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All Things Albion
Área de Podridão

Área de PodridãoActive

AREAOFDECAY

Cria uma Área de Decaimento com um raio de 4m, aplicando cargas de Maldição Vil a cada 0.8s, enquanto canaliza por 3.2s.
Expurga efeitos de cura por tempo de todos os inimigos na área.

Cada carga de Maldição Vil causa 267 de dano mágico durante 10s (acumula até 4 vezes).

Stats

Energy cost54
Cooldown20 s
Cast timeInstant
Range15 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Cajado Amaldiçoado Elevado do Ancião

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].spelleffectarea[0].circle[0].radius_start 4 4m
{1} channeling[0].effectinterval 0.8 0.8s
{2} channeling[0].totalduration 3.2 3.2s
{3} $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange -84.7 ×3.153 267
{4} $CURSEDOT_EFFECT.attributechangeovertime[0].time 10 10s
{5} $CURSEDOT_EFFECT.maxcharges 4 4

Ability definition

{
 "@uniquename": "AREAOFDECAY",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "17",
 "@castrange": "15",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "self",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "channelingspell": {
  "@effectcount": "5",
  "@initialeffectinterval": "0",
  "@effectinterval": "0.8",
  "@damagecancelscasting": "false",
  "@disruptionfactor": "0",
  "@energyusage": "0",
  "@hitdelay": "0",
  "spelleffectarea": {
   "@time": "1.2",
   "@effect": "AREAOFDECAY_EFFECT",
   "@target": "enemy",
   "@position": "attarget",
   "@removeonleave": "false",
   "@visible": "true",
   "area": {
    "shape": {
     "node": {
      "@distance": "0",
      "@angle": "0",
      "circle": {
       "@radius": "A 0:4;0.8:4;0.81:0"
      }
     }
    }
   }
  }
 }
}

Abilities