Zone de déclinActive
AREAOFDECAY
Créez une zone de déclin d'un rayon de 4m, appliquant des charges de Malédiction infâme toutes les 0.8s, en canalisant pendant 3.2s.
Purge les effets de soins sur la durée de tous les ennemis dans la zone.
Chaque charge de Malédiction infâme inflige 267 dégâts magiques pendant 10s (Cumulable jusqu'à 4 fois).
Stats
| Energy cost | 54 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].spelleffectarea[0].circle[0].radius_start | 4 | — | 4m |
| {1} | channeling[0].effectinterval | 0.8 | — | 0.8s |
| {2} | channeling[0].totalduration | 3.2 | — | 3.2s |
| {3} | $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange | -84.7 | ×3.153 | 267 |
| {4} | $CURSEDOT_EFFECT.attributechangeovertime[0].time | 10 | — | 10s |
| {5} | $CURSEDOT_EFFECT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "AREAOFDECAY",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "17",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"channelingspell": {
"@effectcount": "5",
"@initialeffectinterval": "0",
"@effectinterval": "0.8",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@energyusage": "0",
"@hitdelay": "0",
"spelleffectarea": {
"@time": "1.2",
"@effect": "AREAOFDECAY_EFFECT",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "false",
"@visible": "true",
"area": {
"shape": {
"node": {
"@distance": "0",
"@angle": "0",
"circle": {
"@radius": "A 0:4;0.8:4;0.81:0"
}
}
}
}
}
}
}