Elbow SmashActive
SHOULDERTACKLE
Changed since your last visitJan 26, 2026
Dash towards the targeted position, throwing all enemies within a 4m radius of the targeted position in the air for 1s (ignoring Crowd Control Resistance) on impact.
Stats
| Cooldown | 20 s |
|---|---|
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Granted by(1)
Purge, cleanse, immunity and reflect
The game removes an effect by its category, not by what it does. A purge takes some categories off an enemy, a cleanse takes others off you and your allies, and an effect whose category no ability names stays until it runs out.
Who is immune to it
Forced movement effects
Arcane Staff
Mace
Sword
Cloth Robes
Plate Boots
Battle Mounts
Forced movement
Arcane Staff
Fire Staff
Hammer
Holy Staff
Mace
Quarterstaff
Shapeshifter Staff
Barbed Roots(3 s)
Pounce(0.46 s)
Powerful Impact(4 s)
Runestone Golem Transformation(4 s)
Spear
War Gloves
Plate Helmet
Leather Jackets
Foot Armor
Leather Shoes
Battle Mounts
Fiber
Advanced view
Where each number comes from and how it is calculated. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHOULDERTACKLE_KNOCKBACK.knockback[0].effectarearadius | 4 | — | 4m |
| {1} | $SHOULDERTACKLE_KNOCKBACK.knockback[0].duration | 1 | — | 1s |
Ability definition
{
"@uniquename": "SHOULDERTACKLE",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "0",
"@castrange": "10",
"@uitype": "damage",
"@category": "instant",
"@usableincombat": "true",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@hideMainhandDuringAnim": "true",
"@hideOffhandDuringAnim": "true",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"dash": {
"@movespeed": "35",
"@scaleAnim": "true",
"@animID": "elbowtackle",
"@endeffect": "SHOULDERTACKLE_KNOCKBACK",
"@standtime": "0.3",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
} Spells it sets off
Effects this ability applies through other entries, in the order the game reaches them, with the delays, durations and conditions the entry above only names. Click a row for its full entry.
SHOULDERTACKLE -
SHOULDERTACKLE_KNOCKBACKviadash endeffectIfOwnLoadPercent op=less value=150 delay 0.15 s knockback 1 m{ "@uniquename": "SHOULDERTACKLE_KNOCKBACK", "@target": "all", "@castingtime": "0", "@hitdelay": "0.15", "@standtime": "0", "@disruptionfactor": "1", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "movement", "@category": "forcedmovement", "@namelocatag": "@SPELLS_SHOULDERTACKLE", "knockback": { "@target": "enemy", "@distance": "1", "@movespeed": "1", "@ignorecrowdcontrolresistance": "true", "@ignoreabilitypowerscaling": "true", "@ignorebonusccdurationscaling": "true", "@ruleset": "constanttime", "@effectarearadius": "4" } }
What changed here6
Jan 26, 2026 New since your last visit
- Knockback · duration 0.8 s → 1 s +25%
BeforeDash towards the targeted position, throwing all enemies within a 4m radius of the targeted position in the air for 0.8s (ignoring Crowd Control Resistance) on impact.
AfterDash towards the targeted position, throwing all enemies within a 4m radius of the targeted position in the air for 1s (ignoring Crowd Control Resistance) on impact.
Cooldown20 s
Cast timeInstant
Range10 mJun 30, 2025 New since your last visit
- Cooldown 25 s → 20 s -20%
- Range 11 m → 10 m -9.1%
BeforeDash towards the targeted position, throwing all enemies within a 4m radius of the targeted position in the air for 0.8s (ignoring Crowd Control Resistance) on impact.
AfterDash towards the targeted position, throwing all enemies within a 4m radius of the targeted position in the air for 0.8s (ignoring Crowd Control Resistance) on impact.
Cooldown25 s→20 s
Cast timeInstant
Range11 m→10 mApr 26, 2022 New since your last visit
- Cooldown 30 s → 25 s -16.7%
BeforeDash towards the targeted position, throwing all enemies within a 4m radius of the targeted position in the air for 0.8s (ignoring Crowd Control Resistance) on impact.
AfterDash towards the targeted position, throwing all enemies within a 4m radius of the targeted position in the air for 0.8s (ignoring Crowd Control Resistance) on impact.
Cooldown30 s→25 s
Cast timeInstant
Range11 m
Show 3 more
Mar 17, 2021 New since your last visit
- Description reworded
BeforeCharge towards a ground location. All enemies within a 4m radius of the impact location are knocked in the air for 1s, ignoring Crowd Control Resistance.
Energy Cost: 0
Cast time: instant
Range: 11m
Cooldown: 30sAfterDash towards the targeted position, throwing all enemies within a 4m radius of the targeted position in the air for 0.8s (ignoring Crowd Control Resistance) on impact.
Cooldown30 s
Cast timeInstant
Range11 mMar 18, 2018 New since your last visit
- Knockback · radius none → 4 m
- Stand time 0.5 s → 0 s −0.5 s
Cooldown30 s
Cast timeInstantStand time0.5 s→0 s
Range11 mSep 27, 2017 New since your last visit
Added to the game