Freccia demoniacaActive
HELL_ARROW
Scagli una freccia infusa di potere demoniaco nella direzione bersaglio, trapassando tutti i nemici.
Infligge danni fisici ai giocatori nemici in base al numero di nemici che la freccia ha già colpito (i danni non possono essere riflessi).
Infligge 1288 danni fisici ai mob nemici.
Nemici colpiti: 1° | 2° | 3° | 4° o più
Danni: 623 | 843 | 1064 | 1288
Stats
| Energy cost | 59 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 24 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HELL_ARROW_DAMAGE.directattributechange[1].change | -391 | ×3.295 | 1288 |
| {1} | $HELL_ARROW_DAMAGE.directattributechange[0].change | -189 | ×3.295 | 623 |
| {2} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value | -256 | ×3.295 | 843 |
| {3} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value | -323 | ×3.295 | 1064 |
| {4} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value | -391 | ×3.295 | 1288 |
Ability definition
{
"@uniquename": "HELL_ARROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "crowdcontrol",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "25",
"@energyusage": "18",
"@castrange": "24",
"@adjustgroundtargettorange": "true",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[1].change$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value$"
}
]
}
},
"spelleffectarea": {
"@visible": "false",
"@time": "0.85",
"@effect": "HELL_ARROW_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "24",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:0.5;0.75:21",
"rectangle": {
"@width": "2",
"@height": "A 0:1;0.25:6"
}
}
}
}
}
}