Raffica dei cento pugniActive
PUMMELING_STRIKES
Esegui una raffica di pugni in un cono di fronte a te, mentre incanali fino a 2.5s (non può essere interrotto).
Infligge 133 danni fisici (contro i giocatori) / 89 danni fisici (contro i mob) ogni 0.5s.
Il cono d'attacco segue lentamente la posizione del cursore.
2s dopo aver subito l'ultimo pugno, il nemico subisce 111 danni magici extra per ogni colpo ricevuto (si accumula fino a 10 volte, il danno non può essere riflesso).
Stats
| Energy cost | 67 |
|---|---|
| Cooldown | 20 s |
| Cast time | 0.5 s |
| Range | 11 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].totalduration | 2.5 | — | 2.5s |
| {1} | $PUMMELING_STRIKES_EFFECT.directattributechange[0].change | -36 | ×3.707 | 133 |
| {2} | $PUMMELING_STRIKES_EFFECT.directattributechange[1].change | -24 | ×3.707 | 89 |
| {3} | channeling[0].effectinterval | 0.5 | — | 0.5s |
| {4} | $PUMMELING_STRIKES_DELAYED_DAMAGE.attributechangeovertime[0].interval | 2 | — | 2s |
| {5} | $PUMMELING_STRIKES_DELAYED_DAMAGE.attributechangeovertime[0].change | -30 | ×3.707 | 111 |
| {6} | $PUMMELING_STRIKES_DELAYED_DAMAGE.maxcharges | 10 | — | 10 |
Ability definition
{
"@uniquename": "PUMMELING_STRIKES",
"@target": "ground",
"@castingtime": "0.5",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "0",
"@recastdelay": "20",
"@energyusage": "18",
"@castrange": "11",
"@uitype": "damage",
"@category": "damage",
"@animIgnoreHitDelay": "false",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@interruptiblebyspell": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@visible": "true",
"@position": "atcaster",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-4",
"arc": {
"@angle": "50",
"@innerradius": "4",
"@outerradius": "17"
}
}
},
"fill": {
"circle": {
"@radius": "0-15"
}
}
}
},
"nop": {
"@target": "ground",
"@skillshotindicatormin": "11",
"@skillshotindicatormax": "11"
},
"channelingspell": {
"@rotatewithcursor": "true",
"@rotatespeed": "12",
"@rotatealwayswithfullspeed": "true",
"@effectcount": "6",
"@initialeffectinterval": "0",
"@effectinterval": "0.5",
"@disruptionfactor": "0",
"@energyusage": "0",
"@hitdelay": "0",
"spelleffectarea": {
"@visible": "true",
"@time": "5",
"@linktochanneling": "true",
"@effect": "PUMMELING_STRIKES_AREA",
"@target": "enemy",
"@removeonleave": "true",
"@position": "atcaster",
"@applyeffectonlyoncepertarget": "false",
"@skillshotindicatormax": "11",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-4",
"arc": {
"@angle": "50",
"@innerradius": "4",
"@outerradius": "17"
}
}
}
}
}
}
}