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All Things Albion
Tiro de Gelo

Tiro de GeloActive

JUMPSHOT2

Dispara uma flecha de gelo 2m em sua frente, que explode em um raio de 4m.
Empurra você para trás em 13m.
Causa 139 de dano físico a todos os inimigos acertados.
Desacelera em -40% por 5s.

Stats

Energy cost30
Cooldown18 s
Cast time0.3 s
Range2 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Arco do AnciãoArco Longo do AnciãoArco de Guerra do AnciãoArco Sussurrante do AnciãoArco Plangente do AnciãoArco Badônico do AnciãoFura-bruma do AnciãoArco do Andarilho Celeste do Ancião

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} spelleffectarea[0].node[0].distance_max 2 2m
{1} spelleffectarea[0].circle[0].radius_start 4 4m
{2} knockback[0].distance 13 13m
{3} $JUMPSHOT2_EFFECT.directattributechange[0].change -46.14 ×3.018 139
{4} $JUMPSHOT2_EFFECT.buffovertime[0].value -0.4 -40%
{5} $JUMPSHOT2_EFFECT.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "JUMPSHOT2",
 "@target": "ground",
 "@castingtime": "0.3",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "18",
 "@energyusage": "10",
 "@castrange": "2",
 "@uitype": "crowdcontrol",
 "@category": "crowdcontrol",
 "@assessment": "negative",
 "@unlockedtoequip": "false",
 "@cancelautoattackaftercasting": "true",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spelleffectarea": {
  "@time": "0.5",
  "@effect": "JUMPSHOT2_EFFECT",
  "@target": "self",
  "@removeonleave": "false",
  "@visible": "false",
  "@position": "atcaster",
  "@skillshotindicatormax": "2",
  "area": {
   "shape": {
    "@material": "Red",
    "node": {
     "@angle": "0",
     "@distance": "2",
     "circle": {
      "@radius": "4"
     }
    }
   }
  }
 },
 "knockback": {
  "@fromwhere": "FromCollisionPoint",
  "@animID": "jumpshot",
  "@target": "self",
  "@distance": "13",
  "@movespeed": "30",
  "@ruleset": "timebasedondistance",
  "@ignorecrowdcontrolresistance": "true",
  "@ignoreabilitypowerscaling": "true",
  "@ignorebonusccdurationscaling": "true",
  "@donttriggerdiminishingreturns": "true",
  "@ignorediminishingreturns": "true",
  "@allownegativeeffectonally": "true",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities