Écrasement au coudeActive
SHOULDERTACKLE
Foncez vers la position ciblée, projetant dans les airs tous les ennemis dans un rayon de 4m pendant 1s (ignore les résistances aux contrôles de foule).
Stats
| Cooldown | 20 s |
|---|---|
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHOULDERTACKLE_KNOCKBACK.knockback[0].effectarearadius | 4 | — | 4m |
| {1} | $SHOULDERTACKLE_KNOCKBACK.knockback[0].duration | 1 | — | 1s |
Ability definition
{
"@uniquename": "SHOULDERTACKLE",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "0",
"@castrange": "10",
"@uitype": "damage",
"@category": "instant",
"@usableincombat": "true",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@hideMainhandDuringAnim": "true",
"@hideOffhandDuringAnim": "true",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"nop": {
"@target": "self",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"dash": {
"@movespeed": "35",
"@scaleAnim": "true",
"@animID": "elbowtackle",
"@endeffect": "SHOULDERTACKLE_KNOCKBACK",
"@standtime": "0.3",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}