Área de putrefacciónActive
AREAOFDECAY
Crea un área de putrefacción de un radio de 4m que aplica cargas de Maldición vil cada 0.8s mientras la canalizas por 3.2s.
Purga los efectos de curación a largo plazo de todos los enemigos en el área.
Cada carga de Maldición vil inflige 267 de daño mágico durante 10s (se acumula hasta 4 veces).
Stats
| Energy cost | 54 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].spelleffectarea[0].circle[0].radius_start | 4 | — | 4m |
| {1} | channeling[0].effectinterval | 0.8 | — | 0.8s |
| {2} | channeling[0].totalduration | 3.2 | — | 3.2s |
| {3} | $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange | -84.7 | ×3.153 | 267 |
| {4} | $CURSEDOT_EFFECT.attributechangeovertime[0].time | 10 | — | 10s |
| {5} | $CURSEDOT_EFFECT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "AREAOFDECAY",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "17",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"channelingspell": {
"@effectcount": "5",
"@initialeffectinterval": "0",
"@effectinterval": "0.8",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@energyusage": "0",
"@hitdelay": "0",
"spelleffectarea": {
"@time": "1.2",
"@effect": "AREAOFDECAY_EFFECT",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "false",
"@visible": "true",
"area": {
"shape": {
"node": {
"@distance": "0",
"@angle": "0",
"circle": {
"@radius": "A 0:4;0.8:4;0.81:0"
}
}
}
}
}
}
}