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All Things Albion
Écrasement au coude

Écrasement au coudeActive

SHOULDERTACKLE

Foncez vers la position ciblée, projetant dans les airs tous les ennemis dans un rayon de 4m pendant 1s (ignore les résistances aux contrôles de foule).

Stats

Cooldown20 s
Cast timeInstant
Range10 m
TargetGround

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $SHOULDERTACKLE_KNOCKBACK.knockback[0].effectarearadius 4 4m
{1} $SHOULDERTACKLE_KNOCKBACK.knockback[0].duration 1 1s

Ability definition

{
 "@uniquename": "SHOULDERTACKLE",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "0",
 "@castrange": "10",
 "@uitype": "damage",
 "@category": "instant",
 "@usableincombat": "true",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@hideMainhandDuringAnim": "true",
 "@hideOffhandDuringAnim": "true",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "nop": {
  "@target": "self",
  "@effectarearadius": "5",
  "@showarearadius": "true"
 },
 "dash": {
  "@movespeed": "35",
  "@scaleAnim": "true",
  "@animID": "elbowtackle",
  "@endeffect": "SHOULDERTACKLE_KNOCKBACK",
  "@standtime": "0.3",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities