Tembakan BekuActive
JUMPSHOT2
Menembakkan panah es 2m ke depan, yang meledak dalam radius 4m.
Menghempaskanmu mundur hingga 13m.
Memberikan 102 damage fisik ke semua musuh yang terkena serangan.
Memperlambat hingga -40% selama 5s.
Stats
| Energy cost | 22 |
|---|---|
| Cooldown | 18 s |
| Cast time | 0.3 s |
| Range | 2 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
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Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].node[0].distance_max | 2 | — | 2m |
| {1} | spelleffectarea[0].circle[0].radius_start | 4 | — | 4m |
| {2} | knockback[0].distance | 13 | — | 13m |
| {3} | $JUMPSHOT2_EFFECT.directattributechange[0].change | -46.14 | ×2.219 | 102 |
| {4} | $JUMPSHOT2_EFFECT.buffovertime[0].value | -0.4 | — | -40% |
| {5} | $JUMPSHOT2_EFFECT.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "JUMPSHOT2",
"@target": "ground",
"@castingtime": "0.3",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "18",
"@energyusage": "10",
"@castrange": "2",
"@uitype": "crowdcontrol",
"@category": "crowdcontrol",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@cancelautoattackaftercasting": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@time": "0.5",
"@effect": "JUMPSHOT2_EFFECT",
"@target": "self",
"@removeonleave": "false",
"@visible": "false",
"@position": "atcaster",
"@skillshotindicatormax": "2",
"area": {
"shape": {
"@material": "Red",
"node": {
"@angle": "0",
"@distance": "2",
"circle": {
"@radius": "4"
}
}
}
}
},
"knockback": {
"@fromwhere": "FromCollisionPoint",
"@animID": "jumpshot",
"@target": "self",
"@distance": "13",
"@movespeed": "30",
"@ruleset": "timebasedondistance",
"@ignorecrowdcontrolresistance": "true",
"@ignoreabilitypowerscaling": "true",
"@ignorebonusccdurationscaling": "true",
"@donttriggerdiminishingreturns": "true",
"@ignorediminishingreturns": "true",
"@allownegativeeffectonally": "true",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}