Area PembusukanActive
AREAOFDECAY
Membuat Area Pembusukan dengan radius 4m, menerapkan charge Kutukan Keji setiap 0.8s, sekaligus menyalurkan selama 3.2s.
Menghapus efek pemulihan seiring waktu dari semua musuh di area.
Tiap Charge Kutukan Keji menghasilkan 224 damage sihir selama 10s (bertumpuk hingga 4 kali).
Stats
| Energy cost | 45 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].spelleffectarea[0].circle[0].radius_start | 4 | — | 4m |
| {1} | channeling[0].effectinterval | 0.8 | — | 0.8s |
| {2} | channeling[0].totalduration | 3.2 | — | 3.2s |
| {3} | $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange | -84.7 | ×2.645 | 224 |
| {4} | $CURSEDOT_EFFECT.attributechangeovertime[0].time | 10 | — | 10s |
| {5} | $CURSEDOT_EFFECT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "AREAOFDECAY",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "17",
"@castrange": "15",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"channelingspell": {
"@effectcount": "5",
"@initialeffectinterval": "0",
"@effectinterval": "0.8",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@energyusage": "0",
"@hitdelay": "0",
"spelleffectarea": {
"@time": "1.2",
"@effect": "AREAOFDECAY_EFFECT",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "false",
"@visible": "true",
"area": {
"shape": {
"node": {
"@distance": "0",
"@angle": "0",
"circle": {
"@radius": "A 0:4;0.8:4;0.81:0"
}
}
}
}
}
}
}