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All Things Albion
Área de putrefacción

Área de putrefacciónActive

AREAOFDECAY

Crea un área de putrefacción de un radio de 4m que aplica cargas de Maldición vil cada 0.8s mientras la canalizas por 3.2s.
Purga los efectos de curación a largo plazo de todos los enemigos en el área.

Cada carga de Maldición vil inflige 267 de daño mágico durante 10s (se acumula hasta 4 veces).

Stats

Energy cost54
Cooldown20 s
Cast timeInstant
Range15 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Gran bastón maldito del anciano

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} channeling[0].spelleffectarea[0].circle[0].radius_start 4 4m
{1} channeling[0].effectinterval 0.8 0.8s
{2} channeling[0].totalduration 3.2 3.2s
{3} $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange -84.7 ×3.153 267
{4} $CURSEDOT_EFFECT.attributechangeovertime[0].time 10 10s
{5} $CURSEDOT_EFFECT.maxcharges 4 4

Ability definition

{
 "@uniquename": "AREAOFDECAY",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "17",
 "@castrange": "15",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "self",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "channelingspell": {
  "@effectcount": "5",
  "@initialeffectinterval": "0",
  "@effectinterval": "0.8",
  "@damagecancelscasting": "false",
  "@disruptionfactor": "0",
  "@energyusage": "0",
  "@hitdelay": "0",
  "spelleffectarea": {
   "@time": "1.2",
   "@effect": "AREAOFDECAY_EFFECT",
   "@target": "enemy",
   "@position": "attarget",
   "@removeonleave": "false",
   "@visible": "true",
   "area": {
    "shape": {
     "node": {
      "@distance": "0",
      "@angle": "0",
      "circle": {
       "@radius": "A 0:4;0.8:4;0.81:0"
      }
     }
    }
   }
  }
 }
}

Abilities