Flèche du démonActive
HELL_ARROW
Tirez une flèche imprégnée de puissance démoniaque dans la direction ciblée qui transperce tous les ennemis.
Inflige des dégâts physiques aux joueurs ennemis en fonction du nombre d'ennemis que la flèche a déjà touchés (les dégâts ne peuvent pas être renvoyés).
Inflige 1288 dégâts physiques aux monstres ennemis.
Ennemis Touchés : 1 | 2 | 3 | 4 ou plus
Dégâts : 623 | 843 | 1064 | 1288
Stats
| Energy cost | 59 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 24 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HELL_ARROW_DAMAGE.directattributechange[1].change | -391 | ×3.295 | 1288 |
| {1} | $HELL_ARROW_DAMAGE.directattributechange[0].change | -189 | ×3.295 | 623 |
| {2} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value | -256 | ×3.295 | 843 |
| {3} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value | -323 | ×3.295 | 1064 |
| {4} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value | -391 | ×3.295 | 1288 |
Ability definition
{
"@uniquename": "HELL_ARROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "crowdcontrol",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "25",
"@energyusage": "18",
"@castrange": "24",
"@adjustgroundtargettorange": "true",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[1].change$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value$"
}
]
}
},
"spelleffectarea": {
"@visible": "false",
"@time": "0.85",
"@effect": "HELL_ARROW_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "24",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:0.5;0.75:21",
"rectangle": {
"@width": "2",
"@height": "A 0:1;0.25:6"
}
}
}
}
}
}