
SPIRITANIMAL
Libera un Espíritu Animal desde la posición señalada y hacia la dirección señalada que cura a cualquier aliado que lo toque en 246 y purifica todos los efectos de daño a largo plazo, creando un rastro de 25 de largo que dura 9s.
Cura hasta 20 aliados ubicados sobre el rastro cada 1s en 31 de Salud.
Por cada aliado que se ubique sobre el rastro la cura será incrementada en 25%.
Stats
| Energy cost | 61 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SPIRITANIMAL_ELK_EFFECT.directattributechange[0].change | 110 | ×2.238 | 246 |
| {1} | spelleffectarea[1].rectangle[0].height_max | 25 | — | 25 |
| {2} | spelleffectarea[1].time | 9 | — | 9s |
| {3} | spelleffectarea[1].maxeffectareatargets | 20 | — | 20 |
| {4} | $SPIRITANIMAL_EFFECT.attributechangeovertime[0].interval | 1 | — | 1s |
| {5} | $SPIRITANIMAL_EFFECT.attributechangeovertime[0].change | 14 | ×2.238 | 31 |
| {6} | $SPIRITANIMAL_EFFECT.attributechangeovertime[0].targetcountvaluebonusfactor | 0.25 | — | 25% |
Ability definition
{
"@uniquename": "SPIRITANIMAL",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "18",
"@castrange": "12",
"@uitype": "heal",
"@category": "instant",
"@showrange": "true",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@maxstack": "1",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_TEST_SPIRITANIMAL_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerselfcastable": "true",
"spelleffectarea": [
{
"@visible": "false",
"@time": "9",
"@effect": "SPIRITANIMAL_ELK_EFFECT",
"@target": "ground",
"@removeonleave": "false",
"@position": "atcaster",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "AS 0:0; 2.5:25",
"rectangle": {
"@width": "5",
"@height": "A 0:2;2.5:2;2.6:0"
}
}
}
}
},
{
"@time": "9",
"@effect": "SPIRITANIMAL_EFFECT",
"@target": "friendall",
"@removeonleave": "true",
"@position": "attarget",
"@visible": "true",
"@maxeffectareatargets": "20",
"@rotation": "castdirection",
"@targetcountthresholdmin": "1",
"@targetcountthresholdmax": "20",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "AS 0:0; 2.5:12.5; 10:12.5",
"rectangle": {
"@width": "5",
"@height": "AS 0:0; 2.5:25; 10:25"
}
}
}
}
}
],
"dummy": {
"@target": "ground",
"@targetingtype": "positionthenrotation",
"@skillshotindicatormin": "25",
"@skillshotindicatormax": "25",
"@time": "1",
"@effectarearadius": "5",
"@showarearadius": "true"
}
}