Area di decadimentoActive
AREAOFDECAY
Crei un'Area di decadimento con un raggio di 4m, che applica cariche di Maledizione vile ogni 0.8s, incanalando per 3.2s.
Rimuove gli effetti di guarigione nel tempo da tutti i nemici nell'area.
Ciascuna carica di Maledizione vile infligge 267 danni magici nell'arco di 10s (si accumula fino a 4 volte).
Stats
| Energy cost | 54 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].spelleffectarea[0].circle[0].radius_start | 4 | — | 4m |
| {1} | channeling[0].effectinterval | 0.8 | — | 0.8s |
| {2} | channeling[0].totalduration | 3.2 | — | 3.2s |
| {3} | $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange | -84.7 | ×3.153 | 267 |
| {4} | $CURSEDOT_EFFECT.attributechangeovertime[0].time | 10 | — | 10s |
| {5} | $CURSEDOT_EFFECT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "AREAOFDECAY",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "17",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"channelingspell": {
"@effectcount": "5",
"@initialeffectinterval": "0",
"@effectinterval": "0.8",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@energyusage": "0",
"@hitdelay": "0",
"spelleffectarea": {
"@time": "1.2",
"@effect": "AREAOFDECAY_EFFECT",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "false",
"@visible": "true",
"area": {
"shape": {
"node": {
"@distance": "0",
"@angle": "0",
"circle": {
"@radius": "A 0:4;0.8:4;0.81:0"
}
}
}
}
}
}
}