Flecha demoníacaActive
HELL_ARROW
Dispara una flecha impregnada de poder demoníaco en la dirección señalada que atraviesa a todos los enemigos.
Inflige daño físico a los jugadores enemigos según el número de enemigos que la flecha ya haya golpeado (el daño no puede ser reflejado).
Inflige 990 de daño físico a los monstruos enemigos.
Enemigos Golpeados: 1 | 2 | 3 | 4 o más
Daño: 478 | 648 | 818 | 990
Stats
| Energy cost | 46 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 24 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HELL_ARROW_DAMAGE.directattributechange[1].change | -391 | ×2.532 | 990 |
| {1} | $HELL_ARROW_DAMAGE.directattributechange[0].change | -189 | ×2.532 | 478 |
| {2} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value | -256 | ×2.532 | 648 |
| {3} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value | -323 | ×2.532 | 818 |
| {4} | $HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value | -391 | ×2.532 | 990 |
Ability definition
{
"@uniquename": "HELL_ARROW",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "crowdcontrol",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "25",
"@energyusage": "18",
"@castrange": "24",
"@adjustgroundtargettorange": "true",
"@uitype": "crowdcontrol",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[1].change$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[0].value$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[1].value$"
},
{
"@tag": "$$HELL_ARROW_DAMAGE.directattributechange[0].valueoverride[0].ifcharge[2].value$"
}
]
}
},
"spelleffectarea": {
"@visible": "false",
"@time": "0.85",
"@effect": "HELL_ARROW_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "24",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:0.5;0.75:21",
"rectangle": {
"@width": "2",
"@height": "A 0:1;0.25:6"
}
}
}
}
}
}